Earthdawn Game Master Guide.pdf

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Game master’s
Guide
e a r t h d a w n s a v a g e w o r l d s e d i t i o n r u l e b o o k
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Credits
Earthdawn® Game Master’s Guide™
savage worlds edition
Line Developer : Hank Woon
Writing and Development : Hank Woon
Editing and Additional Development : Chris R. Edwards, Gary Bowerbank, James Sutton
Product Director : James Sutton
Administration : Dawn Sutton
Layout : Dawn and James Sutton
Cover Artwork : Janet Aulisio, Dawn Sutton
Interior Artwork : Anita Nelson, Darrell Midgette, David Martin, Earl Geier, Janet Aulisio, Jeff
Laubenstein, Jim Nelson, Joel Biske, Karl Waller, Kent Burles, Larry MacDougall, Liz Danforth,
Mark Nelson, Mike Nielsen, Paul Jaquays, Rick Berry, Rick Harris, Robert Nelson, Steve Bryant,
Tom Baxa, Tony Szczudlo
Earthdawn First Edition Material : Allen Varney, Christopher Kubasik, Greg Gordon, Jordan
Weisman, L. Ross Babcock III, Louis J. Prosperi, Michael Mulvihill, Nicole Frein, Nigel D. Findley,
Robin D. Laws, Sam Lewis, Sam Witt, Teewynn Woodruff, Tom Dowd
Playtesters : Chris Skinner, Craig Guarisco, David Amundson, Diana Hill, Justin Carson, Kano
Melvin, Melissa Nicole Crumb, T.J. Hill
Dedication : [Hank] For Yuri and Yuzu, for their outstanding patience and support ありがとうご
ざいました (arigatou gozaimashita!).
Internet : www.redbrickllc.com
Contact : earthdawn@redbrickllc.com
Edition : June 2012
Earthdawn is a registered trademark of FASA Corporation. Barsaive, The Adept’s Way, and
Earthdawn Game Master’s Guide are trademarks of FASA Corporation. Earthdawn First Edition
Material copyright © 1993–2012 FASA Corporation. Published by RedBrick LLC under license
from FASA Corporation—Made in the USA. Copyright © 2012 FASA Corporation, RedBrick
LLC. All rights reserved.
No part of this publication may be reproduced in any form by any means, electronic, mechanical,
photocopying, recording, or otherwise without the express written permission of the publisher.
This game references the Savage Worlds game system, available from Pinnacle Entertainment
Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights
of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or
warranty as to the quality, viability, or suitability for purpose of this product.
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Contents
Chapter 1: Introduction
5
On the Joys and
Dangers of River Travel
How to Use This Book
5
44
On the Wonders of Airship Travel
47
Chapter 2: Barsaive
8
On the Denizens of Barsaive
51
On the Nature of the
Explorer’s Guide to Barsaive
Regarding the Namegiver Races
51
8
On the Multitude of Other Denizens
58
On the Compilation of the
Explorer’s Guide to Barsaive
Tribes and Clans Within the Races
62
9
On Towns and Cities
77
On the Origins of the
Land of Barsaive 10
Of the Land and its People 10
Of Thera and the Scourge 11
On the Scourge 15
On the Scourge and What it Wrought 15
The Books of Harrow
On Villages and Towns
77
On the Great Cities
79
Regarding the Land and its Places
91
On the Landscape and Weather
91
On the Flora and Fauna
92
On the Animals of Barsaive
93
16
On Seas and Waterways
93
On the Building of the Shelters
16
On the Mountains of Barsaive
96
Of Life During the Scourge
20
On Noteworthy Wild Lands
100
Of the Ending of the Scourge
21
On Places of Legend and Peril
104
On How the Scourge Changed Us
22
On the Kingdom of Throal
110
On the Legacy of the Scourge
25
On the First Sight of Throal
110
On Life in Barsaive
25
A Discourse on Recent History
111
A Discourse on Daily Life
25
On the Workings of Throalic Law
111
Barsaive as We Know it
25
Within the Dwarf Kingdom
112
On the Varying Customs of Barsaive
26
On Blood Wood
115
On Our Diverse Languages
29
On the Terrible Beauty of Blood
Wood 115
How Blood Wood Came to Be 116
Of the Theran Empire 121
Of Prideful Thera and Barsaive 121
Of the Theran People 122
A Discourse on Theran Governance 122
Of the Theran Presence in Barsaive
On Trade and the Flow of Goods
32
A Discourse on Secret Societies
33
Where the Peoples of Barsaive Dwell
34
On the Nature of Magic
35
On the Wielding of Magic
35
On the Nature of Magical Thought
36
On the Nature of Magical Elements
38
123
On the Laws of Magic
39
Chapter 3: Game Mastering 126
Adventures and Campaigns
On Travel in the Land of Barsaive
40
On the Dangers and
Delights of Journeying
126
40
Creating Adventures
126
On Traveling Over Land
40
Creating Campaigns
132
A Discourse On Maps
42
Adventure Ideas
134
3
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Earthdawn GamE mastEr’s GuidE
Customizing Earthdawn
136
GM Character Profiles
166
Adventuring Groups
138
Important GM Characters
171
Adventuring Log
138
Major Personalities
171
Game Master Notes
140
Chapter 5: Treasures
188
Population
140
Shantaya’s Sextant
141
The Nature of Treasure
188
Standards of Living
141
Using the Treasures
188
T’skrang Trade Goods
142
Pattern Knowledge
188
Legends
143
Key Knowledges
189
Using Legends
143
Learning Key Knowledges
189
The Earthdawn
143
Creating Key Knowledges
190
The Endless Stairway
144
Learning Magical Effects
191
The Everliving Flower
145
Weaving Threads to an Item
191
The Invae Burnings
146
Deeds
191
The Mad Prince
147
Customizing Treasures
192
Secret Societies
149
Creating New Treasures
192
The Need For Secrecy
149
The Treasures
192
Available Information
150
General Treasures
193
Cults
150
Unique Treasures
206
Hand of Corruption
151
Chapter 6: Bestiary
217
Keys of Death
152
Living Legend Cults
153
Creatures
217
Lightbearers
155
Dragons
233
Blood Magic
156
Dragon Powers
234
History
157
Horrors
239
In Reference to Blood Magic
158
Horror Powers
240
Using Blood Magic
159
Index
249
Blood Oaths
160
Chapter 4: GM Characters
164
Roles
164
Types
165
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