skillweb.pdf
(
103 KB
)
Pobierz
THE SKILL WEB
The Skill Web is a means of defaulting from one skill to
another in much the same way as outlined on pages 84
and 85 of Shadowrun, Third Edition, with one major dif-
ference: the Skill Web allows defaulting from each skill to
nearly any other skill, because the web represents how
the various skills are related to one another, but the more
the area of expertise covered
by two skills differs, the higher
the target number modifier that
results.
between Quickness and Stealth, Mary-Anne must sub-
tract 6 from the result of her open test.
DICE POOLS
The maximum number of pool dice that may be used
when defaulting is equal to one-half the skill actually being
used, rounded down. In case an attribute is used, no pool
dice at all may be rolled. This is
the same as the normal dice pool
rules on page 85 of SR3.
SPECIALIZATIONS AND
DEFAULTING
A Specialization is consid-
ered to be half a dot away from
its parent skill; that is, to de-
fault from a specialization rather
than from a general skill adds
an extra +1 to the target num-
ber. For example, defaulting
from Pistols (Ares Predator) skill
to Assault Rifles would add a
+3 modifier to the target num-
ber: +2 for the single dot be-
tween the two skills, and anothr
+1 for using a Specialization of
Pistols skill.
You can get around this +1
modifier by using your base
skill, but of course this means
you dont get the extra dice pro-
vided by the Specialization.
(Note that the modifier also
applies if you want to default to
a Specialization for some rea-
son. Why youd want to do so
is open to question, but it is
possible.)
PARTIAL DEFAULTING
Sometimes, you need to
make a test in a skill in which
you have a very low rating. You
can partially default to get more
dice, at the cost of having a higher target number. Partial
defaulting is only allowed if you already have the skill you
must make a test with.
Choose the skill (or Attribute) you want to default to,
and average it with the skill you need to roll a test in. The
result, rounded down, is the number of dice you get to
roll. Then count the dots between the two skills, and add
a +1 modifier (not a +2) to the target number per dot
passed.
Almost every skill is related to one or more
other skills by a network of relationships called
the Skill Web. Using the skill web allows char-
acters with one skill to better perform func-
tions properly belonging to another skill. They
will, of course, not be as likely to succeed at
their task as someone who has the proper skill.
There are two ways to use the Skill Web:
by using a related skill or defaulting to an At-
tribute.
When using a related skill, trace a path from
the desired skill to the one in which the char-
acter has a rating. It is not necessary to trace
the shortest path. Count the number of circles
passed, with each circle increasing the target
number by +2. (Include the starting and end-
ing circle in the total number.)
When defaulting to an Attribute, go to the
desired Attribute's position on the web and
trace a path from it to the listing for the de-
sired skill. Again, each circle passed in tracing
the path adds an additional +2 to the target
number. (No one ever said it would be easy.)
It is only possible to trace a path in the di-
rection of the arrows. If a player encounters an
arrow pointing in a direction opposite to the
path he or she is tracing when moving from
skill to skill, or Attribute to skill, that path is
blocked. He must find another way. Some skills
simply do not connect to other skills or to some
Attributes.
The text in the frame has the
rules needed to use the skill
web; these were taken straight
from Shadowrun, Second Edi-
tion page 68, which is copy-
right © 1992 by FASA Corpo-
ration. The text is included here
only to clarify the skill web for
players without access to SRII.
The decker ASDF needs to
fire an FN-HAR, but he does
not have Assault Rifles skill.
He does have Pistols, how-
ever, and looking at the Skill
Web, there is one dot be-
tween Assault Rifles and Pis-
tols. Thus, the normal target
number of 4 is increased by
2 (one dot was passed), to
become 6.
In another example, Josh
wants to negotiate over his
payment with Mr. Johnson.
Unfortunately, he doesnt
have Negotiation skill, so he
defaults to his Charisma At-
tribute. There are 3 dots be-
tween Charisma and Negotia-
tion, so he must add a +6 tar-
get number modifier to his
skill test.
OPEN TESTS
In an open test that defaults to another skill or an at-
tribute, subtract two times the number of dots passed on
the Skill Web from the result of the test.
Mary-Anne wants to sneak up on a security guard,
but she does not have Stealth skill. She wants to sub-
stitute her Quickness attribute. As there are three dots
A Plastic Warriors production, copyright © 1999. Original skill web copyright © 1989-1996 FASA Corporation.
Shadowrun is a registered trademark of FASA Corporation. Distribute this Skill Web freely, but do not modify it or make a profit off of it.
Plastic Warriors:
http://shadowrun.html.com/plasticwarriors
FASA:
http://www.fasa.com
QUICKNESS
Athletics
Diving
Stealth
Gunnery
Launch Weapons
Gunnery B/R
Launch Weapons B/R
Aura Reading
Assault Rifles
Assault Rifles B/R
Demolitions
Heavy Weapons
Heavy Weapons B/R
Laser Weapons
Laser Weapons B/R
Pistols
Pistols B/R
INTELLIGENCE
Rifles
Rifles B/R
Shotguns
Shotguns B/R
Submachine Guns
Submachine Guns B/R
[Language Skills]
Projectile Weapons
Projectile Weapons B/R
[Knowledge Skills]
Throwing Weapons
Throwing Weapons B/R
Computer
Computer B/R
Clubs
Clubs B/R
Electronics
Electronics B/R
Edged Weapons
Edged Weapons B/R
Biotech
Pole Arms/Staffs
Pole Arms/Staffs B/R
Whips
Whips B/R
WILLPOWER
Cyber-Implant Weapons
Cyber-Implant Weapons B/R
Unarmed Combat
CHARISMA
Underwater Combat
Leadership
Instruction
BODY
STRENGTH
Sorcery
Conjuring
Enchanting
Interrogation
Intimidation
Negotiation
Etiquette
REACTION
Bike
Bike B/R
Car
Car B/R
Hovercraft
Hovercraft B/R
Motorboat
Sailboat
Motorboat B/R
Sailboat B/R
Ship
Ship B/R
Submarine
Submarine B/R
Lighter-Than-Air Aircraft
Lighter-Than-Air Craft B/R
Rotor Aircraft B/R
Rotor Aircraft
Vector Thrust Aircraft
Vector Thrust Aircraft B/R
Winged Aircraft B/R
Winged Aircraft
A Plastic Warriors production, copyright © 1999. Original skill web copyright © 1989-1996 FASA Corporation.
Shadowrun is a registered trademark of FASA Corporation. Distribute this Skill Web freely, but do not modify it or make a profit off of it.
Plastic Warriors:
http://shadowrun.html.com/plasticwarriors
FASA:
http://www.fasa.com
Plik z chomika:
Dimzard
Inne pliki z tego folderu:
FASA 7907 - Shadowrun 3rd - Magic in the Shadows (first printing).pdf
(121013 KB)
FASA 7909 - Shadowrun - Matrix 3rd (first printing).pdf
(89125 KB)
FASA 7213 - ShadowRun - Aztlan.pdf
(64978 KB)
FANPRO 10655 - Shadowrun 3rd - Shadows Of North America.pdf
(148114 KB)
FASA 7320 - Shadowrun 2nd - Harlequin s Back.pdf
(83608 KB)
Inne foldery tego chomika:
7th SEA
Aberrant
Allansia pre
Alternity
Aphalon
Zgłoś jeśli
naruszono regulamin