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BLACK OPS
B L A C K
O P S
By Jeff Koke
and S. John Ross
GURPS System Design by Steve Jackson
Scott Haring, Managing Editor
Sean Punch, GURPS Line Editor
Page Layout & Typography by
Olen Everett Cone
Title-Page Art and
Production by
Gene Seabolt
Print Buying by
Monica Stephens
Art Direction by
Carol Burrell
Gene Seabolt,
Sales Manager
Additional material by
William Barton,
Stephen Dedman,
Mike Hurst,
Steve Jackson,
Thomas Kane,
Scott Paul
Maykrantz,
David Pulver
and Steffan
O’Sullivan
Playtesters: Bryan Adkins,
Sean Barrett, Michael Bowman,
Ray Cochener, Mike DeSanto,
James R. Dunson, John L. Freiler,
Richard Gilson, Robert Gilson,
Paul D. Henrichsen, Bob Huss,
Hunter Johnson, Don Juneau, John Karakash,
M.A. Lloyd, Peter Meilinger, Gary W. Roe,
Scott Rutter, Curtis Shenton, Tim Soholt
and Jonathan Woodward
Edited by
Sean Punch
and Gene
Seabolt
Cover by
Gene Seabolt
S. John Ross would like to extend special
thanks to Sandra Earles, Shawn Fisher, Marty Franklin,
Dan Jasman and Bob Likins.
Illustrated by
Dan Smith
Jeff Koke dedicates this book to the twin joys of his life – Angela, who loves him more than he could
possibly deserve, and Alexandra, who simply loves. S. John Ross would like to dedicate his work on this book
to Tim Driscoll and Clint Gaige, both of whom have inspired and fed his interest in the action-movie genres.
GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Black Ops, Pyramid,
Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks
or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Black Ops is copyright © 1997, 1999 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A.
ISBN 1-55634-333-7 2 3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
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CONTENTS
CONTENTS
3. T HE C OMPANY . . . 40
The Grey Alliance . . . . . . . . . . . . . . . . 41
History . . . . . . . . . . . . . . . . . . . . . 42
The Directives . . . . . . . . . . . . . . . . . . 42
Early Missions . . . . . . . . . . . . . . . . . . 42
The Salad Days . . . . . . . . . . . . . . . . . . 43
The Directives . . . . . . . . . . . . . . . . . . . 43
Present Day . . . . . . . . . . . . . . . . . . . . . 44
Combat Directives . . . . . . . . . . . . . . . 44
The Departments . . . . . . . . . . . 45
Combat . . . . . . . . . . . . . . . . . . . . . . . . 45
Intelligence Directives . . . . . . . . . . . . 46
Intelligence . . . . . . . . . . . . . . . . . . . . . 47
Science Directives . . . . . . . . . . . . . . . 48
Science . . . . . . . . . . . . . . . . . . . . . . . . 49
Security Directives . . . . . . . . . . . . . . . 50
Security . . . . . . . . . . . . . . . . . . . . . . . . 51
Technology Directives . . . . . . . . . . . . 51
Sponsoring Missions . . . . . . . . . . . . . . 52
Technology . . . . . . . . . . . . . . . . . . . . . 53
The Agendas . . . . . . . . . . . . . . . . . . . . 54
I NTRODUCTION . . . . . 4
A Note From the Authors . . . 4
Important Players’ Note . . . 4
So It Begins . . . . . . . . . . . . . . . . . 4
About GURPS . . . . . . . . . . . . . . . . . . . 4
Listen Close . . . . . . . . . . . . . . . . . 5
About the Authors . . . . . . . . . . . . . . . . . 5
1. T HE S ECRET
E LITE . . . . . . . . . . 6
If You Only Knew
the Half of It . . . . . . . . . . . . 7
Argus’ Eyes Only . . . . . . . . . . . . . . . . . 7
About the Narrator . . . . . . . . . . . . . . . . 7
Interview with General Davis Steele . . 8
Backtracking . . . . . . . . . . . . . . . . . . . . . 9
The Birth of Argus . . . . . . . . . . . . . . . . 9
The Company . . . . . . . . . . . . . . . . 10
Combat . . . . . . . . . . . . . . . . . . . . . . . . 11
Intelligence . . . . . . . . . . . . . . . . . . . . . 11
Science . . . . . . . . . . . . . . . . . . . . . . . . 11
Security . . . . . . . . . . . . . . . . . . . . . . . . 12
Technology . . . . . . . . . . . . . . . . . . . . . 12
The Government
Denies Knowledge . . . . . . . 12
A Combat Op Speaks . . . . . . . . . . . . . 12
The Shadow Brokers . . . . . . . 13
An Intelligence Op Speaks . . . . . . . . . 13
Argus: the Top of the Pyramid . . . . . . 14
A Science Op Speaks . . . . . . . . . . . . . 14
The Company:
Middle Management . . . . . . . . . . . 15
A Security Op Speaks . . . . . . . . . . . . . 15
The Black Ops: Meat and Potatoes . . 16
A Technology Op Speaks . . . . . . . . . . 16
Blacknet . . . . . . . . . . . . . . . . . . . . . . . 17
Taking Care of the Nosy . . . . . . . . . . . 18
Maintaining
the Conspiracy . . . . . . . . . . 19
On the Street . . . . . . . . . . . . . . . . . . . . 19
Getting In and Out . . . . . . . . . . . . . . . 19
The Life of a Black Op . . . . . . . . . . . . 19
Cleaning Up Loose Ends . . . . . . . . . . 20
Black Ops and the Law . . . . . . . . . . . . 21
The Omicron Device . . . . . . . . . . . . . . 21
The Media . . . . . . . . . . . . . . . . . . . . . . 22
The Legitimate Government . . . . . . . . 22
Disavowal . . . . . . . . . . . . . . . . . . . . . . 22
Worst-Case Scenarios . . . . . . 23
Renegades . . . . . . . . . . . . . . . . . . . . . . 23
Argus’ Eyes Only: Renegades . . . . . . 24
Enemies Everywhere . . . . . . . 25
The Cadre . . . . . . . . . . . . . . . . . . . . . . 25
Psi-Ops . . . . . . . . . . . . . . . . . . . . . . . . 26
Argus’ Eyes Only: Psis . . . . . . . . . . . . 27
4. C AMPAIGNS . . . . . 56
Campaign Types . . . . . . . . . . . . 57
The Everything-Squad Campaign . . . 57
The Modular-Squad Campaign . . . . . 57
Character-Oriented Adventures . . . . . 57
The Cadet Campaign . . . . . . . . . . . . . 58
The Single-Department Campaign . . . 58
The Flip Side . . . . . . . . . . . . . . . . . . . 58
The Historical Campaign . . . . . . . . . . 58
The Shared World . . . . . . . . . . . . . . . . 59
Mission Types . . . . . . . . . . . . . . 59
The Capture Mission . . . . . . . . . . . . . 59
Protect and Serve . . . . . . . . . . . . . . . . 59
The Clean-Up Mission . . . . . . . . . . . . 60
The Containment Mission . . . . . . . . . 60
The Cover-Up Mission . . . . . . . . . . . . 60
Machines of War . . . . . . . . . . . . . . . . . 60
Theft: the B&E Mission . . . . . . . . . . . 60
Keeping Fresh . . . . . . . . . . . . . . . . . . 60
The Discovery Mission . . . . . . . . . . . . 61
The Reconnaissance Mission . . . . . . . 61
Concepts and Reminders . . . 62
Keep the Squad Informed . . . . . . . . . . 62
Keep the Departments Squabbling . . . 62
Quick-and-Dirty Autofire . . . . . . . . . . 62
Keep the Background Busy . . . . . . . . 63
Keep the Competition Hot . . . . . . . . . 63
2. T HE A CADEMY . . . 28
Academy Welcome Speech . . 29
Welcome to Hell . . . . . . . . . . . 30
The Spire . . . . . . . . . . . . . . . . . . . . . . 30
The Commander . . . . . . . . . . . . . . . . . 30
The First Few Days . . . . . . . . . . . . . . 31
The Curriculum . . . . . . . . . . . . 31
Recruiting . . . . . . . . . . . . . . . . . . . . . . 31
Book Learning . . . . . . . . . . . . . . . . . . 32
A Recruit Speaks . . . . . . . . . . . . . . . . . 32
A Drill Sergeant Speaks . . . . . . . . . . . 32
The Lay of the Land . . . . . . . . . . . . . . 33
How They Make You Want to Die . . . 34
The Infirmary . . . . . . . . . . . . . . . . . . . 34
Combat Department Curriculum . . . . 34
Intelligence Department
Curriculum . . . . . . . . . . . . . . . . . . 35
Security Department Curriculum . . . 35
Science Department Curriculum . . . . 36
Technology Department
Curriculum . . . . . . . . . . . . . . . . . . 36
Weeding Drills . . . . . . . . . . . . . . . . . . 37
Thoughts of Escape . . . . . . . . . . . . . . . 37
Argus’ Eyes Only: the Academy . . . . . 38
Graduation . . . . . . . . . . . . . . . . . 39
CONTENTS
2
CONTENTS
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Keep the Cameras Rolling . . . . . . . . . 63
Let ’Em Show Off
(The Spotlight Principle) . . . . . . . . 65
Scare Them . . . . . . . . . . . . . . . . . . . . . 65
Torso Blow-Through:
an Optional Rule . . . . . . . . . . . . . . 65
Using These Cinematic Rules
in Other Genres . . . . . . . . . . . . . . . 65
6. T HINGS TO
H UNT & K ILL . . . . 82
Key to Descriptions . . . . . . . . . . . . . . 83
Tools and Gadgets . . . . . . . . . 117
Communications &
Information Tech . . . . . . 117
Computers . . . . . . . . . . . . . . . . . . . . . 118
Medical Tech . . . . . . . . . . . . . . 118
Psychotronics . . . . . . . . . . . . . 119
Sensors & Measuring
Devices . . . . . . . . . . . . . . . . . . 120
Survival Gear . . . . . . . . . . . . . 120
Thief/Spy Gear
& Countermeasures . . . . . 121
Tools and Personal Gear . 121
Transportation . . . . . . . . . . . 122
Weapon Tables . . . . . . . . . . . . . . . . . 123
Ranged Weapon Table . . . . . . . . . . . 124
Melee Weapon Table . . . . . . . . . . . . 124
G LOSSARY . . . . . . . 125
I NDEX . . . . . . . . . 127
Aliens . . . . . . . . . . . . . . . . . . . . . . . 83
The Greys . . . . . . . . . . . . . . . . . . . . . . 84
Brainsuckers . . . . . . . . . . . . . . . . . . . . 88
The Prima . . . . . . . . . . . . . . . . . . . . . . 90
Wigglers . . . . . . . . . . . . . . . . . . . . 91
Big Bugs . . . . . . . . . . . . . . . . . . . . . . . 91
Brainsquid . . . . . . . . . . . . . . . . . . . . . . 93
Breederbugs . . . . . . . . . . . . . . . . . . . . 94
Ice Weasel . . . . . . . . . . . . . . . . . . . . . 95
Rockworm . . . . . . . . . . . . . . . . . . . . . 96
Beasts . . . . . . . . . . . . . . . . . . . . . . . 97
Demon . . . . . . . . . . . . . . . . . . . . . . . . 97
Dinosaurs . . . . . . . . . . . . . . . . . . . . . . 98
Dragons and Sea Serpents . . . . . . . . . 98
Gargoyle . . . . . . . . . . . . . . . . . . . . . . . 99
Ghost . . . . . . . . . . . . . . . . . . . . . . . . . 100
Gullet . . . . . . . . . . . . . . . . . . . . . . . . 101
Soul Dog . . . . . . . . . . . . . . . . . . . . . . 102
Vampire . . . . . . . . . . . . . . . . . . . . . . 104
Werewolf . . . . . . . . . . . . . . . . . . . . . 105
5. C HARACTERS . . . . 66
Background Story . . . . . . . . . 67
Pre-Academy Life . . . . . . . . . . . . . . . 67
Academy Experiences . . . . . . . . . . . . 67
Basic and Departmental
Requirements . . . . . . . . . . . . 68
Attribute Minima . . . . . . . . . . . . . . . . 68
Basic Advantages
and Disadvantages . . . . . . . . . . . . . 68
Basic Cadet Skills . . . . . . . . . . . . . . . . 68
Departmental Curricula . . . . . . . . . . . 69
Character Types . . . . . . . . . . . 70
Advantages, Disadvantages
and Skills . . . . . . . . . . . . . . . . 73
Advantages . . . . . . . . . . . . . . . . . . . . . 73
Disadvantages . . . . . . . . . . . . . . . . . . . 73
New Disadvantages . . . . . . . . . . . . . . 75
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . 75
New Skills . . . . . . . . . . . . . . . . . . . . . 75
Martial Arts . . . . . . . . . . . . . . . 75
Psychic Powers . . . . . . . . . . . . . 76
Departmental Templates .76
Combat Op . . . . . . . . . . . . . . . . . . . . . 77
Intelligence Op . . . . . . . . . . . . . . . . . . 78
Science Op . . . . . . . . . . . . . . . . . . . . . 79
Security Op . . . . . . . . . . . . . . . . . . . . . 80
Technology Op . . . . . . . . . . . . . . . . . . 81
Rogues . . . . . . . . . . . . . . . . . . . . . 106
The Lodge . . . . . . . . . . . . . . . . . . . . . 106
Mind . . . . . . . . . . . . . . . . . . . . . . . . . 106
Ramblers . . . . . . . . . . . . . . . . . . . . . . 107
7. D ANGEROUS
T OYS . . . . . . . . . 108
Weapons and Armor . . . . . . . . 110
Melee Weapons . . . . . . . . . . . . 110
Grey Melee Weapons . . . . . . . . . . . . 110
Ranged Weapons . . . . . . . . . . . 111
Guns . . . . . . . . . . . . . . . . . . . . . . . . . 111
Grenade Launchers . . . . . . . . . . . . . . 112
Flamethrower and Incendiaries . . . . 113
Lasers . . . . . . . . . . . . . . . . . . . . . . . . 113
Grey Ranged Weapons . . . . . . . . . . . 114
Explosives, Grenades
and Nukes . . . . . . . . . . . . . . . 114
Explosives . . . . . . . . . . . . . . . . . . . . . 114
Grenades . . . . . . . . . . . . . . . . . . . . . . 115
Nukes . . . . . . . . . . . . . . . . . . . . . . . . 115
Body Armor and
Protective Clothing . . . 116
Grey Armor . . . . . . . . . . . . . . . . . . . 117
3
CONTENTS
CONTENTS
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INTRODUCTION
INTRODUCTION
A Note From the Authors
The first part of this book (up through Chapter 3) and the vignettes beginning
the chapters are adapted from a mysterious, partially burned document found in a
Dumpster behind a Seattle tractor plant. It was edited for clarity and to remove
repetitions; other than that, it’s presented in its entirety. The supposed author of
this document, one Ivan Decker, could not be located to verify its authenticity.
The remainder of this book provides GURPS rules and campaign sugges-
tions for playing in a world that seems ominously like our own.
About GURPS
Steve Jackson Games is committed
to full support of the GURPS system.
Our address is SJ Games, Box 18957,
Austin, TX 78760. Please include a
self-addressed, stamped envelope
(SASE) any time you write us!
Resources now available include:
Pyramid. Our bimonthly magazine
includes new rules and articles for
GURPS, as well as information on In
Nomine, Illuminati: New World
Order, Car Wars, Toon, Ogre
Miniatures and more. It also covers
top releases from other companies –
Castle Falkenstein, Traveller, Call of
Cthulhu, Shadowrun and many more.
New supplements and adventures.
GURPS continues to grow, and we’ll
be happy to let you know what’s new.
A current catalog is available for an
SASE. Or check out our Web site
(below).
Errata. Everyone makes mistakes,
including us – but we do our best to fix
our errors. Up-to-date errata sheets for
all GURPS releases, including this
book, are always available from SJ
Games; be sure to include an SASE
with your request. Or download them
from the Web – see below.
Q&A. We do our best to answer any
game question accompanied by an
SASE.
Gamer input. We value your com-
ments. We will consider them, not only
for new products, but also when we
update this book in later printings!
Internet. Visit us on the World
Wide Web at www.sjgames.com for an
online catalog, errata and hundreds of
pages of information. Illuminati Online
supports SJ Games with discussion
areas for many games, including
GURPS . Here’s where we do a lot of
our playtesting! Dial 512-485-7440 at
up to 33.6K baud – or telnet to io.com.
We also have conferences on
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your World Wide Web browser to
www.io.com/~ftp/GURPSnet/www/.
Important Players’ Note
A conspiracy wouldn’t be much of a conspiracy if everyone knew every-
thing that was going on. Black Ops contains important yet secret information
meant for Game Masters to read and convey as warranted. This material is in
sidebars with titles beginning Argus’ Eyes Only and the entirety of Chapter 6,
Things to Hunt and Kill . Black ops displaying knowledge of such matters may
draw unwanted Security-department attention, at the GM’s discretion.
So It Begins . . .
“Oh God oh God oh God oh God oh God . . .”
She just won’t shut up. I realize that having the greater part of your arm
removed is painful, but she’s really starting to give me the willies.
“Oh God oh my God oh Jesus oh God oh God oh merciful Christ . . .”
She’s not that light, either. Big girl, thick, like a damn side of beef. A very
loud, freaked-out side of beef. I’m dragging her down the sewer tunnel which,
by the way, seems to be slowly filling with sewage, flashlight’s running low and
she’s squealing like a stuck pig about her friggin’ arm.
So I say, “Shut up, Illy, or I’m putting you in the bag.”
“Okay, okay,” she says. “Okay.” This is only marginally more comforting
than “oh God,” but at least it sounds somewhat positive and I know she doesn’t
want to get frozen. The thing that got her arm is somewhere back in the tunnel,
probably bleeding to death courtesy of my last shotgun shell. Nastiest wiggler I’ve
ever seen. Big as an alligator and segmented like a centipede, with short stubby
legs protruding in all directions and a mouth full of teeth that come out of
nowhere.
I push Illiana up onto a ledge and look at the arm. It’s bad – huge gashes run
vertically from shoulder to elbow, and both bones are snapped and protruding
from the skin below the joint. Her hand is a bloody mess, barely there. I pull off my
bandanna and tie a tourniquet just below the shoulder. She winces as I knot it and
starts mumbling her litany again to herself, “oh God oh God oh God oh Jesus . . .”
INTRODUCTION
4
INTRODUCTION
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