FTL Now - Corebook.pdf

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FTL Now
Role Playing Game
copyright 2006 Flying Mice Games
by Albert Bailey, clash bowley, and John Snead
Illustrated by clash bowley
Cover by clash bowley
Fiction by Ryan A. Span
Song Lyrics by clash bowley
Special Thanks to David Johansen
for the concept of trading chance of success
for quality of success
From his excellent RPG “Galactic Adventures”
Used here with his permission
And a huge thank You goes to our playtesters:
Klaxon Bowley
El Zambo
Adam Jarrell
Paul Calo
James Belmonte
Jake Mattison
Without them, FTL Now would be nothing but a few scraps of disjointed concepts
clash bowley, 2006
Flying Mice Games
http://jalan.flyingmice.com
From Better Mousetrap Games
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Summer Never Comes
Everyoneʹs walkinʹ in white, yʹsee that
Everythingʹs all covered in snow
Everybodyʹs trading in hate, yʹknow that
Theyʹre all gettinʹ ready to go
All the snow
Fallinʹ down
On the dead
In this town
Iʹm gettinʹ too ragged to roll
Summer never comes
Shot another man in the back one morninʹ
Ate him for twenty-one days
Carried his meat in a sack forever
Carry him now in my brain
Itʹs so cold
On this road
And this horror
Is my load
Iʹm gettinʹ too ragged to roll
Summer never comes
Iʹve eaten everything that moves, and then some
Eaten anything not nailed down
Rather eat a rat than get laid, I tell you
Did that in some Michigan town
Itʹs so cold
Iʹm not proud
Teeth just chatter
Right out loud
Iʹm gettinʹ too ragged to roll
Summer never comes
Released on Luna, July 15, 2002 by AC/DC
FTL Now - Table of Contents
Summer Never Comes ....................................... iv
Sunday, November 12th, 1989 ...................... vi
Introduction to FTL Now: ............................. 1
The Timeline of Now ..................................... 1
1990-1995: The Post Cold War World .......... 2
Project Ring and the SPS Network ............... 3
The Aftermath of the end of the USSR ........ 4
The Truth About Refuge ............................... 4
Space Investment Takes Off .......................... 5
The Dawn of the Public Internet .................. 5
1996-2001: The Boom Years ........................... 5
Falling Borders ................................................ 6
The First and the Third World ...................... 6
The Growth of Microcolonies ....................... 6
Planet Brokers ................................................. 7
Identity Colonies ............................................ 7
Third World Corporate Colonies ................. 7
The Dot Bomb and the Interstellar
Plummet ........................................................... 8
2001: The 9/11 Impact ..................................... 8
The Reaction .................................................... 10
Reprisals ........................................................... 10
2002-2005: The Die-Off ................................... 11
Europe .............................................................. 11
Asia ................................................................... 12
The United States and Canada ..................... 12
Central and South America ........................... 12
Africa ................................................................ 13
Australia .......................................................... 13
The Long-Term Political Response .............. 13
Space in the Post 9/11 Era .............................. 14
Refugees ........................................................... 14
Earth Orbit ....................................................... 15
The Solar System ............................................ 15
The Colonies of the Oikumene ..................... 16
The Angel Missions ........................................ 16
Comet - anonymous ballad ................................ 17
Optional Future History: 2006-2060. ............ 18
2006-2020: The Recovery ............................... 18
The World Order ............................................ 19
2021-2040: The New Earth ............................. 21
The Wild Zones ............................................... 22
Arcologies and the Wired Society ................ 22
The Future of the Colonies ............................ 23
Recommended Campaigns
and Characters ................................................ 24
Monday, January 22nd, 1990 ........................ 27
The FTL Now RPG ......................................... 30
Creating a character ....................................... 30
Constitution .................................................... 30
FTL Now Task Resolution ............................ 30
Initiative: ......................................................... 30
Chance of Success: ......................................... 31
Skill Check ....................................................... 31
Attribute Check .............................................. 32
Profession Check ............................................ 32
Cover Check .................................................... 32
Quality of Success .......................................... 32
FTL Now Combat .......................................... 33
Ranges .............................................................. 34
Cover ................................................................ 34
Poison .............................................................. 35
Healing ............................................................ 35
Armor .............................................................. 35
Applicable Skills ............................................. 35
Weapons and Skills ........................................ 35
Automatic fire ................................................. 36
Single Shot: ...................................................... 36
Burst Fire: ........................................................ 36
Full Automatic (Suppressive) Fire ............... 36
Grenades .......................................................... 36
Ammunition Use ............................................ 37
General Knowledge and Languages ........... 37
Levels of Mastery ........................................... 37
Descriptions of Success or Failure ............... 38
Complex Problems and Solution Points ..... 38
99 Angel ............................................................ 38
Place initial characteristics and cash ........... 40
Schooling ......................................................... 41
College & Grad School .................................. 41
Out into the World ......................................... 42
Aging ............................................................... 42
LUCK ............................................................... 43
Good Examples of LUCK .............................. 43
Bad Examples of LUCK ................................. 43
Template Characters ...................................... 44
Public MS -> Arts HS -> Arts College .......... 44
Public MS -> Technical HS -> Engineering
(Tech) College ................................................. 44
Military MS -> Military HS -> A&M
College ............................................................. 44
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