The Matrix Corebook.pdf
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THE MATRIX
Role-Playing Game
Role-playing in the World of The Matrix Trilogy.
i
THE MATRIX ROLE-PLAYING GAME
D6 Classic Version
(Updated for
The Matrix: Revolutions
)
Welcome!
This is a role-playing game based on the world of the movies of
The Matrix trilogy
. This is a
downloadable version of the game that was originally posted on the web at
http://thematrixfreerpg.tripod.com/
.
There are two versions of this game available on the site: The first, The Matrix RPG D6 Classic,
is a direct adaptation of the Star Wars Second Edition Revised and Expanded Rules (now out
of print) published by West End Games. The second, The Matrix D6 Legend, is a success-
based system founded on the rules laid out in
West End Games' DC Universe
.
I highly recommend that you pick up the original rule books for these games. West End Games
has several products out that will add to your understanding and experience with this game.
There are also some independent game designers who are producing D6 products. Visit
http://www.finalswordproductions.com/
f
or the Psibertroopers game, which includes psionic
powers and technology that easily could be used in your Matrix game.
SPOILER ALERT:
This game was updated in November 2003 to include new elements from
The Matrix: Revolutions
. I recommend seeing the movie before reading more in these pages.
Most of the images at this site are from the
The Matrix
website (they have a whole section of
comics based on the movie) and fan sites. The official site is pretty nifty, so you should check it
out. .
Also, this is a free RPG and I'm not trying to make any money on it (so don't sue me!). I just
had an idea and few hours to kill and cobbled the thing together. There are a ton of free RPG's
on the web, including many others that are based on The Matrix. I've set up links on the Matrix
RPG website to them.
i
The Matrix D6 Classic RPG Table of Contents:
Welcome .........................................................................................................................i
I. THE BASICS .............................................................................................................. 1
Game Mechanics........................................................................................................ 1
The Dice ..................................................................................................................... 1
The Wild Die ............................................................................................................... 1
Difficulty Numbers ...................................................................................................... 2
Opposed Rolls ............................................................................................................ 3
Character Points......................................................................................................... 3
Chi Points ................................................................................................................... 3
II. CHARACTERS ........................................................................................................... 4
Templates................................................................................................................... 4
Attributes .................................................................................................................. 4
Neurals ....................................................................................................................... 5
Details ........................................................................................................................ 5
Description............................................................................................................. 6
Background............................................................................................................ 6
Personality ............................................................................................................. 6
Objectives .............................................................................................................. 6
Connection to other Characters ............................................................................. 6
Choosing Skills ........................................................................................................... 6
Realworld skills ...................................................................................................... 6
Matrix skills ............................................................................................................ 6
Specializations....................................................................................................... 6
Advanced skills ...................................................................................................... 7
Flash skills ("Crash Courses") ............................................................................... 7
Was the Character Resuscitated? .............................................................................. 7
Chi .............................................................................................................................. 7
Skeptic Points............................................................................................................. 8
Advancement ............................................................................................................. 9
Increasing skill levels ............................................................................................. 9
Learning new skills ................................................................................................ 9
Improving attributes ............................................................................................... 9
III. ATTRIBUTES AND SKILLS ................................................................................... 10
DEXTERITY ............................................................................................................. 10
Acrobatics ............................................................................................................ 10
Brawling ............................................................................................................... 11
Dodge .................................................................................................................. 11
Firearms .............................................................................................................. 11
Heavy Weapons .................................................................................................. 11
Martial Arts........................................................................................................... 11
Missile Weapons.................................................................................................. 13
Running ............................................................................................................... 13
Throwing .............................................................................................................. 13
KNOWLEDGE .......................................................................................................... 13
Bureaucracy......................................................................................................... 13
ii
Business .............................................................................................................. 14
Cultures ............................................................................................................... 14
Education............................................................................................................. 14
Geography ........................................................................................................... 15
Intimidation .......................................................................................................... 15
Language ............................................................................................................ 16
Law ...................................................................................................................... 16
Matrix Orientation ................................................................................................ 16
Sciences .............................................................................................................. 16
Streetwise ............................................................................................................ 17
Survival ................................................................................................................ 17
Tactics ................................................................................................................. 17
Theology .............................................................................................................. 17
Value ................................................................................................................... 18
Willpower ............................................................................................................. 18
MECHANICAL .......................................................................................................... 18
Aircraft Weaponry ................................................................................................ 18
Communications .................................................................................................. 18
Drive Automobile ................................................................................................. 18
Drive Motorcycle .................................................................................................. 19
Mounted Artillery.................................................................................................. 19
Navigation............................................................................................................ 19
Operate Exoskeleton ........................................................................................... 19
Pilot Airplane........................................................................................................ 20
Pilot Helicopter..................................................................................................... 20
Pilot Hovercraft .................................................................................................... 20
Pilot Tank or Armored Vehicle ............................................................................. 20
Ride Horse........................................................................................................... 21
Sensors ............................................................................................................... 21
PERCEPTION .......................................................................................................... 21
Bargain ................................................................................................................ 21
Command ............................................................................................................ 21
Con ...................................................................................................................... 22
Faith..................................................................................................................... 22
Gambling ............................................................................................................. 22
Hide ..................................................................................................................... 22
Investigation......................................................................................................... 23
Multitasking.......................................................................................................... 23
Perform ................................................................................................................ 23
Persuasion........................................................................................................... 23
Profile .................................................................................................................. 24
Search ................................................................................................................. 24
Stealth ................................................................................................................. 24
Tracking ............................................................................................................... 24
STRENGTH.............................................................................................................. 25
Brawling ............................................................................................................... 25
iii
Climbing............................................................................................................... 25
Jumping ............................................................................................................... 25
Lifting ................................................................................................................... 26
Stamina ............................................................................................................... 26
Swimming ............................................................................................................ 26
TECHNICAL ............................................................................................................. 27
Armor Repair ....................................................................................................... 27
Computer Operations .......................................................................................... 27
Computer Programming ...................................................................................... 27
Computer Repair ................................................................................................. 29
Craftsmanship...................................................................................................... 29
Cybernetics ......................................................................................................... 29
Demolitions .......................................................................................................... 29
Electronics ........................................................................................................... 30
First Aid ............................................................................................................... 30
Mechanics ........................................................................................................... 30
Medicine ............................................................................................................. 30
Program Robot .................................................................................................... 31
Repair Robot........................................................................................................ 31
Salvage................................................................................................................ 31
Security................................................................................................................ 32
Weapons Repair .................................................................................................. 32
IV. MATRIX SKILLS .................................................................................................... 33
NEURALS ................................................................................................................ 33
MATRIX ABILITIES .................................................................................................. 33
Adhesion ("Wallcrawling").................................................................................... 33
Alter Residual Image ........................................................................................... 34
Assembly ............................................................................................................ 34
Concentration ...................................................................................................... 35
Clone ................................................................................................................... 35
Disassembly ........................................................................................................ 36
Dissemination ...................................................................................................... 37
Encryption ("Cloaking") ........................................................................................ 37
Flight ................................................................................................................... 38
Hack the Matrix.................................................................................................... 39
Heal ..................................................................................................................... 40
Integration............................................................................................................ 40
Juice ................................................................................................................... 41
Magnify Senses ................................................................................................... 41
Manipulation ....................................................................................................... 41
Map...................................................................................................................... 42
Phasing ("Ghosting") ........................................................................................... 42
Postcognition ("RAM Dig") ................................................................................... 43
Predictive Modeling ............................................................................................. 43
Radial Sense ....................................................................................................... 43
Resiliency ........................................................................................................... 44
iv
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
The Matrix Legend Edition.pdf
(2644 KB)
The Matrix Corebook.pdf
(2548 KB)
The Matrix Character Sheet.pdf
(43 KB)
The Matrix There is No Spoon.pdf
(2962 KB)
Inne foldery tego chomika:
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