GURPS 3e (Traveller) - Planetary Survey 3-Granicus-The Pirate Paradise.pdf

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G U R P Traveller®
Planetary Survey 3
THE PIRATE PARADISE
By Salvatore T. Falco
Based on the award-winning
Traveller science .fiction universe
by Marc Miller
Edited by Andrew Hackard and Steve Jackson
Additional material by Loren Wiseman
Cover by Jesse DeGraff
Illustrated by Paul Daly
Additional illustrations by Jesse DeGraff,
and Allen Nunis
Maps by Andy Akins,
Alex Fernandez, and Heather Oliver
GURPS System Design I STEVE JACKSON
Managing Editor I ALAIN H. DAWSON
GURPS Line Editor I SEAN PUNCH
GURPS Traveller Line Editor I
LOREN K. WISEMAN
Production Manager I GENE SEABOLT
Page Design I JACK ELMY
Production Artist I HEATHER OLIVER
Production Assistance I PHILIP REED
Print Buying I PAUL RICKERT
Art Direction I PHILIP REED
GURPS Errata Coordinator I ANDY VETROMILE
Sales Manager I ROSS JEPSON
Planetary Map
IFC
Introduction
2
IISS Data - Granicus /
Glirnrnerdrift Reaches
3
Chapter 1: Granicus
4
Chapter 2: Society
8
Chapter 3: Pirate Cartels
14
Chapter 4: ExtrasteUar Relations
.. 24
Chapter 5: Characters
28
Index
31
Worlds Within Jump-6
32
Jump-6 Map
IEC
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated.
Granicus, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks
or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Traveller Pkznetary Survey 3: Granicus
is copyright © 200 I by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA.
Traveller is a registered trademark of Far Future Enterprises, and is used under license.
ISBN 1-55634-510-0
I 2 3 4 5 6 7 8 9 10
STEVE .JACKSON GAMES
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Introduction
When your ship's smaller than the target, you can't beat it
down before you board - you swoop in, grab the goods, and get
back out, dodging fire the whole time. Usually that works. This
time, it didn't. That son-of-a-Vargr on the Fortune's Hope knocked
out the Talon's jump engines as soon as we got within range. At
that point, we knew we had to take the Hope if we wanted to get
out alive.
We knew it was bad when the Captain suited up. Everyone
crammed into our two breaching pods, and we launched for the
Hope while the Talon zipped around on automated evasive
maneuvers. I don't know how our pod made it through that cross-
fire - the other was gone as soon as it hit space - but Captain
Kremkau brought us in right over the Hope's bridge and started
the pod chewing through her armor.
Most people don't know what it's like to wait even one minute,
without moving, without talking. Now try waiting ten - knowing
people are lining up just outside the door, waiting for the chance
to be a hero at your expense, and not a damn thing you can do
about it.
As soon as the pod doors burst open, our second mate jumped
through the jagged opening and hurled a grenade, buying us our
only chance with her life. It blew a hole in the deck, but it also
took out halfa dozen ofthe Hope's crew and stopped the barrage
offire long enough to give us a chance. We spilled out and started
cutting them down.
I guess we were more desperate than them, because even
though they outnumbered us, we drove them offthe bridge in only
a few minutes. Then we pushed them back until they realized that
continuing to fight was pointless. They surrendered, so we gave
them a lifeboat. The ship was ours.
Of course, the first thing we did once we'd transferred all our
stuff off the Talon was to take the Hope to Granicus. We fenced
her cargo to get her ready to go back out. The Captain bought
papers that said she had always been ours, and had always been
named the Sun Conure. Now we were ready to do some real
damage .. ."
- Sam Terranova, Three Years on the Conure
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ABOUT THE AUTHOR
Salvatore T. Falco was born in New Jersey, and was transplant-
ed to Florida when he was eight years old. As far back as he can
remember, he has imagined new worlds of his own creation, vastly
preferring those worlds to the real thing. He started playing role-
playing games at 12, with the boxed version of Dungeons &
Dragons. He stumbled onto Traveller a few years later, and still
can't believe how fortunate he is to have the opportunity to add his
personal touch to the setting. He started playing GURPS in 1989,
while he was a student at the University of South Florida. There he
received a bachelor's degree in history, a master's degree in litera-
ture, and the nickname "Sam." He's now the senior technical
writer for a software company. When not hunched over a table
rolling dice and quoting Monty Python, his hobbies include ball-
room and Latin dance, playing guitar, and posting to Pyramid
newsgroups as "Pope Oeneus." He lives in Palm Harbor, Florida.
INTRODUCTION
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-
-
IISS DATA - GRANICDS/GLIMMERDRIFf REACHES
Granicus orbits a G4 star (Bucephalas) in the
Travel Advisory: There have been reports of
Glimmerdrift Reaches Sector, located at 0520.
marauders near the Granicus system, and for this
Granicus is the main world of the system, and has
reason, the Imperial Navy, the IISS, and the TAS
the only significant settlement, as well as a Class
have declared an amber travel zone rating for
V starport and (unusually) several Class IV and
Granicus outside of Duval Downport - travelers
lower starports.
are urged to avoid Granicus proper, due to the
All worlds in the system are owned by
unstable political climate and the prevalence of
the Federation of Heron, but the Federation
organized crime. Imperial citizens have been ille-
gaRy detained, robbed, and even assaulted while
administers only two directly: Flit (an admini
tive center) and Granicus. The ~ r
. n
avy
on- 1
1 ~essels passing through the system
handles system defense, thou
loe
independent
are urged to b
alert for ships with unusual or
merchants have been kn@w
t
pa e
ar
i
D nfunctioning transponders.
0
necessary. Refueling is ~ed at
thre
' ber ratings
a e also been assigned to
giants in the system.
ridan and C
l@k
and to other worlds in
The Federation allow
hi an
,e'
Reaches sectors.
course for the most part. T
ontinents are
'ghly
Planet
lameter·
,823 miles, density 4.9.
developed; the others are settle
.
e
p
sely or
Gravity:
not at all. The Federation operates and main'
a
tmosphere: Oxygen/nitrogen with a pressure
sophisticated system of communications satellites.
of 0.981.
Hydrographic Percentage: 70% surface
There are no permanent non-Human settlements
on Granicus, though it is becoming more common
coverage, some tied up in polar caps.
Population: 25 million (an estimate - neither
for Vargr vessels to take shore leave here.
Starports: Granicus' Class V starport has
the Federation nor any local body has carried out a
orbital and surface components, built by the native
proper census).
Government: Balkanized. There are dozens of
government and now operated by the Federation.
The surface facility is located in Duval, the plan-
city- and nation-states which belong to a unicam-
et's capital. The boundary is fenced and equipped
eral global parliament called the Granicus World
with optical and motion sensors, but it is not
League, but the League is highly unstable and has
patrolled and the sensors are frequently inopera-
very little in the way of sovereign powers. Local
_
tive. All ground traffic out of the starport must
business interests exercise great influence over the
pass through customs and registration, but
World League.
Control Rating: CR 4 - every city-state has its
enforcement is lax. Duval handles passengers but
primarily serves as the only legal port for freight,
own set of laws, usually substantially different from
both imports and exports.
those of their neighbors. Enforcement, however,
Herm Starport is a Class IV facility with a
tends to be lax, if not actually corrupt. Visitors are
ground component only. Its perimeter is also
urged to follow the natives' lead as to what is and is
fenced and guarded, but this is more a safety mea-
not acceptable. Note that weapons have a CR of 2 -
sure than an attempt to control ground traffic.
it is both legal and customary for adults to go
Another Class IV facility is under construction at
armed. Laws vary from place to place; non-
Varios, but will not be ready for several more
Granicans who travel between city-states should
years. Several other major cities have smaller
read up on the local regulations well before arrival!
facilities that are used mostly for intraworld
Tech Level: TLIO. Industrial capacity is
freight and travel.
primarily focused on shipbuilding and repair.
-
END 'TRANSMISSION -
Gravity
Hydrographic %
Population
Diameter
Atmosphere
Climate
Notes
Furnace (0.488 AU)
Sparta (0.838 AU)
Granicus (1.188 AU)
Flit (I .888 AU)
1,000
0.07
None
0
Uninhab.
2,900
0.19
None
0
Uninhab.
9,800
1.09
O-N
70%
Chilly
25 mill.
500
5,900
0.55
Exotic
45%
Uninhab.
Heron outpost
Gas giant, 14 moons
Gas giant, 12 moons
Gas giant, 15 moons
Antandrus (6.088 AU)
Iskander (11.688 AU)
Salix (22.888 AU)
75,000
1.20
Corrosive
NA
Uninhab.
55,000
1.25
Corrosive
NA
Uninhab.
50,000
1.14
Corrosive
NA
Uninhab.
-I
o AT A
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