Cracked Mirror - Monsters & Mayhem.pdf

(3181 KB) Pobierz
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
M
o
n
s
t
e
r
s
&
M
a
y
h
e
m
A Fantasy Toolkit
Credits
Design, Layout, & Writing
J.A. Dettman
Art
Storn Cook
Edited by
Dan Hertz, Britt Scharringhausen, & J.A. Dettman
Playtesters
Mario Cerame, Elaine Garrett,
Jevon L. Garrett, Dan Hertz, John Stevens
Monsters and Mayhem is ©2004 Cracked Mirror Publishing.
Hero Points and Power Points are ©2002 Green Ronin Publishing and are used with permission. Reference to
other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of
Green Ronin Publishing and are used with permission.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License,
Version 1: all characters and place names, and all art.
The following text is designated as Open Game Content: Chapter 1, except for the boxed text on pages 6 & 7
("How Skilled Should Characters Be?" and "Changing Other Power Point Costs"); Chapter 2; Chapter 3;
Chapter 4; Chapter 5 except for the material under the Unbalancing Powers and Spells header on page 58;
Chapter 6; Chapter 7; Chapter 8; Appendix I and Appendix II.
851001499.014.png 851001499.015.png 851001499.016.png 851001499.017.png 851001499.001.png 851001499.002.png 851001499.003.png 851001499.004.png 851001499.005.png 851001499.006.png 851001499.007.png 851001499.008.png 851001499.009.png
TABLE OF CONTENTS
INTRODUCTION
4
CHAPTER 5: POWERS
58
CHAPTER 1:
CHARACTER CREATION
6
CHAPTER 6: MAGIC
64
Creating Magical Items ●
68
Starting PL ●
6
Ability Score Limits
6
CHAPTER 7:
70
and Skill Point Costs
CHARACTERISTICS
Character Advancement ●
6
Allegiance ●
70
Racial Templates ●
7
Alignment ●
71
Archetypes
8
Extra Effort ●
73
Barbarian ●
9
Hero Points: More or Less ●
73
Bard ●
10
Weaknesses ●
74
Cleric ●
11
Druid ●
12
CHAPTER 8: COMBAT
75
Fighter ●
13
Modifying the Damage Save ●
75
Monk ●
14
Attacks of Opportunity ●
75
Paladin ●
15
Parrying ●
76
Ranger ●
16
Fear Conditions and Effects ●
77
Rogue ●
17
Sorcerer ●
18
CHAPTER 9: CAMPAIGNS
79
Wizard ●
19
Adventures ●
79
The Art of the Foe ●
79
Monsters ●
80
CHAPTER 2: SKILLS
20
Mooks ●
80
Villains ●
80
Designing Combat Encounters ●
80
CHAPTER 3: FEATS
26
Designing Non-Combat Encounters ●
81
37
APPENDIX I: ANIMALS
82
CHAPTER 4:
EQUIPMENT
Assumptions ●
37
Wealth and Money ●
37
APPENDIX II: MONSTERS
94
Starting Money ●
38
Barter ●
38
OPEN GAME LICENSE ● 104
Selling Loot ●
38
Adventuring Gear Descriptions
38
Special Substances and Items ●
40
Tools and Skill Kits ●
41
Clothing ●
42
Food, Drink, and Lodging ●
43
Mounts and Related Gear ●
43
Transport ●
44
Services ●
45
Weapons and Armor ●
46
2
TABLES, CHARTS,
AND BOXES
TABLES, CHARTS,
AND BOXES
How skilled should characters be?
6
Table 4.14: Martial Weapons — Melee
49
Table 2.1: Skills
20
Table 4.15: Martial Weapons — Ranged
50
Table 2.2: Sample Craft DCs
21
Table 4.16: Exotic Weapons — Melee
50
Table 2.3: Crafts and their Practitioners
22
Table 4.17: Exotic Weapons — Ranged
50
Table 2.4: Professions
23
Table 4.18: Exotic Asian Weapons —
Melee
51
Table 2.5: Sample Spellcraft DCs
24
Table 4.19: Exotic Asian Weapons —
Ranged
51
Table 2.6:Use Magic Device Sample DCs
Table 4.20: Armor
25
51
Table 3.1: Feats
26
Table 4.21: Shields
51
Alternate Martial Weapon Proficiencies
Table 4.22: Ammunition
32
51
Martial Weapon Categories
32
Item Quality
54
Random Money
Spell Failure When Wearing Armor
34
55
Stacking Weapons and Armor
37
Why Penetrating Strike
60
Table 4.1: Coins
Scrying DCs
37
61
Table 4.2: Trade Goods
37
Ability Scores Above 20
and Not So Super Super-Strength
62
Table 4.3: Starting Money
38
Table 4.4: Adventuring Gear
39
Random Effects Tables
65
Table 4.5: Special Substances and Items
Magic Divine or Arcane
40
66
Table 4.6: Tools and Toolkits
41
Psionics
66
Table 4.7: Clothing
Learning Spells During Downtime
42
66
Table 4.8: Food, Drink and Lodging
43
Rote Spellcasting Flaw
67
Table 4.9: Mounts and Related Gear
Step-by-Step Magical Item Creation
44
68
Table 4.10: Transport
45
Table 8.1: Modifying the Damage Save
75
Table 4.11: Services
Table 8.2: Modifying the Damage Save
45
75
Spell Failure When Wearing Armor
47
Typical Reach by Creature Size
76
Table 4.12: Simple Weapons — Melee
Fear Saving Throw Results
49
77
Table 4.13: Simple Weapons — Ranged
49
Attack Bonus vs. Defense
80
3
INTRODUCTION
Monsters and Mayhem is a set of supplemental
rules designed to help you play a fantasy game
using the M&M Core Rules ; these rules are
designed with certain assumptions: first, that you
are familiar with fantasy as a genre in literature
and gaming and, second, that you are familiar
with the M&M Core Rules .
WHAT’S CHANGED
Monsters and Mayhem makes a number of
changes to the M&M Core Rules. Those
changes, and any new material are
summarized below.
Monsters and Mayhem is not a setting, although
it does have certain setting expectations (elves,
dwarves, magic, etc.), it is a toolkit to help you
play a fantasy game with the M&M rules. Many
of these rules will be familiar to you if you have
played the world’s most popular fantasy game ;
they were culled from the System Reference
Document and modified to work with the M&M
Core Rules .
The number of PP you can spend on
abilities during character creation
has been capped
The optional rule for buying skill
points is used; 2 skill ranks cost 1PP.
Removed 5 skills
Removed 1 feat
THE PLAYTEST EDITION
This edition of Monsters and Mayhem has
received minimal playtesting. While we have
tried not to stray too far from the design model
provided by the M&M Core Rules playtesting is
always necessary and that is where we would like
your help.
Anyone who purchases this playtest edition of
Monsters and Mayhem and that provides useful
playtest information, whether by email or on our
forums (located at:
receive at no cost any revised editions published
in electronic format.
Super Strength has been changed to
reflect the genre.
WHAT’S NEW
3 new Skills
41 new Feats
14 new Powers
6 new Weaknesses
An extensive list of Equipment
4
851001499.010.png 851001499.011.png
5
851001499.012.png 851001499.013.png
Zgłoś jeśli naruszono regulamin