Cracked Mirror - Monsters & Mayhem.pdf
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
M
o
n
s
t
e
r
s
&
M
a
y
h
e
m
A Fantasy Toolkit
Credits
Design, Layout, & Writing
J.A. Dettman
Art
Storn Cook
Edited by
Dan Hertz, Britt Scharringhausen, & J.A. Dettman
Playtesters
Mario Cerame, Elaine Garrett,
Jevon L. Garrett, Dan Hertz, John Stevens
Monsters and Mayhem
is ©2004 Cracked Mirror Publishing.
Hero Points and Power Points are ©2002 Green Ronin Publishing and are used with permission. Reference to
other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of
Green Ronin Publishing and are used with permission.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License,
Version 1: all characters and place names, and all art.
The following text is designated as Open Game Content: Chapter 1, except for the boxed text on pages 6 & 7
("How Skilled Should Characters Be?" and "Changing Other Power Point Costs"); Chapter 2; Chapter 3;
Chapter 4; Chapter 5 except for the material under the Unbalancing Powers and Spells header on page 58;
Chapter 6; Chapter 7; Chapter 8; Appendix I and Appendix II.
TABLE OF CONTENTS
INTRODUCTION
●
4
CHAPTER 5: POWERS
●
58
CHAPTER 1:
CHARACTER CREATION
●
6
CHAPTER 6: MAGIC
●
64
Creating Magical Items ●
68
Starting PL ●
6
Ability Score Limits
●
6
CHAPTER 7:
●
70
and Skill Point Costs
CHARACTERISTICS
Character Advancement ●
6
Allegiance ●
70
Racial Templates ●
7
Alignment ●
71
Archetypes
●
8
Extra Effort ●
73
Barbarian ●
9
Hero Points: More or Less ●
73
Bard ●
10
Weaknesses ●
74
Cleric ●
11
Druid ●
12
CHAPTER 8: COMBAT
●
75
Fighter ●
13
Modifying the Damage Save ●
75
Monk ●
14
Attacks of Opportunity ●
75
Paladin ●
15
Parrying ●
76
Ranger ●
16
Fear Conditions and Effects ●
77
Rogue ●
17
Sorcerer ●
18
CHAPTER 9: CAMPAIGNS
●
79
Wizard ●
19
Adventures ●
79
The Art of the Foe ●
79
Monsters ●
80
CHAPTER 2: SKILLS
●
20
Mooks ●
80
Villains ●
80
Designing Combat Encounters ●
80
CHAPTER 3: FEATS
●
26
Designing Non-Combat Encounters ●
81
●
37
APPENDIX I: ANIMALS
●
82
CHAPTER 4:
EQUIPMENT
Assumptions ●
37
Wealth and Money ●
37
APPENDIX II: MONSTERS
●
94
Starting Money ●
38
Barter ●
38
OPEN GAME LICENSE
● 104
Selling Loot ●
38
Adventuring Gear Descriptions
●
38
Special Substances and Items ●
40
Tools and Skill Kits ●
41
Clothing ●
42
Food, Drink, and Lodging ●
43
Mounts and Related Gear ●
43
Transport ●
44
Services ●
45
Weapons and Armor ●
46
2
TABLES, CHARTS,
AND BOXES
TABLES, CHARTS,
AND BOXES
How skilled should characters be?
●
6
Table 4.14: Martial Weapons — Melee
●
49
Table 2.1: Skills
●
20
Table 4.15: Martial Weapons — Ranged
●
50
Table 2.2: Sample Craft DCs
●
21
Table 4.16: Exotic Weapons — Melee
●
50
Table 2.3: Crafts and their Practitioners
●
22
Table 4.17: Exotic Weapons — Ranged
●
50
Table 2.4: Professions
●
23
Table 4.18: Exotic Asian Weapons —
Melee
●
51
Table 2.5: Sample Spellcraft DCs
●
24
Table 4.19: Exotic Asian Weapons —
Ranged
●
51
Table 2.6:Use Magic Device Sample DCs
●
Table 4.20: Armor
●
25
51
Table 3.1: Feats
●
26
Table 4.21: Shields
●
51
Alternate Martial Weapon Proficiencies
●
Table 4.22: Ammunition
●
32
51
Martial Weapon Categories
●
32
Item Quality
54
Random Money
●
Spell Failure When Wearing Armor
●
34
55
Stacking Weapons and Armor
●
37
Why Penetrating Strike
60
Table 4.1: Coins
●
Scrying DCs
●
37
61
Table 4.2: Trade Goods
●
37
Ability Scores Above 20
and Not So Super Super-Strength
●
62
Table 4.3: Starting Money
●
38
Table 4.4: Adventuring Gear
●
39
Random Effects Tables
●
65
Table 4.5: Special Substances and Items
●
Magic Divine or Arcane
●
40
66
Table 4.6: Tools and Toolkits
●
41
Psionics
●
66
Table 4.7: Clothing
●
Learning Spells During Downtime
●
42
66
Table 4.8: Food, Drink and Lodging
●
43
Rote Spellcasting Flaw
●
67
Table 4.9: Mounts and Related Gear
●
Step-by-Step Magical Item Creation
●
44
68
Table 4.10: Transport
●
45
Table 8.1: Modifying the Damage Save
●
75
Table 4.11: Services
●
Table 8.2: Modifying the Damage Save
●
45
75
Spell Failure When Wearing Armor
●
47
Typical Reach by Creature Size
●
76
Table 4.12: Simple Weapons — Melee
●
Fear Saving Throw Results
●
49
77
Table 4.13: Simple Weapons — Ranged
●
49
Attack Bonus vs. Defense
●
80
3
INTRODUCTION
Monsters and Mayhem
is a set of supplemental
rules designed to help you play a fantasy game
using the
M&M Core Rules
; these rules are
designed with certain assumptions: first, that you
are familiar with fantasy as a genre in literature
and gaming and, second, that you are familiar
with the
M&M Core Rules
.
WHAT’S CHANGED
Monsters and Mayhem makes a number of
changes to the M&M Core Rules. Those
changes, and any new material are
summarized below.
Monsters and Mayhem
is not a setting, although
it does have certain setting expectations (elves,
dwarves, magic, etc.), it is a toolkit to help you
play a fantasy game with the M&M rules. Many
of these rules will be familiar to you if you have
played
the world’s most popular fantasy game
;
they were culled from the System Reference
Document and modified to work with the
M&M
Core Rules
.
•
The number of PP you can spend on
abilities during character creation
has been capped
•
The optional rule for buying skill
points is used; 2 skill ranks cost 1PP.
•
Removed 5 skills
•
Removed 1 feat
THE PLAYTEST EDITION
This edition of
Monsters and Mayhem
has
received minimal playtesting. While we have
tried not to stray too far from the design model
provided by the M&M Core Rules playtesting is
always necessary and that is where we would like
your help.
Anyone who purchases this playtest edition of
Monsters and Mayhem
and that provides useful
playtest information, whether by email or on our
forums (located at:
http://cracked-mirror.com/forums/phpBB2/
)
will
receive
at no cost
any revised editions published
in electronic format.
•
Super Strength has been changed to
reflect the genre.
WHAT’S NEW
•
3 new Skills
•
41 new Feats
•
14 new Powers
•
6 new Weaknesses
•
An extensive list of Equipment
4
5
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