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WONDER WOMAN
Table of Contents
Introduction
3
Wonder Woman
4
History of the Gods
9
The Olympian Gods
13
Realms of the Gods
17
The Amazons
18
Themyscira
20
Amazon Non-Player Characters
21
Friends
23
Villains
26
How to Use This Book
32
Strangers in Paradise
© 1988 DC Comics Inc.
All Rights Reserved.
Published by Mayfair Games
Inc.
Author:
Dan
Greenberg in
collaboration with
George
Perez
Editor:
Thomas
Cook
Cover Art:
Pencils and Inks:
George Perez
Colors:
Eric Shanower
Interior Art:
George Perez
Maps:
Bill, son of Dr. Larry
Aella, Aeolus, Agostus Deneiros, Ahmad ibn Umran Tiryan, Amazon, Anti-Life Equation, Antiope, Aphrodite, Apokolips, Apollo, Areopagus, Ares, Ares Affair, Ariadne, Artemis, Athena, Barbara Minerva, Barry Locatelli, Batman, Benjamin
Buchman, Bestiamorph, Boreas, Cavern of Souls, Cerebus, Challenge of the Gods, Chaos, Charon, Cheetah, Chidia, Chimera, Chuma, Circe, Cisseus, Coeus, Cottos, Crisb on Infinite Earths, Crius, Cronus, Darkseid, David Kapatelis, Decay, Deimos,
Demeter, Diana Prince, DianaTrevor, Dionysus, Doom's Doorway, Echidna, Erebus, Eos, Epiopne, Eris, Eros, Etta Candy, Euboea, Furies, Fujara, General Kohler, Girdle of Gaea, Hades, Halirrhothius, Harmonia, Harpies, HCA Labs, Heart of the
Medusa, Hebe, Hecate, Hecatonchires, Helen, Hellene, Helm of Serpents, Hemera, Henry Cobb (H. C.) Armbruster, Hephaestus, Hera, Heracles, Hestia, Hydra, Hyperion, Hypnos, lapetus, Island of Healing, Island of Themyscira, Isrnene, Jamal
Zayyali, Jules Guisan, Julia Deneiros, JuliaKapatelis, Kabul, KwaKhin, Lasso of Truth, Leto, Lyera,Manhunter, Man's World, Maria Deneiros, Maurice Diawara, Maxine Sterenbuch, Menalippe, Metis, Mindi Mayer, Mnemosyne, Morpheus, Mount
Olympus, Mymosyne, Nereids, Nessie, New Genesis, New Gods, New Olympus, Noria, Nyx, Oceanus, Olympus, Pan, Pandora's Box, Paradise Island, Paris, Peleus, Perimele, Persephone, Philippus, Phobos, Phoebe, Phoebus Apollo, Poseidon,
Princess Diana, Purple Ray, Rafai al-Sabad, Rhea, Risilis, Royal Palace, Sandles of Hermes, Senate Chamber, Silver Swan, Skeeter La Rue, Sphinx, Solomon Buchman, Statue of Artemis, Steve Trevor, Superman, Tartarus, Temple of Hades, Temple
of the Oracle, Tethys, Themis, Theseus, Thetis, Thia, Titans, Trial of Flashing Thunder, Ulysses Steven Trevor, Uranus, Valerie Beaudry, Vanessa Kapatelis, Well of Rebirth, Women's Auxilliary Ferrying (WAF) Squadron, Wonder Woman, Zeus (and
any component thereof) are trademarks of DC Comics, used under license by Mayfair Games Inc.
is a trademark of DC Comics Inc., used under license by Mayfair Games Inc.
is a registered trademark of Mayfair Games Inc.
No part of this book may be reproduced in any farm or by any means except for the inclusion of brief quotations in a
review, without permission in writing from the publisher. Permission is granted to the purchaser of this book to copy the
maps and histories for personal use, provided that none of the copies is sold or traded.
All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.
Manufactured in the United States.
ISBN: 0-912771-90-9
Mayfair Games Inc. • P.O. Box
48539 • Niles, IL • 60648
2
However, some of the ambassadors come from nations
whose people espouse little respect for women. This,
coupled with the fact that many Amazons
are suspicious of outsiders, creates a tense
situation; tempers flare as strange events
occur, the two cultures quickly falling at
odds.
Questions arise: Are the Amazons simply
not intended to mix with outsiders? Or is someone trying
to sabotage the expedition? If so, who? And most
importantly, can Wonder Woman discover who is
responsible for the strife before the situation explodes?
The conclusion to this taut and enigmatic first Wonder
Woman adventure introduces a new, striking Character
to the Wonder Woman pantheon.
The New Wonder Woman
With the advent of the
Crisis On Infinite Earths,
the
DC Universe was shaken to the core, its history ultimately
destroyed. From the ashes of the first world of heroes
came a revitalized and streamlined universe. DC Comics'
anchor Characters, Superman and Batman, were
designed compelling new origins and often remolded into
creative variations on their traditional themes.
Now the third member of the DC Triumvirate of Justice
has joined the fold. Having undergone her own powerful
transformation, Princess Diana of Themyscira (Wonder
Woman) now stands as one of the most vibrant and
exiting "new" Characters of the DC Universe.
The talent and commitment of her creators have
brought a sweeping scale and a tight continuity to the
cosmic series. Each issue builds upon an ever-richening,
unfolding saga rather than simply presenting new
episodic adventures. Consequently, the first year+ of the
book read as a single epic story: an origin in fourteen
parts.
The new Wonder Woman saga weaves an elegant
tapestry of legend drawn both from Princess Diana's
colorful history and from the Greek Mythology which has
always been a part of her background. Infused with the
creative dynamism that has become the hallmark of DC
Comics, Wonder Woman is once again as exciting and
mature a Character as ever graced the DC Universe.
In her previous incarnation, Wonder Woman was an
Amazon crime-fighter who lived a secret life as Air Force
Officer Diana Prince. The "new" Wonder Woman is an
ambassador of peace from the island of the Amazons to
Man's World. She has no secret identity and is known to all
as Princess Diana.
Paradise Island is still the home of the Amazons but it
no longer has technological artifacts like the Purple Ray.
The Amazons live in a world essentially unchanged from
Greece of 1200 BC. They keep ancient customs, use simple
tools, and worship the gods of old.
The Greek gods of myth now assume an Important role
in the series, providing assistance and insight (and often
new problems) for Diana. These gods created the race of
the Amazons; the fates of Wonder Woman and the women
of Paradise Island are directly and inexorably linked to
the fates of the gods.
The Wonder Woman Sourcebook
is a complete reference
work on the new Wonder Woman and contains detailed
information on the fabled Amazon Princess, her history,
friends, foes, and the realms she inhabits, from Paradise
Island to Boston to Mount Olympus. The first section of
the Sourcebook (Wonder Woman) details the Character
of Wonder Woman. It includes her game statistics, back-
ground, personality, and tips on role-playing the Amazon
Princess.
The Sourcebook sections entitled History of the Gods
and The Olympian Gods chronicle the history of the
Olympian Gods who created both Wonder Woman and
the Amazons; the gods play an extremely important part
in the life of the new Wonder Woman. Included in this
section is information relating to Zeus, Ares, Artemis,
Athena, and other gods as well as notes on incorporating
the gods into a
DC Heroes
campaign.
The Sourcebook sections entitled The Amazons,
Themyscira, and Amazon Non-Player Characters deal
directly with the Amazons, describing the people, places,
and history of Paradise Island, including complete details
on the Island of Healing, the Temple of Hades, and Doom's
Doorway.
The Friends and Villains sections describe Wonder
Woman's allies and foes. Complete statistics are provided
for friends like Steve Trevor and Julia Kapatelis and for
such enemies as the Cheetah and Eris.
The new Wonder Woman possesses an important
destiny and occupies a special place in the DC Universe.
This reference work explains what makes her unique and
how a GM and his/her Players can get the most from any
Wonder Woman adventure.
Strangers in Paradise
Strangers in Paradise
is a solitaire adventure which
accompanies
The Wonder Woman Sourcebook.
It is the
story of the first official delegation from "Man's World" to
visit Paradise Island.
3
Diana's Tiara is a razor-sharp
throwing weapon. She only uses it
when she is certain she wants to kill
her
foe.
BACKGROUND
Princess Diana is the reanimated
spirit of a human child who died in
her mother's womb in 30,000 BC and
whose soul was intercepted by Gaea,
the Earth Goddess. Nearly thirty-two
thousand years later, five Greek gods
placed the infant soul in a clay statue
of a baby, causing the statue to spring
to life as a real child ... a child who
grew up to be Wonder Woman — an
Amazon blessed by the gods and
charged with a sacred and timeless
destiny.
Diana's story begins in the early
days of the human race, when people
banded together into tribes and
struggled to live lives superior to
those of the animals. Diana's mother
was a Cro-Magnon woman who was
murdered by her husband, an angry
and frightened man who had been
exiled from his tribe for losing his
hand.
The nimble and manipulatable
digits of the human hand proved very
important to the emerging race of
Man, as tool-making and tool use
were all that gave weak and awkward
primitive Man an edge over the faster,
stronger animals.
The loss of a hand meant loss of
status as a member of the tribe; an
outcast human had little chance of
surviving on his own. This primitive
man, filled with terror and self-
loathing, turned his anger against the
only person who still stood by him: his
pregnant wife.
Sensing her husband's pain, the
woman tried to comfort and soothe
him but the man felt only degradation
at her touch; yet, his inner need for
her sympathy intensified his feelings
of shame and emasculation. In a
moment of blind rage, the one-
handed caveman lashed out and
savagely clubbed his wife to death, his
unborn daughter dying in the brutal
attack as well.
EQUIPMENT:
POWERS:
Force Shield: 5
Diana's bracelets were created from
Zeus' aegis, an impenetrable shield
from the primordial goat-goddess
Amaltheia. It was this goddess who
wet-nursed Zeus and provided the
binding energy which created Mount
Olympus.
POWERS:
Directional Hearing: 4, Empathy:
5, Flight: 15, Hypnotism: 10,
Superspeed: 13, Swimming: 6,
Telepathy: 12, Telescopic Vision: 3
SKILLS:
Acrobatics: 12, Animal Handling: 8,
Charisma (Persuasion): 13,
Detective: 6, Martial Artist: 23,
Medicine: 7, Military Sicence
(Tracking): 10, Scholar (Ancient
History): 4, Scholar (Linguistics,
Ancient Greek, Themysciran): 5,
Weaponry: 16
POWERS:
Animal Control: 20, Control: 20
LIMITATIONS:
Animal Control works only to ward
off beasts, Control operable to
force lassoed victim to tell the
truth.
Diana's Lasso of Truth was forged by
the god Hephaestus from the Girdle
of Gaea. It is considered unbreakable
by man or god.
LIMITATIONS:
Naive of the world outside Paradise
Island, Hypnotism operable only to
place lassoed victim to sleep,
Telepathy between Gods of
Olympus only.
CONNECTIONS:
Superman (High), Themyscira
(High), Olympus (Low), United
Nations (Low)
MOTIVATION:
Upholding the Good
WEALTH:
Comfortable
JOB:
Ambassador of Themyscira
RACE:
Human (Amazon)
POWERS:
Teleportation: 23
LIMITATIONS:
Sandals teleport wearer between
Paradise Island and Man's World
only
4
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