NPC Guide.pdf
(
8692 KB
)
Pobierz
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
®
™
NPC
NPC
Hal Maclean, Jef Quick,
and John Wick
GUIDE
GUIDE
Thaim
MaMMoTh Lords
BJoRn GRimsonG
LinnorM kinGs
Cr 2
Cr
7
Galenna iCeThoRne
irrisen
Cr
5
BRinian
Brevoy
Cr 5
esme CuRRindon
usTaLav
Cr
4
kRun Thuul
BeLkzen
Cr
9
Vaylen Goldfield
GaLT
CoRdeliza paRasCa
varisia
modoRu RedGRaVe
LasTwaLL
Cr
3
Cr
3
Cr
3
huodaTha
razMiran
Cr
3
Tal TaVal
nirMaThas
Cr
9
JheRek oiVos
herMea
VendlaRa aldeRane
kyonin
Cr
5
Cr
3
alViana shadowswoRn
nidaL
Cr
5
menThen JaGaRo
druMa
Cr
3
adelle duRan
TaLdor
Cr
7
Ries CupRianas
andoran
paTRoniCus dRendane
CheLiax
Cr
5
Cr
5
Jona Clay
aBsaLoM
Cr 6
RupeRT Raim
rahadouM
Cr
5
elham al saleem
Qadira
Cr
5
Tpannon
Thuvia
Cr
4
illian GlanadRian
MedioGaLTi
Cr
7
loRd aChimaiR
sodden Lands
fadil iBn-kazaR
kaTapesh
Cr 6
Cr
3
saTha
nex
nTanGa
MwanGi
Cr 8
Cr
3
JaRen The Jinx
shaCkLes
Cr
5
haliG oaklaGe
GeB
Cr
4
dimaTa siRaThini
sarGava
Cr
4
NPC GUIDE
A Pathfinder Chronicles Supplement
This Pathfinder Chronicles book works best with the
Pathfinder Roleplaying Game Core Rulebook
and the
Pathfinder Bestiary
. Although it is suitable for play in any fantasy world, it is optimized
for the Pathfinder Chronicles campaign setting.
Table of Contents
Introduction
2
NamedNPCs
4
GenericNPCs
34
PaizoStaffNPCs
54
Credits
Authors
: Jason Bulmahn, Christopher Carey, Crystal
Frasier, Jesse Heinig, James Jacobs, Jonathan H. Keith, Hal
Maclean, Rob McCreary, Erik Mona, Tim Nightengale, Jeff
Quick, Sean K Reynolds, F. Wesley Schneider, Amber Scott,
James L. Sutter, John Wick, and Hank Woon
Cover Artist
: Dave Rapoza
Interior Artists
: Christopher Ocampo and Kyushik Shin
Publisher
: Erik Mona
Paizo CEO
: Lisa Stevens
Vice President of Operations
: Jeffrey Alvarez
Corporate Accountant
: Dave Erickson
Director of Sales
: Pierce Watters
Sales Manager
: Christopher Self
Technical Director
: Vic Wertz
Events Manager
: Joshua J. Frost
Editor-in-Chief
: James Jacobs
Managing Editor
: F. Wesley Schneider
Editing and Development
: Judy Bauer, Christopher Carey,
Rob McCreary, Sean K Reynolds, and James L. Sutter
Editorial Assistance
: Jason Bulmahn
Art Director
: Sarah E. Robinson
Production Specialist
: Crystal Frasier
Special Thanks
: The Paizo Customer Service, Website,
and Warehouse Teams
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
Product Identity
:
The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks,
registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated
as Open Game Content or are in the public domain are not included in this declaration.)
Open Content
:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open
Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathf inder Chronicles: NPC Guide
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. Paizo Publishing, LLC, the
Paizo golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Chronicles, Pathfinder Module, and the Pathfinder Roleplaying Game are
trademarks of Paizo Publishing, LLC. © 2010, Paizo Publishing, LLC.
Printed in China.
PATHFINDER CHRONICLES: NPC GUIDE
DEATH BY STAT BLOCKS
Creating character and monster stat blocks is the most time-consuming
and error-prone part of being a Game Master. A complex or high-level
creature’s stat block can take an hour or more to build. Stat blocks use a lot
of math and refer to rules all thoughout the Pathfinder Roleplaying Game
Core Rulebook, and sometimes other books as well. Anything that you
can do to save time on stat blocks means more time you can use to make a
campaign cool, fun, and exciting. That’s where this book comes in.
This book contains more than 90 complete stat blocks for Golarion
characters. Some are unique characters—potential contacts or long-term
villains, each with his own backstory and motivations. Others are
“generic” sorts of characters, the nameless rank-and-file NPCs that populate
a castle, random encounter, evil temple, or monstrous horde.
2
INTRODUCTION
G
o l a r i o n
F
e a t s
Some of these characters use feats from the
Pathf inder
Chronicles Campaign Setting
, which was written for the
3.5 rules over a year before the launch of the Pathf inder
Roleplaying Game. While in many cases these feats can be
used as is without any conversion, some of them are obsolete
because of new material presented in the Pathf inder RPG.
If an NPC in this book refers to a feat from the
Pathf inder
Chronicles Campaign Setting
, the NPC’s stat block includes
a short summary of the effects of the feat as it affects that
character; however, it does not address any aspects of
the feat that do not apply to the character (such as extra
benef its at a higher level or a spellcasting class the character
doesn’t have). This means you don’t need the
Pathf inder
Chronicles Campaign Setting
to use these feats, but to fully
understand the context of the feat you may want to read
about it in that book.
of alluring Charisma +2
is worth 4,000 gp, which amounts to
17,000 gp altogether, leaving 500 gp to buy a few potions.
The characters in Chapter 3 are PCs rather than NPCs; you
can use them as is if you need an emergency PC.
Chapter 1
This chapter has 30 named NPCs of levels 4 to 10, with one NPC
per page, each accompanied by a history and illustration.
Each NPC write-up also includes a
Boon
—some benef it
that the character can provide PCs if they shift her attitude
to helpful (see the Diplomacy skill on pages 93–94 of the
Pathfinder RPG Core Ruleboo
k). A few of these boons are or grant
unusual abilities; these help give the NPCs a special twist and
let them contribute to the campaign in a unique way. Note that
the NPCs probably react to the PCs as individuals rather than
as a unif ied group; it is entirely possible for an NPC to feel
helpful toward one PC and indifferent or even hostile toward
another, and in such cases it is very unlikely that the NPC
offers her boon to PCs she’s not feeling helpful toward.
The NPCs in this chapter are arranged alphabetically by
their region of origin. Note that while the NPCs are all linked
to their respective homelands, they are designed to be mobile
and have reasons to travel to other places. Therefore, you
should have little trouble introducing them in almost any
part of the Inner Sea region, even if the PCs never venture to
the NPC’s place of origin. Of course, you can always “f ile off
the serial number” and adapt any of these NPCs for another
region or purpose.
Emergency PCs
Sometimes you need a PC in a hurry—a friend drops by from
out of town and wants to play for one session, a player brings
a girlfriend or boyfriend who wants to try gaming, or a PC
dies and the player needs a temporary PC for the rest of the
night while the party completes the adventure. Time is short,
and time spent creating a character at the table—especially
for someone who’s never played before and doesn’t know
what sort of decisions to make—is time you’re not actually
playing.
In a pinch, you can use any of the NPCs in Chapter 1 as
PCs. All of the characters in Chapter 1 are built with the heroic
ability score array (15, 14, 13, 12, 10, 8), which is the same as
if they were built with the Purchase method of generating
ability scores using the 15-point standard fantasy allotment
(see Generating Ability Scores on page 15 of the
Pathfinder RPG
Core Rulebook
), so they’re suitable for use as PCs without any
changes to the ability scores or class abilities.
However, NPCs have far less gear than PCs of the same
character level—the value of NPC gear corresponds to the
Heroic level on Table 14–9 in the
Core Rulebook
(page 454),
whereas Table 12–4 (page 399) indicates how much wealth
PCs have to spend on gear. When using one of these NPCs
as a PC, add gear to make up the difference between the two
values. In most cases, adding expensive standard items like
a
ring of protection
,
cloak of resistance
, or
belt of giant strength
(or
other ability score-boosting item) or adding enhancement
bonuses to armor or weapons is the fastest and easiest way
to close this gap. For example, Jona Clay (see page 4) is a 7th-
level NPC with approximately 6,000 gp worth of gear; if he
were a PC, he should have about 23,500 gp worth of gear—a
difference of 17,500 gp. Improving his
+1 studded leather
to
+2 studded leather
is worth 3,000 gp, increasing his
ring of
protection +1
to a
ring of protection +2
is worth 6,000 gp, adding
a
c l o a k o f re s i s t an c e + 2
i s wor t h 4 , 0 0 0 g p, a nd add i n g a
headband
Chapter 2
This chapter includes over 50 complete stat blocks for “generic”
NPCs from all over the Inner Sea region. It does not include
names or signif icant background information, as these NPCs
are intended to f ill parts for which their role in a combat or
minor place in a story arc is less important. For example, if
you’re running an adventure in Absalom and you need some
bruisers for an encounter in the city’s Puddles district, use a
few Puddles thugs (see page 34); their names and reasons for
being in the Puddles aren’t important—they’re there to be a
suitable combat challenge for the PCs.
Note that this chapter’s focus is Golarion-specif ic NPCs; if
you want generic blacksmiths, guards, merchants, and so on,
see the
Pathfinder RPG GameMastery Guide
.
Chapter 3
Paizo editor-in-chief James Jacobs runs a Pathf inder game
set in and around the town of Sandpoint. This chapter has
stat blocks for the original Sandpoint campaign PCs played
by members of the Paizo staff. Though they live and quest
in Sandpoint, there’s no reason you couldn’t use them as a
traveling adventure band in some other part of the world. Like
the named NPCs in Chapter 1, each of these characters has a
Boon for PCs who shift his attitude to helpful.
3
Plik z chomika:
Ksantos
Inne pliki z tego folderu:
(3.5) Campaign Setting.pdf
(27336 KB)
(3.5) Classic Monsters Revisited.pdf
(8032 KB)
(3.5) Dark Markets - A Guide to Katapesh.pdf
(8250 KB)
(3.5) Dragons Revisited.pdf
(9234 KB)
(3.5) Dungeon Denizens Revisited.pdf
(10061 KB)
Inne foldery tego chomika:
Adventure Paths
Companion
Inner Sea - Golarion
Publishers
Society
Zgłoś jeśli
naruszono regulamin