################### # Projectile: Blaster bits [General] Type = PRJ_PIXEL Colour1 = 239, 176, 0 Colour2 = 207, 136, 0 Trail = TRL_NONE [Hit] Type = Explode Damage = 3 Sound = sm_explode.wav Shake = 1 [PlayerHit] Type = Injure Damage = 2
Silmean