p_blasterbits.txt

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# Projectile: Blaster bits


[General]
Type = PRJ_PIXEL
Colour1 = 239, 176, 0
Colour2 = 207, 136, 0
Trail = TRL_NONE

[Hit]
Type = Explode
Damage = 3
Sound = sm_explode.wav
Shake = 1

[PlayerHit]
Type = Injure
Damage = 2
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