################### # Projectile: Explosive [General] Type = PRJ_IMAGE Image = explosive.png Timer = 1.5 Trail = TRL_NONE Rotating = true RotIncrement = 90 RotSpeed = 400 [Hit] Type = Bounce BounceCoeff = 0.2 [Time] Type = Explode Damage = 5 Shake = 2 [PlayerHit] Type = Nothing
Silmean