p_explosive.txt

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# Projectile: Explosive


[General]
Type = PRJ_IMAGE
Image = explosive.png
Timer = 1.5
Trail = TRL_NONE
Rotating = true
RotIncrement = 90
RotSpeed = 400

[Hit]
Type = Bounce
BounceCoeff = 0.2

[Time]
Type = Explode
Damage = 5
Shake = 2

[PlayerHit]
Type = Nothing
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