Warhammer - Ancient Battles - American Revolution.pdf

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Warhammer Ancient Battles
American War of Independence 1775-1783
by Michael Leck (2002-02-19)
The American War of Independence is a wonderful period for wargaming, important battles could
range from 10000 to 13000 men per side (Brandywine, Germantown), to under 2000 or less (Oriskany,
Cowpens). It has fascinating terrain and tactical problems to overcome. Best of all, it has a plethora of
troops wearing unusual uniforms. In many cases uniforms are poorly documented, so you can let your
imagination run free when you get to painting. Combat in this period should be short and sharp. In
general, it is difficult to win a combat by charging headlong into a steady opponent, unless you have
advantages such as bayonets vs. no bayonets.
“European” infantry usually forms up in tight order, shoulder to shoulder in three ranks, whilst
“American” troops use a more relaxed loose order, two ranks deep. There are strong historical
indications that the British began using a two-rank line themselves starting about 1778.
Cavalry presents a bit of a problem in Independence War battles. Cavalry units were always very
small, mere scouting parties really. Yet its presence was decisive, as shown at Waxhaws and Cowpens.
Artillery was not at all a decisive weapon in the War of Independence, except during sieges of course.
Light guns are generally 3-pounders, while field guns are everything smaller than siege guns; 6-
pounders, 8-pounders and 12-pounders.
Special rules
Commanding Officer and staff
The army MUST have a Commanding Officer and staff. It is free of cost and includes the
commanding officer, his battle standard and his bodyguard. It should be mounted on a circular base of
3". It may be upgraded to Ld 9 at a cost of +100 points. The commanding officer and staff may ignore
hits from artillery and may only charge skirmishers.
Cavalry
Cavalry may fight mounted throughout the battle, in which case only mounted figures are needed, they
may dismount, in which case a second set of foot figures will also be needed.
A unit of cavalry may dismount or mount costing half a move.
When a cavalry unit dismounts, the mounted models should be removed and replaced with foot
models. It is assumed that horses are held by some men whilst the remainder move forward. The
number left holding the horses is insignificant in overall terms and does not affect the number of
models in the unit. Cavalry may remount at any time, their horses are assumed to be moving behind
them and keeping within a reasonable distance. If cavalry are charged whilst on foot they may remount
and flee and the normal half move penalty is waived.
Cavalry are allowed to use their carbines when mounted, but the carbines are then counted as Move-
or-fire weapons and in addition they taken a -1 modifier to hit.
When a cavalry unit charges they gain S+1 on all attacks in the initial round of the combat (Even for
the horses attacks).
Ranks permitted to fire
Infantry may fire up to two ranks deep .
Volley fire
Drilled infantry units that not are skirmishing and not have moved that round may fire a volley. Volley
fire is not all that accurate but can halt an enemy attack with its morale effect.
You must declare if a unit will volley fire or shoot normally ("fire at will") before it shoots. Unless you
say otherwise it is assumed a unit is firing normally. Volley fire has a maximum range of 10".
Half the number of hits scored with volley fire, rounding fractions up, then roll to wound and save
normally. This does not apply to cannister shots, all their hits count.
Units that take any casualties from volley fire must take a panic test, instead of applying the 25%
casualties rule. In addition the panic test is taken with a -1 modifier.
A drilled infantry unit may fire a volley as a response to a charge if it passes a leadership test,
otherwise it fires normally.
Receiving enemy fire in the flank or the rear
Being fired at from an area that you cannot see and thought was safe is a frightening thing for even the
bravest of troops. With the field of vision narrowed by his position in the ranks, the average soldier has
only limited knowledge of what is going on in the battlefield. If the enemy has somehow got round
behind him he might reasonably assume the battle to be lost. Doubt will be sown in his mind and he
may become disorientated and confused.
If fired upon by a unit that are not skirmishing at close range from the flank or the rear and the unit
takes any casualties a panic test is required, instead of applying the 25% casualties rule.
Hand-to-hand weapons
Bayonet
Counts as spear and I +1
Grenades
May always fight hand-to-hand combat in 2 ranks, ignore defended obstacle.
Missile weapons
Weapon
Range
Save
Strength
Special
Carbine
12"
-1
3
Musket
18"
-2
4
Rifle
24"
-2
4
Move-or-fire
Artillery
Weapon Range Strength Damage Save
Light Gun, Ball G30" 5 D3 No save
Light Gun, Cannister D6”+Template* 3 1 Count as Volley fire
Field Gun, Ball G48" 7 D6 No save
Field Gun, Cannister D6”+Template* 4 1 Count as Volley fire
Howitzer/Mortar** G12"-36" 3 1 No save, Use 5” template
*Use flamer template from Warhammer 40K, all models touched by the template will be hit on 3+
**Use stone thrower rules
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Troop Allowances
Commanding Officer and staff
The army MUST have a Commanding Officer and staff
Infantry
60% +
Artillery
0-10%
Cavalry
0-20%
All options in the text in [ ] must be authorised by your oponent.
Characters - English and Continental
1 Commanding Officer and staff are free
M
WS
BS
S
T
W
I
A
Ld
Save
Cost
Commanding
Officer
8 3233334 8 + -
Unit Size: 1 (Commanding officer, battle standard and bodyguard on one base)
Equipment: Hand weapons.
Special Rules: May upgraded to Ld 9 at a cost of +100 points. Commanding officer and staff may
ignore hits from artillery and may only charge skirmishers.
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The English Army
British regiments of foot (which were almost always one battalion per regiment) were organized into
brigades which contained three or four regiments. The two Guards battalions were grouped together in
one brigade which included the Guards Light Infantry company. Two to five brigades were organized
into a division. Larger british forces had two to four divisions, also called wings, (usually two) and
were organized into an army. Converged grenadiers and light infantry were also organized into
brigades of two to four battalions. The brigades of converged grenadiers and light infantry were either
an advance guard or reserve to one of the divisions. Also under divisional control were squadrons of
light dragoons and various other light infantry units. Artillery was usually assigned at the rate of one 6-
pounder gun per infantry (including Guards and grenadier) regiment/battalion. Light infantry battalions
were assigned one or two 3-pounder guns per battalion. Each division in the Main Army or Burgoyne's
army had four to ten heavy guns such as 12-pounders or 5.5" howitzers. During the late war campaigns
in the South in 1780 and 1781 british forces were generally only a division size force or less and
tended to have smaller amounts of light and field guns and usually did not have any heavy guns except
siege guns landed from naval forces.
Infantry
2+ Line Infantry 10 points each
At the beginning of the Revolutionary War, there were approximately 48,647 men in the regular british
army. Of this number, 39,294 were infantrymen, 6,869 were cavalrymen, and 2,484 were artillerymen.
Within North America, only 8,580 in 18 regiments of infantry covered a distance from Newfoundland
to Florida, with the overwhelming majority located in Boston.
Over 50 regiments of foot (or line infantry regiments) served in America during the American
Revolution. Most regiments of foot were composed of one battalion which had 8 line, 1 grenadier, 1
light infantry companies and 2 depot or recruiting companies (the depot companies usually remained
in Britain). In most cases the grenadier and light infantry companies (also known as "flank"
companies) were detached from the regiment and brigaded together with other like companies to form
converged grenadier or light infantry battalions; this left the regiments of foot with only their 8 line
companies (generally known as "hatmen") which were in turn organized into 4 divisions, each of 2
companies.
The Hessians; note that the term "Hessian" applies to any of the troops hired by the British from the
rulers of various German states. Due to a shortage of manpower in England and to the unpopularity of
the war, the British government had to find additional sources of troops. Their first choice had been to
hire russian soldiers but the russian government turned them down. The british government did get the
rulers of several German states to hire out their troops for british service. About 30000 German
soldiers were hired.
Troops from Germany arrrived in 1776 and fought in almost every campaign (except the Saratoga
Campaign of 1777) during the war. They were used in up to divisional size in 1776 and 1777 but from
1778 to 1781 their lower than expected quality caused the british leaders to employ the majority of
them as garrison troops. However, some of the more elite units were still used in the field and two
regiments were present at Yorktown in 1781. [Before Oktober 1777 Hessians may cause fear to
enemy units that have Ld 6 or Less, +2 points each]
M
WS
BS
S
T
W
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A
Ld
Save
Cost
i e I f try
4
32331317 -
0
Unit Size: 10-20
Equipment: Musket, Bayonet.
Special Rules: Drilled, One model per unit must be upgraded to a standard-bearer, a musician and a
leader at a cost of +5 points each.
Light Infantry 12 points each
The light infantry companies that were detached from the Regiments of Foot were converged into light
infantry battalions. In 1776, there were four light infantry battalions under Howe in the New York
campaign and these included a light infantry battalion (the 4th) that was composed of the light infantry
of the 42nd and 71st Highland Regiments. These battalions varied in size from 4 to 12 companies. In
the early war period (1775-1776) and late war period (1779-1781) the light infantry battalions
averaged 4-8 companies. During the middle war period (1777-1778) the british Main Army had only
two light infantry battalions, but they were larger and averaged 8-12 companies. In 1777, Burgoyne
had one light infantry battalion of 10 companies. The light infantry battalions did not carry flags.
M
WS
BS
S
T
W
I
A
Ld
Save
Cost
i t I f try
533331318 -
2
Unit Size: 5-15
Equipment: Carbine, Bayonet.
Special Rules: Drilled, Light Infantry, One model per unit must be upgraded to a musician and a
leader at a cost of +5 points each.
Grenadiers 15 points each
The grenadier companies that were detached from the regiments of foot were converged into grenadier
battalions. In 1776, there were four grenadier battalions with Howe in the New York campaign and
these included a grenadier battalion (the 4th) that was composed of the grenadiers of the 42nd and 71st
Highland Regiments. These battalions varied in size from 4 to 12 companies. In the early war period
(1775-1776) and late war period (1779-1781) the grenadier battalions averaged 8 companies. During
the middle war period (1777-1778) the main british army had only two grenadier battalions but they
were larger and averaged 12 companies. In 1777, Burgoyne had one grenadier battalion of 10
companies. The grenadier battalions did not carry flags.
M
WS
BS
S
T
W
I
A
Ld
Save
Cost
r i rs
432331318 -
5
Unit Size: 10-20
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