effect { num_systems = 7 system0 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = life class = spray default_direction = 0.000000,0.000000,1.000000 die_after_emission = 1 element_type = line_from_origin emit_rate = 400.000000 emit_start = 0.000000 emit_stop = 0.100000 emitter_position = 0.000000,0.200000,0.000000 launch_direction = default launch_speed = 40.000000 launch_speed_var = 0.000000 max_particles = 40 name = suuliekki normalmap = num_forces = 0 particle_angle_var = 0.000000 particle_life = 0.200000 particle_life_var = 0.000000 particle_spin = 0.000000 particle_spin_var = 0.400000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 1.000000 spread1 = 0.300000 spread2 = 0.300000 texture = data\textures\particles\sparkle.dds texture_alpha_type = 3 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 0.000000 windfactor = 0.000000 light_color { } light_parameters { } particle_alpha { key0.time = 0.000000 key0.value = 1.000000 key1.time = 1.000000 key1.value = 0.000000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 2 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 key1.time = 0.200000 key1.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 0.100000,0.100000,0.100000 key1.time = 1.000000 key1.value = 0.200000,0.200000,0.200000 key2.time = 1.000000 key2.value = 4.000000,4.000000,4.000000 num_keys = 2 } } system1 { animation_fps = 10.000000 animation_frame_count = 0 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,0.000000,1.000000 die_after_emission = 1 element_type = quad emit_rate = 60.000000 emit_start = 0.100000 emit_stop = 0.200000 emitter_position = 0.000000,0.000000,0.000000 launch_direction = default launch_speed = 80.000000 launch_speed_var = 1.000000 max_particles = 15 normalmap = num_forces = 0 particle_angle_var = 0.000000 particle_life = 2.500000 particle_life_var = 1.500000 particle_spin = -8.000000 particle_spin_var = 8.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 1.000000 spread1 = 0.050000 spread2 = 0.050000 texture = data\textures\particles\cball.dds texture_alpha_type = 6 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 light_color { } light_parameters { } particle_alpha { key0.time = 0.000000 key0.value = 1.000000 key1.time = 0.600000 key1.value = 0.200000 num_keys = 1 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 0.200000,0.200000,0.200000 num_keys = 1 } } system2 { animation_fps = 0.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,0.000000,1.000000 die_after_emission = 1 element_type = quad emit_rate = 80.000000 emit_start = 0.000000 emit_stop = 0.200000 emitter_position = 0.000000,0.200000,2.400000 launch_direction = default launch_speed = 50.000000 launch_speed_var = 200.000000 max_particles = 80 name = isosavu normalmap = num_forces = 2 particle_angle_var = 0.000000 particle_life = 10.000000 particle_life_var = 5.000000 particle_spin = -0.200000 particle_spin_var = 0.200000 particle_start_angle = 0.000000 particle_start_angle_var = 360.000000 render_to_reflection = 0 selfillumination = 0.800000 spread1 = 0.300000 spread2 = 0.300000 texture = data\textures\particles\smoke_002.dds texture_alpha_type = 2 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 0.000000 windfactor = 0.000000 force0 { class = gravity gravity = -0.600000 } force1 { class = drag factor = 1.000000 } force2 { class = drag factor = 1.000000 } particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.020000 key1.value = 0.700000 key2.time = 0.500000 key2.value = 0.700000 key3.time = 1.000000 key3.value = 0.000000 num_keys = 4 } particle_color { key0.time = 0.000000 key0.value = 0.800000,0.800000,0.800000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 1.000000,10.000000,1.000000 key1.time = 0.020000 key1.value = 2.000000,10.000000,2.000000 key2.time = 0.050000 key2.value = 8.000000,8.000000,8.000000 key3.time = 1.000000 key3.value = 15.000000,15.000000,15.000000 num_keys = 4 } } system3 { animation_fps = 24.000000 animation_frame_count = 64 animation_start_frame = 0 animation_start_frame_var = 64 animation_type = life class = spray default_direction = 0.000000,0.000000,1.000000 die_after_emission = 1 element_type = quad emit_rate = 200.000000 emit_start = 0.100000 emit_stop = 0.300000 emitter_position = 0.000000,0.200000,0.000000 launch_direction = default launch_speed = 40.000000 launch_speed_var = 0.000000 max_particles = 50 name = exploliekki normalmap = num_forces = 1 particle_angle_var = 0.000000 particle_life = 0.200000 particle_life_var = 0.000000 particle_spin = 0.000000 particle_spin_var = 0.000000 particle_start_angle = 0.000000 particle_start_angle_var = 0.000000 render_to_reflection = 1 selfillumination = 1.000000 spread1 = 0.100000 spread2 = 0.100000 texture = data\textures\particles\cloud_animated.dds texture_alpha_type = 3 texture_sub_div_u = 8 texture_sub_div_v = 8 velocity_inheritance_factor = 0.500000 windfactor = 0.000000 force0 { class = drag factor = 0.30000 } light_color { } light_parameters { } particle_alpha { key0.time = 0.000000 key0.value = 1.000000 key1.time = 0.100000 key1.value = 1.000000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 1 } particle_color { key0.time = 0.000000 key0.value = 1.000000,0.500000,0.200000 key1.time = 0.200000 key1.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 2.000000,2.000000,2.000000 key1.time = 1.000000 key1.value = 4.600000,4.600000,4.600000 key2.time = 1.000000 key2.value = 2.600000,2.600000,2.600000 key3.time = 1.000000 key3.value = 0.500000,0.500000,0.500000 num_keys = 2 } } system4 { animation_fps = 10.000000 animation_frame_count = 0 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,0.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 100.000000 emit_start = 0.000000 emit_stop = 0.300000 emitter_position = 0.000000,0.000000,0.000000 launch_speed = 10.000000 launch_speed_var = 3.000000 max_particles = 50 name = suuliekki2 normalmap = particle_life = 0.100000 particle_life_var = 0.100000 particle_spin = -1.000000 particle_spin_var = 1.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 1.000000 spread1 = 0.100000 spread2 = 0.100000 texture = data\textures\particles\fireball.dds texture_alpha_type = 3 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 light_color { } light_parameters { } p...
maciasldz