root { componenttype=panel x = screen.width/2 - root.width/2 y = 5 width = 308 height = 288 state = visible block = 48 text_w = 200 marg = 10 picpos = 0,0,0,0 smallblock = 32 //////////////////////////////////////////////////////////////// pnl_buildings { componenttype=panel picpos = 0,0,0,0 frame_building1 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = root.x + 2 y = root.y + 1 pnl_dark { height = 31 x = parent.x - 1 y = parent.y - 1 width = frame_building1.width - 2 componenttype = panel picfile = Data\GUI\strategic2.dds picpos = 4,1,48,48 tiledpic = true render = 1 } } frame_building2 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building1.y + frame_building1.height } frame_building3 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building2.x y = frame_building2.y + frame_building2.height pnl_dark { height = 31 x = parent.x - 1 y = parent.y - 1 width = frame_building3.width - 2 componenttype = panel picfile = Data\GUI\strategic2.dds picpos = 4,1,48,48 tiledpic = true render = 1 } } frame_building4 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building3.y + frame_building3.height } frame_building5 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building4.y + frame_building4.height pnl_dark { height = 31 x = parent.x - 1 y = parent.y - 1 width = frame_building5.width - 2 componenttype = panel picfile = Data\GUI\strategic2.dds picpos = 4,1,48,48 tiledpic = true render = 1 } } frame_building6 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building5.y + frame_building5.height } frame_building7 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building6.y + frame_building6.height pnl_dark { height = 31 x = parent.x - 1 y = parent.y - 1 width = frame_building7.width - 2 componenttype = panel picfile = Data\GUI\strategic2.dds picpos = 4,1,48,48 tiledpic = true render = 1 } } frame_building8 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building7.y + frame_building7.height } frame_building9 { render = 3 componenttype = frame framefile = Data\Locales\en\FrameColonyInfoBuildings_Building.txt width = 308 height = 32 x = frame_building1.x y = frame_building8.y + frame_building8.height pnl_dark { height = 31 x = parent.x - 1 y = parent.y - 1 width = frame_building9.width - 2 componenttype = panel picfile = Data\GUI\strategic2.dds picpos = 4,1,48,48 tiledpic = true render = 1 } } building_scrollbar { render = 20 componenttype = panel x = root.x + root.width + 3 y = root.y -22 height = 332 width = 32 render = 1000 scroll_items { componenttype = scrollbar x = building_scrollbar.x y = building_scrollbar.y height = building_scrollbar.height width = 22 step = 1 minvalue = 0 maxvalue = 31 picfile = Data\GUI\strategic.dds //This has no effect picpos = 0,0,this.width,this.width up_col = 17 up_row = 0 mid_col = 17 mid_row = 1 down_col = 17 down_row = 5 scroll_col = 17 scroll_row = 6 hide_up_down_buttons = 1 wheelarea { componenttype = panel picpos =0,0,0,0 x = root.x y = root.y width = root.width + 30 height = 288 render = 10000 } } } } //////////////////////////////////////////////////////////////// }
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