Unreal.Development.Kit.Game.Design.Cookbook.pdf

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Unreal Development Kit
Game Design Cookbook
Over 100 recipes to accelerate the process of learning
game design with UDK
Thomas Mooney
BIRMINGHAM - MUMBAI
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Unreal Development Kit Game Design
Cookbook
Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First published: February 2012
Production Reference: 1150212
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-180-2
www.packtpub.com
Cover Image by Thomas Mooney ( tomofnz@gmail.com )
Credits
Authors
Thomas Mooney
Project Coordinator
Leena Purkait
Michael S. Prinke (Chapter 10)
Proofreader
Aaron Nash
Reviewers
Pralie Dutzel
Daniel G. Haddad
Indexer
Monica Ajmera Mehta
Matt Lefevere
Michael S. Prinke
Production Coordinator
Shantanu Zagade
Kyle R Umbenhower
Acquisition Editor
Wilson D'souza
Cover Work
Shantanu Zagade
Lead Technical Editor
Wilson D'souza
Technical Editor
Aaron Rosario
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About the Authors
Tom grew up in New Zealand. He is a lecturer in design and also works as an artist. He has
picked up UDK over the last few years, having worked previously as a 3D artist on games
using 3ds Max and Maya. You can learn more about his work at www.tomofnz.com .
I'd like to thank Mike Prinke for his contribution to the last chapter on
Scaleform, for the programming, and for the reviews. For getting this book
done, I owe a lot to the kindness and patience of Cindy Devina for keeping
me going during my irst book commission. I'd also like to tip my hat to
the members of the UDK forum, particularly those who helped me with
particular problems, including slowJusko, Adam Jaggers, EFF, Xendance,
Blade[UG], silsin, John J and Matt Doyle. Thanks also to Hywel Thomas
( http://www.3dality.co.uk/ ) and Ryan Pelcz: ( http://pelcz.
squarespace.com/ for their very helpful UnrealScript snippets. I'd also
like to thank Wilson D'souza and Aaron Rosario for smart and cogent
development guidance and support.
Mike Prinke is an MFA graduate student in SCAD's interactive design and game
development program. During his studies, he has assisted many projects and works with a
wide variety of tools, with special emphasis on Unreal, Kismet, UnrealScript, and Scaleform/
Flash, and he is also conducting his MFA thesis on choice-driven narrative in games.
I want to give great thanks to Aram Cookson, without whom I would not have
been equipped to work on this book. I also want to thank Timothy Valuato,
who showed me how cool it can be to teach.
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