eic_null_effect.txt

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effect
{
   num_systems = 1

   system0
   {
      animation_fps = 10.000000
      animation_frame_count = 0
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = life
      class = spray
      default_direction = 0.000000,0.000000,0.000000
      die_after_emission = 1
      element_type = quad
      emit_rate = 0.000000
      emit_start = 0.000000
      emit_stop = 0.000000
      emitter_position = 0.000000,0.000000,0.000000
      launch_speed = 0.000000
      launch_speed_var = 0.000000
      max_particles = 0
      normalmap = 
      particle_angle_var = 0.000000
      particle_life = 0.000000
      particle_life_var = 0.000000
      particle_spin = -1.000000
      particle_spin_var = 1.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 2.000000
      render_to_reflection = 0
      selfillumination = 0.000000
      spread1 = 1.800000
      spread2 = 1.800000
      texture = 
      texture_alpha_type = 0
      texture_sub_div_u = 0
      texture_sub_div_v = 0
      velocity_inheritance_factor = 0.000000
      windfactor = 0.000000

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 1.000000
         num_keys = 1
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }
   }
}

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