d20 Natural 20 Press The Elements of Magic - Elemental Spirits.pdf

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Elemental Spirit stat block
The Elements of Magic divides magic up into a number of different elements, and
presents a new type of creature, the elemental spirit, which resembles a humanoid
creature made of one of the twenty different types of elements.
0th Level Acid Elemental Spirit
CR 1/2; Small Elemental; HD 1/2 d8+1; hp 3; Init +2; Spd 20 ft., swim 10 ft.; AC 16
(Touch 13, Flat-Footed 14); Atk +0 melee (1d3-1 slam and 1d3 elemental); SA
Spellcaster 1/2; SQ Elemental; AL varies; SV Fort +3, Ref +4, Will +0; Str 8, Dex 15,
Con 12, Int 12, Wis 10, Cha 10. Height 3 ft.
Skills and Feats: Alchemy 2, Concentration 2, Knowledge (elemental) 2, Listen
2, Scry 2, Spellcraft 2, Spot 2, Swim 0; none.
Special Attacks: Spellcasting: Spell level 0, mp 1, cantrips 1/day; Abjure Acid,
Evoke Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
1st Level Acid Elemental Spirit
CR 1; Small Elemental; HD 1d8+1; hp 5; Init +2; Spd 20 ft., swim 20 ft.; AC 17 (Touch
13, Flat-Footed 15); Atk +1 melee (1d3 slam and 1d3 elemental); SA Spellcaster 1; SQ
Elemental; AL varies; SV Fort +3, Ref +4, Will +0; Str 10, Dex 14, Con 13, Int 12, Wis
10, Cha 10. Height 4 ft.
Skills and Feats: Alchemy 3, Concentration 3/7, Knowledge (elemental) 3,
Listen 4, Scry 3, Spellcraft 3, Spot 4, Swim 4; Combat Casting.
Special Attacks: Spellcasting: Spell level 1, mp 3, cantrips 2/day; Abjure Acid,
Create Acid Object, Evoke Acid, Infuse Creature with Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
2nd Level Acid Elemental Spirit
CR 2; Medium Elemental; HD 2d8+4; hp 13; Init +1; Spd 30 ft., swim 30 ft.; AC 16
(Touch 11, Flat-Footed 15); Atk +2 melee (1d4+1 slam and 1d4 Acid); SA Spellcaster 2;
SQ Elemental; AL varies; SV Fort +5, Ref +4, Will +0; Str 13, Dex 12, Con 14, Int 12,
Wis 10, Cha 11. Height 5 ft.
Skills and Feats: Alchemy 4, Concentration 5/9, Knowledge (elemental) 3,
Listen 5, Scry 3, Spellcraft 4, Spot 5, Swim 7; Combat Casting.
Special Attacks: Spellcasting: Spell level 1, mp 4, cantrips 3/day; Abjure Acid,
Create Acid Object, Evoke Acid, Evoke Area Acid, Infuse Creature with Acid, Infuse
Object with Acid, Summon Acid and Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
3rd Level Acid Elemental Spirit
CR 3; Medium Elemental; HD 4d8+16; hp 34; Init +2; Spd 30 ft., swim 40 ft.; AC 18
(Touch 12, Flat-Footed 16); Atk +6 melee (1d6+3 slam and 1d6 Acid); SA Spellcaster 3;
SQ Elemental, DR 5/silver; AL varies; SV Fort +8, Ref +6, Will +1; Str 16, Dex 14, Con
18, Int 15, Wis 10, Cha 11. Height 6 ft.
Skills and Feats: Alchemy 6, Concentration 8/12, Knowledge (elemental) 6,
Listen 7, Scry 6, Spellcraft 6, Spot 7, Swim 12; Combat Casting, Expertise.
Special Attacks: Spellcasting: Spell level 2, mp 9, cantrips 4/day; Abjure Acid,
Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with Acid,
Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid and
Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
4th Level Acid Elemental Spirit
CR 5; Medium Elemental; HD 6d8+30; hp 57; Init +2; Spd 30 ft., swim 50 ft.; AC 19 (20
vs. one creature/round, Touch 12, Flat-Footed 17); Atk +8 melee (1d8+4 slam and 1d8
Acid); SA Spellcaster 5; SQ Elemental, DR 5/+1; AL varies; SV Fort +10, Ref +7, Will
+2; Str 18, Dex 15, Con 20, Int 15, Wis 11, Cha 11. Height 7 ft.
Skills and Feats: Alchemy 7, Concentration 11/15, Knowledge (elemental) 7,
Listen 9, Scry 7, Spellcraft 7, Spot 9, Swim 17; Combat Casting, Dodge, Expertise.
Special Attacks: Spellcasting: Spell level 3, mp 18, cantrips 6/day; Abjure Acid,
Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with Acid,
Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid and
Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
5th Level Acid Elemental Spirit
CR 7; Large Elemental; HD 8d8+56; hp 92; Init +3; Spd 40 ft., swim 60 ft.; AC 20 (21
vs. one creature/round, Touch 12, Flat-Footed 17); Atk +11/+6 melee (1d10+5 slam and
1d10 Acid); SA Spellcaster 6; SQ Elemental, DR 10/+1; AL varies; SV Fort +13, Ref +9,
Will +3; Str 20, Dex 16, Con 24, Int 17, Wis 12, Cha 11. Height 8 ft.
Skills and Feats: Alchemy 10, Concentration 14/18, Knowledge (elemental) 10,
Listen 12, Scry 10, Spellcraft 10, Spot 12, Swim 22; Combat Casting, Dodge, Expertise.
Special Attacks: Spellcasting: Spell level 3, mp 31, cantrips 7/day; Abjure Acid,
Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with Acid,
Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid and
Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
6th Level Acid Elemental Spirit
CR 8; Large Elemental; HD 10d8+70; hp 115; Init +3; Spd 40 ft., swim 70 ft.; AC 21 (22
vs. one creature/round, Touch 12, Flat-Footed 18); Atk +13/+8 melee (2d6+6 slam and
2d6 Acid); SA Spellcaster 8; SQ Elemental, DR 10/+1; AL varies; SV Fort +14, Ref +10,
Will +4; Str 22, Dex 17, Con 25, Int 17, Wis 12, Cha 12. Height 10 ft.
Skills and Feats: Alchemy 12, Concentration 16/20, Knowledge (elemental) 11,
Listen 14, Scry 12, Spellcraft 11, Spot 14, Swim 26; Combat Casting, Dodge, Empower
Spell, Expertise.
Special Attacks: Spellcasting: Spell level 4, mp 49, cantrips 9/day; Abjure Acid,
Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with Acid,
Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid and
Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
7th Level Acid Elemental Spirit
CR 9; Large Elemental; HD 12d8+108; hp 162; Init +4; Spd 40 ft., swim 80 ft.; AC 23
(24 vs. one creature/round, Touch 13, Flat-Footed 19); Atk +16/+11 melee (2d6+7 slam
and 2d6 Acid); SA Spellcaster 9; SQ Elemental, DR 10/+2; AL varies; SV Fort +17, Ref
+12, Will +5; Str 24, Dex 18, Con 28, Int 20, Wis 12, Cha 12. Height 12 ft.
Skills and Feats: Alchemy 16, Concentration 18/22, Knowledge (elemental) 16,
Listen 16, Scry 16, Spellcraft 16, Spot 16, Swim 31; Combat Casting, Dodge, Empower
Spell, Expertise, Improved Trip.
Special Attacks: Spellcasting: Spell level 5, mp 79, cantrips 10/day; Abjure
Acid, Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with
Acid, Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid
and Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
8th Level Acid Elemental Spirit
CR 11; Large Elemental; HD 14d8+126; hp 189; Init +4; Spd 40 ft., swim 90 ft.; AC 24
(25 vs. one creature/round, Touch 13, Flat-Footed 20); Atk +18/+13 melee (2d8+8 slam
and 2d8 Acid); SA Spellcaster 11; SQ Elemental, DR 15/+2; AL varies; SV Fort +18, Ref
+13, Will +5; Str 26, Dex 19, Con 29, Int 20, Wis 13, Cha 12. Height 15 ft.
Skills and Feats: Alchemy 18, Concentration 23/27, Knowledge (elemental) 18,
Listen 18, Scry 18, Spellcraft 18, Spot 18, Swim 37; Combat Casting, Dodge, Empower
Spell, Expertise, Improved Trip.
Special Attacks: Spellcasting: Spell level 6, mp 109, cantrips 12/day; Abjure
Acid, Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with
Acid, Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid
and Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
9th Level Acid Elemental Spirit
CR 13; Huge Elemental; HD 16d8+176; hp 248; Init +5; Spd 40 ft., swim 100 ft.; AC 25
(26 vs. one creature/round, Touch 13, Flat-Footed 20); Atk +21/+16/+11 melee (2d8+9
slam and 2d8 Acid); SA Spellcaster 12; SQ Elemental, DR 15/+3; AL varies; SV Fort
+21, Ref +15, Will +7; Str 28, Dex 20, Con 32, Int 22, Wis 14, Cha 12. Height 18 ft.
Skills and Feats: Alchemy 22, Concentration 27/31, Knowledge (elemental) 22,
Listen 21, Scry 22, Spellcraft 22, Spot 21, Swim 42; Combat Casting, Dodge, Empower
Spell, Expertise, Improved Trip, Maximize Spell.
Special Attacks: Spellcasting: Spell level 6, mp 141, cantrips 13/day; Abjure
Acid, Create Acid Object, Disease, Evoke Acid, Evoke Area Acid, Infuse Creature with
Acid, Infuse Object with Acid, Manifest Acid, Poison, Preserve & Decay, Summon Acid
and Wall of Acid.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Acid, half damage (no damage on save) from
Death & Water, 1 1/2 damage (half damage on save) Life, double damage (normal
damage on save) Steam.
0th Level Air Elemental Spirit
CR 1/2; Small Elemental; HD 1/2 d8; hp 2; Init +2; Spd 20 ft., feather fall automatically;
AC 16 (Touch 13, Flat-Footed 14); Atk +0 melee (1d3-1 slam and 1d3 elemental); SA
Spellcaster 1/2; SQ Elemental; AL varies; SV Fort +2, Ref +4, Will +0; Str 8, Dex 15,
Con 10, Int 10, Wis 10, Cha 14. Height 3 ft.
Skills and Feats: Bluff 3, Diplomacy 3, Gather Information 3, Knowledge
(elemental) 1, Intimidate 3, Listen 1, Spot 1, Use Magic Device 3; none.
Special Attacks: Spellcasting: Spell level 0, mp 1, cantrips 1/day; Abjure Air,
Evoke Air.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Air, half damage (no damage on save) from
Ice, Lightning, Sonic, & Void, 1 1/2 damage (half damage on save) Crystal, Lava, Metal,
& Mud, double damage (normal damage on save) Earth.
1st Level Air Elemental Spirit
CR 1; Small Elemental; HD 1d8; hp 4; Init +2; Spd 20 ft., Fly 20 ft. (poor); AC 17
(Touch 13, Flat-Footed 15); Atk +1 melee (1d3 slam and 1d3 elemental); SA Spellcaster
1; SQ Elemental; AL varies; SV Fort +2, Ref +4, Will +0; Str 10, Dex 14, Con 11, Int 10,
Wis 10, Cha 14. Height 4 ft.
Skills and Feats: Bluff 4, Diplomacy 3, Gather Information 3, Intimidate 4,
Knowledge (elemental) 1, Listen 4, Spot 4, Use Magic Device 3; Flyby Attack.
Special Attacks: Spellcasting: Spell level 1, mp 2, cantrips 2/day; Abjure Air,
Create Air Object, Evoke Air, Infuse Creature with Air.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Air, half damage (no damage on save) from
Ice, Lightning, Sonic, & Void, 1 1/2 damage (half damage on save) Crystal, Lava, Metal,
& Mud, double damage (normal damage on save) Earth.
2nd Level Air Elemental Spirit
CR 2; Medium Elemental; HD 2d8+2; hp 11; Init +1; Spd 30 ft., Fly 40 ft. (average); AC
16 (Touch 11, Flat-Footed 15); Atk +2 melee (1d4+1 slam and 1d4 Air); SA Spellcaster
2; SQ Elemental; AL varies; SV Fort +4, Ref +4, Will +0; Str 13, Dex 12, Con 12, Int 10,
Wis 10, Cha 15. Height 5 ft.
Skills and Feats: Bluff 4, Diplomacy 4, Gather Information 4, Intimidate 4,
Knowledge (elemental) 1, Listen 5, Spot 5, Use Magic Device 3; Flyby Attack.
Special Attacks: Spellcasting: Spell level 1, mp 3, cantrips 3/day; Abjure Air,
Create Air Object, Evoke Air, Evoke Area Air, Infuse Creature with Air, Infuse Object
with Air, Summon Air and Wall of Air.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Air, half damage (no damage on save) from
Ice, Lightning, Sonic, & Void, 1 1/2 damage (half damage on save) Crystal, Lava, Metal,
& Mud, double damage (normal damage on save) Earth.
3rd Level Air Elemental Spirit
CR 3; Medium Elemental; HD 4d8+8; hp 26; Init +2; Spd 30 ft., Fly 60 ft. (good); AC 18
(19 vs. one creature/round, Touch 12, Flat-Footed 16); Atk +6 melee (1d6+3 slam and
1d6 Air); SA Spellcaster 3; SQ Elemental, DR 5/silver; AL varies; SV Fort +6, Ref +6,
Will +1; Str 16, Dex 14, Con 14, Int 11, Wis 10, Cha 19. Height 6 ft.
Skills and Feats: Bluff 7, Diplomacy 6, Gather Information 6, Intimidate 7,
Knowledge (elemental) 2, Listen 7, Spot 7, Use Magic Device 6; Dodge, Flyby Attack.
Special Attacks: Spellcasting: Spell level 2, mp 5, cantrips 4/day; Abjure Air,
Create Air Object, Curse, Evoke Air, Evoke Area Air, Infuse Creature with Air, Infuse
Object with Air, Manifest Air, Power Word, Summon Air and Wall of Air.
Special Qualities: Elemental: Immune to poison, sleep, paralysis, and stunning;
not subject to critical hits; no damage from Air, half damage (no damage on save) from
Ice, Lightning, Sonic, & Void, 1 1/2 damage (half damage on save) Crystal, Lava, Metal,
& Mud, double damage (normal damage on save) Earth.
4th Level Air Elemental Spirit
CR 5; Medium Elemental; HD 6d8+18; hp 45; Init +2; Spd 30 ft., Fly 80 ft. (good); AC
19 (20 vs. one creature/round, Touch 12, Flat-Footed 17); Atk +8 melee (1d8+4 slam and
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