Strings.txt

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//
//
//	==THIS IS THE LOCALIZATION-FRIENDLY "STRINGS" FILE==
//	========USED BY INSTALLSHIELD AND SPLASH.EXE========
//
//
//	INSTRUCTIONS:
//
//	* Any line that starts with a // (double front slash) is
//	  ignored (commented) by Splash.exe and InstallShield.
//
//	* The commented lines (this one included) are there only
//	  to assist the person who edits this file.
//
//	* LEAVE NO BLANK LINES.  Every line MUST be commented
//	  unless it is to be read and interpreted by Splash.exe
//	  and InstallShield.
//
//	* DO NOT ADD/DELETE ANY LINES.  You may only alter existing
//	  lines.  If an extra string is needed, contact Cross
//	  Production.
//
//	* DO NOT CHANGE THE ORDER OF ANY LINES.
//
//	* DO NOT ADD NUMBERS TO THE BEGINNINGS OF LINES.
//
//	* THIS DOCUMENT MUST BE SAVED AS A .TXT FILE.
//
//	* Max string length = 1024.
//
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
//
//	szFontName
//	This is here so that we can easily change the font used in
//	our home-made dialog boxes.
//
QuakeFont
////////////////////////////////////////////////////////////////////
//
//	szCompanyName
//	After installation, this ends up as a registry key directly
//	under the HKEY_LOCAL_MACHINE/SOFTWARE key.
//
Id
////////////////////////////////////////////////////////////////////
//
//	szAppName
//	After installation, this ends up as a registry key directly
//	under the HKEY_LOCAL_MACHINE/SOFTWARE/szCompanyName key.
//	This also ends up as the program folder icon name for the
//	main executable.
//
Quake
////////////////////////////////////////////////////////////////////
//
//	szRootDir
//	The default "install to" path in InstallShield will be
//	\Program Files\szCompanyName\szRootDir.
//
QUAKE
////////////////////////////////////////////////////////////////////
//
//	szFTPReference
//	The game updater uses this to recognize this game.
//
QUAKEW95
////////////////////////////////////////////////////////////////////
//
//	szProgramExecutable
//	This is the actual name of the main executable program.
//
quake.exe
////////////////////////////////////////////////////////////////////
//
//	szProductKey
//	After installation, this ends up as a registry key directly
//	under the HKEY_LOCAL_MACHINE/SOFTWARE/Microsoft/Windows/
//	CurrentVersion/App Paths key.
//	In some cases, this is the same as szProgramExecutable.
//
Quake_exe
////////////////////////////////////////////////////////////////////
//
//	szProductVersion
//	After installation, this ends up as a registry key directly
//	under the HKEY_LOCAL_MACHINE/SOFTWARE/szCompanyName/
//	szAppName key.
//
1.08
////////////////////////////////////////////////////////////////////
//
//	szProgramFolderName
//	This is what gets put into the Windows95 Taskbar Start Menu.
//	In other words, after installation there will be a folder
//	called Windows\Start Menu\Programs\szProgramFolderName.
//
Quake
////////////////////////////////////////////////////////////////////
//
//	szUninstallName
//	This is what shows up in the Add/Remove Programs list box
//	located in the control panel after installation.
//
Quake
////////////////////////////////////////////////////////////////////
//
//	szUninstallKey
//	After installation, this ends up as a registry key directly
//	under the HKEY_LOCAL_MACHINE/SOFTWARE/Microsoft/Windows/
//	CurrentVersion/Uninstall key.
//
QuakeUninstallKey
////////////////////////////////////////////////////////////////////
//
//	szUninstall
//	The name of the uninstall shortcut placed in the start menu
//
Uninstall Quake
////////////////////////////////////////////////////////////////////
//
//	szAppWindowName
//	To find out what this should be, run the game and press
//	Ctrl-Alt-Delete.  The game's window name will show in the
//	list box.  This variable is used to prevent Splash.exe from
//	running when the game is already running.
//
<IGNORED>
////////////////////////////////////////////////////////////////////
//
//	szAppWindowClass
//	This is similar to szAppWindowName.  Ask the Game's
//	developers what they called the game's window class or use
//	Spy++.  This is also used to detect if the games is running.
//
Quake
////////////////////////////////////////////////////////////////////
//
//	szSplashScreenName
//	This is the name of the window and the window class of the
//	splash screen.  This string shows up in the Ctrl-Alt-Delete
//	dialog box when the splash screen is running.
//
The Quake Splash Screen
////////////////////////////////////////////////////////////////////
//
//	sz16ColorWarning
//	This is self-explanatory.
//
Quake does not support 16-color mode.
////////////////////////////////////////////////////////////////////
//
//	szFindBitmapWarning
//	This is displayed to the user if there is an error (for
//	whatever reason) loading a bmp from the disk.
//
Unable to load a necessary bitmap.
////////////////////////////////////////////////////////////////////
//
//	szOutOfMemoryWarning
//	This is displayed to the user whenever a call to "malloc"
//	or "new" fails.
//
Unable to allocate enough RAM.
////////////////////////////////////////////////////////////////////
//
//	szInformation
//	The localized translation of the word "Information."
//
Information
////////////////////////////////////////////////////////////////////
//
//	szRunFromCDROM
//
To install Quake, you must run splash.exe from the CD
////////////////////////////////////////////////////////////////////
//
//	szFindBrowserWarning
//
Sorry, Splash was unable to find an appropriate web browser to perform this action.
////////////////////////////////////////////////////////////////////
//
//	szSplashScreenClass
//
Activision Splash Class
////////////////////////////////////////////////////////////////////
//
//	szErrorDataMoveCaption
//
Data Move Error
////////////////////////////////////////////////////////////////////
//
//	szErrorDataMoveText
//
Sorry, Setup has detected an error in the files it has just copied onto your system.  Setup will now abort.
////////////////////////////////////////////////////////////////////
//
//	szNoQuakeFound
//
Setup was unable to locate Quake.  No files were copied.  Setup will now abort.
////////////////////////////////////////////////////////////////////
//
//	szUnidial
//
Quake Setup is complete.  Shortcuts to Quake have been added to your 'Start' menu.  Do you wish to proceed with UniDial Communications Internet Services sign-up installation?
////////////////////////////////////////////////////////////////////
//
//This is the name of the shortcut in the Start Menu to the executable
//	szPlay
//
Quake
////////////////////////////////////////////////////////////////////
//
//This is the name of the shortcut to the documentation file in the Start Menu
//	szTechnicalHelp
//
Quake Help
////////////////////////////////////////////////////////////////////
//
//This is the directory where the documentation is located in the target directory
//	szTechnicalHelpDir
//
DOCS\\quake.hlp
////////////////////////////////////////////////////////////////////
//
//This is the command line to open the technical help document
//	szTechnicalHelpCommand
//
winhelp.exe
////////////////////////////////////////////////////////////////////
//
//This path specifies the where the icon for the shortcut to the executable is
//	szProgramExecutableIconFile
//
winquake.exe
///////////////////////////////////////////////////////////////////
//	this is the path the get to the help file from splash
//	szHelpFilePath
//
..\\data\\docs\\quake.hlp
////////////////////////////////////////////////////////////////////
//	use this alternate executable if Windows NT is detected.
//	szQuakeNTExecutable
//
winquake.exe
////////////////////////////////////////////////////////////////////
//	a warning message for the installer
//	sz286Detected
//
Attention: Quake runs more slowly than a dead marmoset on a '286.  In addition, Quake will not run at all if your computer doesn't have a math coprocessor.  Do you wish to continue anyway?
////////////////////////////////////////////////////////////////////
//	a warning message for the installer
//	sz386Detected
//
Attention: Quake runs just barely faster than a dead marmoset on a '386.  In addition, Quake will not run at all if your computer doesn't have a math coprocessor.  Do you wish to continue anyway?
////////////////////////////////////////////////////////////////////
//	a warning message for the installer
//	sz486Detected
//
Attention: Quake runs slowly on a '486.  Id recommends a Pentium level CPU in order to get maximum enjoyment out of playing Quake.  Do you wish to continue anyway?
////////////////////////////////////////////////////////////////////
//	a warning message for the installer
//	szNotEnoughDiskSpace1
//
Quake requires a minimum of 65 MB of free space on your drive.  In order to play Quake, this drive would require an additional
////////////////////////////////////////////////////////////////////
//	a warning message for the insaller
//	szNotEnoughDiskSpace2
//
MB of free space.  Please choose another drive or free more space on the drive you have chosen.
////////////////////////////////////////////////////////////////////
//	location of the unidial setup program
//	szUnidialPath
//
..\\unidial\\setup.exe
////////////////////////////////////////////////////////////////////
//	title on the installshield Progress Bar
//	szProgressBarMessage
//
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