d20 Dark Quest City Guide Everyday Life.pdf
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Requires the use of a Roleplaying Game Core Book
published by Wizards of the Coast®
Games
City
Guide
Volume I:
Everyday Life
Games
Credits
Table of Contents
Writers:
Joseph Carriker
Introduction
2
Patrick Lawinger
Coins of Silver and Gold
3
Neal Levin
Mirialle’s
7
Darren Pearce
Blithe Spirits
10
Wil Upchurch
Scribes and Paper
15
Gizelle’s Fine Herbs and Potions
19
Editors:
Duncan Fielden
Silken Dreams
23
Rich Taylor
Traken Brother’s Stables
25
Cover Art:
Gillian Pearce
Ringing Steel
30
Interior Art:
Anna Dobritt
Di Carpoli’s Shoes
33
Owen Kuhn
e Armorium
37
Gillian Pearce
Reston’s Wood Creations
41
Design and Layout:
Duncan Fielden
Expedition Outitters
48
Stormfeather’s Fletchery
53
Blue Flame Inn
58
Open Game Content & Copyright information
City Guide: Volume I: Everyday Life
is © Dark
Quest, LLC. All rights reserved. Reproductions of
the product without permission of the publisher is
expressly forbidden.
City Guide
is presented under
the D License. Material listed in a white
box surround or in italics is desginated as
Open Game Content. All other
text and artwork herein
is copyrighted Dark
Quest, LLC. “d
System” and the d
System Logo are
trademarks owned by
Wizards of the Coast
and are used under the
terms of the d
license.
So
you w
ant
to kno
w al
l ther
e is to
know
abo
ut the
Ci
, eh?
Yo
u cam
e to
the ri
ght p
lace. N
ow l
et me
ju
get m
y pip
e and
my
mea
d and
I’ll b
e righ
t wit
h you
. Stil
l here
? Tha
t mea
ns
yo
u’re in
tere
d in
wha
t I ha
e to
say?
With
in the
se pa
ges, f
or bo
th yo
ung a
nd ol
d ad
entur
ers
ali
ke, yo
u’ll i
nd th
ings
to a
rk th
e ima
ginat
ion; i
deas f
or
yo
ur ow
n rol
e-pla
ying
orld
s that
can b
e li
d wh
ole a
s they
ar
e or e
asily m
odii
d to
it a
n i
ing c
amp
aign
orld
. Fel
e to u
se th
em a
ny wa
y tha
t suit
s you
– tha
t’s wh
at th
ey’re
th
ere fo
r! Fro
m th
e din
gy
ops d
own a
sd
y bac
k alle
y to
th
e roa
ring i
res o
f the
Taer
n and
Inn k
now
n as t
he Bl
ue
Fl
ame,
I’e v
isitd
them
all, a
nd yo
u
ould c
eai
nly in
d
so
meth
ing h
ere to
help
you w
ith y
our o
wn c
reatio
ns.
The
orld
is yo
ur oy
er f
or yo
u to p
lay w
ith a
s you
se
it
, if yo
u do
n’t lik
e som
ethin
g her
e the
n you
can c
hang
e it.
T
he var
ious
locati
ons w
ithin
this
slend
er tom
e are
desi
gnd
to
ow
you
the k
inds
of thi
ngs y
ou m
ight i
nd in
an a
eg
e
ci
, bu
t I m
yself
hae s
en m
any
difer
ent th
ings
in my
time
o
n man
y dif
eren
t Sph
eres, a
nd I
ill i
nd th
ings
to su
rprise
e
en m
e.
Wit
hin yo
u’ll i
nd a
motle
y and
not
-so-m
otley
crew
of
c
olorfu
l cha
er
s for
you t
o me
t and
gre
t, to t
inker
with
,
a
nd in
ally m
ake
your
own.
The
orld
s of cr
eatio
n are
open
to
you
; all y
ou ha
e to
do is
ke t
hat i
r
ep an
d I fo
r one
,
t
he Hi
gh M
age an
d Wi
zard
Eab
han
elcom
e yo
u to t
he
g
lories
and
mye
ries w
ithin
this
book
and
the C
i in
side.
I
am m
o h
appy
to m
et yo
u and
wi
you
ell
on yo
ur
jo
urne
y.
2
111R
8
8
8
Coins of Silver and of Gold
T
he sun was a brilliant golden orb that hung over
looked exactly like you’d expect a valiant hero to look,
even down to the long brown hair. His imposing
physique was no doubt improved by the constant
swinging of his wickedly sharp large axe, but presently
he’d left that, nonchalantly, leaning on the wall beside
him.
A laugh cut across both men, it came from a
igure that stood close by dressed in the inery of the
noble classes and sporting short sandy hair, through
which peeked the slightly pointed ears of the elin
half-breeds. Harald, being a purist, snorted again and
looked back to the sorcerer. Undaunted the igure
moved over.
“Adventurers, eh?” he questioned. “What luck,
I’m looking to recover some important, er, trinkets
from the caves to the south of here, and I’m in need
of a few brave souls to help me.” Without much ado,
he swiftly added, “Interested? Or do I ind a less
cowardly warrior?”
the City of Rhys casting beams of warmth into
the cobbled streets and gardens of the merchant’s
quarter. e City was old and contained a mixture
of styles, mainly rural and baroque. A cross between
a bustling metropolis and a slow languid town, here
you could while away many hours doing nothing
much at all – a melting pot of many colors, creeds
and races. e tall spires of the noble’s quarter
merged into the lat and burly buildings of the
surrounding lower classes. In such places as this,
Fame, Fortune and Adventure lurk on every corner.
Often these things would start in a tavern; but not
today. is time, the garden of the local park was the
focal point for several souls who had gathered under
the shade of a white wooden gazebo.
“It is said that all adventures begin somewhere,
and end somewhere else. It has also been said that the
most successful adventurers are well
prepared, well equipped and well
armed.”
e speaker was a well
groomed man with a shock of
black hair and a neatly trimmed
beard. He wore the robes and
trappings of a mage of some
description, though the one thing
that set him aside from most of his
ilk was a long and ornate blade that rested across
his back. His name was Salbanon Ravenclaw, and
he had been born to the house of Arcanis.
“Just the sort of thing I’d’ve expected from
a sorcerer,” snorted the warrior Harald, with
a look of disgust. “Adventures aren’t made of
preparation. ey’re made of cold steel. And
blood. Hard bloody work, and ighting of
monsters. Orcs and things.”
Harald Meren was a tough man, and
he spoke much as he looked. His family
were warrior stock, broad and burly, and
he himself stood over six and a half feet in
height and, when dressed in plate and chain,
“Who are ye to call me a
coward?” bristled the warrior,
reaching for his axe.
“Ah, calm yourself good
Sir, I am the Lord Lorenon
Halfar, bard and minstrel at
your service. Now before ye
get yerself all ired up, pray
listen … I … said adventure …
Orcs no doubt and more … and
a pile of gold the size of a dragon’s horde!”
Salbanon knew well a bard’s way for over
exaggeration but there was something about
this Lord that drew his attention; the man was
loquacious and brash, but beneath that exterior
he sensed there was a decent companion to be
found – something in the liquid blue of his eyes,
perhaps.
Harald was not the brightest of the family nor
the most trusting but the man said two words
that made him smile. ‘Orcs’ and ‘gold’.
“Better be,” he said before replying with a
smirk. “I’m in.”
7
7
7
S444
3
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