d20 Dark Quest City Guide Everyday Life.pdf

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Games
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City
Guide Volume I:
Everyday Life
Games
Credits
Table of Contents
Writers:
Joseph Carriker
Introduction
2
Patrick Lawinger
Coins of Silver and Gold
3
Neal Levin
Mirialle’s
7
Darren Pearce
Blithe Spirits
10
Wil Upchurch
Scribes and Paper
15
Gizelle’s Fine Herbs and Potions
19
Editors:
Duncan Fielden
Silken Dreams
23
Rich Taylor
Traken Brother’s Stables
25
Cover Art:
Gillian Pearce
Ringing Steel
30
Interior Art:
Anna Dobritt
Di Carpoli’s Shoes
33
Owen Kuhn
e Armorium
37
Gillian Pearce
Reston’s Wood Creations
41
Design and Layout:
Duncan Fielden
Expedition Outitters
48
Stormfeather’s Fletchery
53
Blue Flame Inn
58
Open Game Content & Copyright information
City Guide: Volume I: Everyday Life is © Dark
Quest, LLC. All rights reserved. Reproductions of
the product without permission of the publisher is
expressly forbidden. City Guide is presented under
the D License. Material listed in a white
box surround or in italics is desginated as
Open Game Content. All other
text and artwork herein
is copyrighted Dark
Quest, LLC. “d
System” and the d
System Logo are
trademarks owned by
Wizards of the Coast
and are used under the
terms of the d
license.
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    
So you w ant to kno w al l ther e is to know abo ut the Ci , eh?
Yo u cam e to the ri ght p lace. N ow l et me ju get m y pip e and
my mea d and I’ll b e righ t wit h you . Stil l here ? Tha t mea ns
yo u’re in tere d in wha t I ha e to say?
With in the se pa ges, f or bo th yo ung a nd ol d ad entur ers
ali ke, yo u’ll i nd th ings to a rk th e ima ginat ion; i deas f or
yo ur ow n rol e-pla ying  orld s that can b e li d wh ole a s they
ar e or e asily m odii d to it a n i ing c amp aign  orld . Fel
 e to u se th em a ny wa y tha t suit s you – tha t’s wh at th ey’re
th ere fo r! Fro m th e din gy  ops d own a sd y bac k alle y to
th e roa ring i res o f the Taer n and Inn k now n as t he Bl ue
Fl ame, I’e v isitd them all, a nd yo u  ould c eai nly in d
so meth ing h ere to help you w ith y our o wn c reatio ns.
The orld is yo ur oy er f or yo u to p lay w ith a s you se
it , if yo u do n’t lik e som ethin g her e the n you can c hang e it.
T he var ious locati ons w ithin this slend er tom e are desi gnd
to ow you the k inds of thi ngs y ou m ight i nd in an a eg e
ci , bu t I m yself hae s en m any difer ent th ings in my time
o n man y dif eren t Sph eres, a nd I ill i nd th ings to su rprise
e en m e.
Wit hin yo u’ll i nd a motle y and not -so-m otley crew of
c olorfu l cha er s for you t o me t and gre t, to t inker with ,
a nd in ally m ake your own. The  orld s of cr eatio n are open
to you ; all y ou ha e to do is ke t hat i r  ep an d I fo r one ,
t he Hi gh M age an d Wi zard Eab han  elcom e yo u to t he
g lories and mye ries w ithin this book and the C i in side.
I am m o h appy to m et yo u and wi you ell on yo ur
jo urne y.
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111R
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Coins of Silver and of Gold
T he sun was a brilliant golden orb that hung over
looked exactly like you’d expect a valiant hero to look,
even down to the long brown hair. His imposing
physique was no doubt improved by the constant
swinging of his wickedly sharp large axe, but presently
he’d left that, nonchalantly, leaning on the wall beside
him.
A laugh cut across both men, it came from a
igure that stood close by dressed in the inery of the
noble classes and sporting short sandy hair, through
which peeked the slightly pointed ears of the elin
half-breeds. Harald, being a purist, snorted again and
looked back to the sorcerer. Undaunted the igure
moved over.
“Adventurers, eh?” he questioned. “What luck,
I’m looking to recover some important, er, trinkets
from the caves to the south of here, and I’m in need
of a few brave souls to help me.” Without much ado,
he swiftly added, “Interested? Or do I ind a less
cowardly warrior?”
the City of Rhys casting beams of warmth into
the cobbled streets and gardens of the merchant’s
quarter. e City was old and contained a mixture
of styles, mainly rural and baroque. A cross between
a bustling metropolis and a slow languid town, here
you could while away many hours doing nothing
much at all – a melting pot of many colors, creeds
and races. e tall spires of the noble’s quarter
merged into the lat and burly buildings of the
surrounding lower classes. In such places as this,
Fame, Fortune and Adventure lurk on every corner.
Often these things would start in a tavern; but not
today. is time, the garden of the local park was the
focal point for several souls who had gathered under
the shade of a white wooden gazebo.
“It is said that all adventures begin somewhere,
and end somewhere else. It has also been said that the
most successful adventurers are well
prepared, well equipped and well
armed.”
e speaker was a well
groomed man with a shock of
black hair and a neatly trimmed
beard. He wore the robes and
trappings of a mage of some
description, though the one thing
that set him aside from most of his
ilk was a long and ornate blade that rested across
his back. His name was Salbanon Ravenclaw, and
he had been born to the house of Arcanis.
“Just the sort of thing I’d’ve expected from
a sorcerer,” snorted the warrior Harald, with
a look of disgust. “Adventures aren’t made of
preparation. ey’re made of cold steel. And
blood. Hard bloody work, and ighting of
monsters. Orcs and things.”
Harald Meren was a tough man, and
he spoke much as he looked. His family
were warrior stock, broad and burly, and
he himself stood over six and a half feet in
height and, when dressed in plate and chain,
“Who are ye to call me a
coward?” bristled the warrior,
reaching for his axe.
“Ah, calm yourself good
Sir, I am the Lord Lorenon
Halfar, bard and minstrel at
your service. Now before ye
get yerself all ired up, pray
listen … I … said adventure …
Orcs no doubt and more … and
a pile of gold the size of a dragon’s horde!”
Salbanon knew well a bard’s way for over
exaggeration but there was something about
this Lord that drew his attention; the man was
loquacious and brash, but beneath that exterior
he sensed there was a decent companion to be
found – something in the liquid blue of his eyes,
perhaps.
Harald was not the brightest of the family nor
the most trusting but the man said two words
that made him smile. ‘Orcs’ and ‘gold’.
“Better be,” he said before replying with a
smirk. “I’m in.”
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