d20 Cartography Unlimited Rogue's Rest Inn & Tavern.pdf

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Rogue’s Rest Inn
&
Tavern
By Anna M. Dobritt
Cartography Unlimited for RPGs
Requires the use of the Dungeons & Dragons, Third Edition Core Books, published by Wizards of the Coast, Inc.
This product utilizes updated material from the v.3.5 revision.
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the
terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20
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© Copyright 2008, Cartography Unlimited for RPGs
Rogue’s Rest
Inn
&
Tavern
Written By Anna M. Dobritt
OPEN GAME CONTENT DECLARATION: All stat
blocks are open game content, including names except
proper names in bold italics. In addition, all text except
description and background is entirely open content, as
is any material inside a table. Map of the inn is open
game content.
Edited By: Anna M. Dobritt
Layout: Anna M. Dobritt
Cartography: Anna M. Dobritt
Additional Graphics: Anna M. Dobritt
Arcane Publisher’s Editions by V. Shane
This edition of the Rogue’s Rest Inn & Tavern is published
under version 1.0a of the Open Game License, version 6.0
of the d20 System Trademark License and version 6.0 of the
d20 System Trademark Guide, by permission from Wizards
of the Coast.
Designation of Product Identity: the following items are
hereby designated as product identity in accordiance
with section 1 (e) of the open game license, version 1.0a:
proper names Verwin Quietleaf; Corenth Goldleaf; Calenth
Goldleaf; all Cartography Unlimited for RPGs trademarks,
logos and identifying marks and trade dress, including all
product and product line names including but not limited to
the Cartography Unlimited for RPGs, Adventurers’ Home
Away from Home; all artwork, symbols, designs, depictions,
illustrations, likenesses, poses, logos, graphic designs except
such elements that already appear in the d20 system reference
document and are already Open Game Content by virtue of
appearing there. The above product identity is not Open
Game Content.
Some of the portions of this product which are delineated as
OGC originate from other sources of Open Game Content,
as credited in Section 15 of the Open Game License in this
product.
All contents of this publication, regardless of designation,
are copyrighted year 2008, Cartography Unlimited for RPGs,
all rights reserved. Reproduction or use without the written
permission of the publisher is expressly forbidden except for
the purpose of review or in accordance with the Open Game
License.
The mention of or reference to any company or product in
this product is not a challenge to the trademark or copyright
concerned.
“d20 system” and the “d20 system logo” are trademarks
owned by Wizards of the Coast and are used according to
the terms of the d20 System License version 5.0. A copy
of this license can be found at http://www.wizards.com/d20
“Dungeons & Dragons” and “Wizards of the Coast” are
registered trademarks of Wizards of the Coast, and are used
with permission.
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Rogue’s Rest
Inn
&
Tavern
Drink Cost
Juice 3 cp*
Cider 1 cp*
Beer 3 cp*
Hard Cider 4 cp*
Ale 5 cp*
Firewater (whiskey) 2 sp/glass
Wine (Good) 1 sp/ glass
Wine (Good) 8 gp/bottle
Wine (Fine) 3 gp/glass
Wine (Fine) 15 gp/bottle
Brandy 6 gp/glass
Brandy 20 gp/bottle
*Price per pitcher multiply by 5
“The hammer on the anvil pounds, pounds, pounds!
The sparks from the metal scatter all around!
But the smith is not working at the forge --
he’s pounding in me head!”
The sound of a familiar and well-liked drinking song greets
you as you enter the Rogue’s Rest Inn and Tavern. On a rainy
night like this, the idea of hot food, cold ale, and good music
is all you care about, then a warm soft bed for when you’re
ready to sleep.
Located in the northwest area of the city, this two story
stone and wood building is a very popular place for the locals
and visitors. Every night one of two bards performs and the
reasonably priced food is delicious. Ale, beer, wine, and
juices, along with a few hard liquors are the beverages of
choice here at the Rogue’s Rest.
Stabling for horses are provided for overnight guests, with
the price included in the cost of the room.
Other than the food, drink, and entertainment, the biggest
drawing point of the inn and tavern the almost total lack of
thief activity. The lack of pickpocketing, cheating at cards
or dice are a welcome relief to the regulars and visitors
alike. The owner, Verwin Quietleaf does not tolerate such
behavior and has trained his staff to recognize such activities.
Anyone caught will not only find themselves tossed out of
the Rogue’s Rest, but will have several broken fingers as a
painful reminder of the rules.
Note: All employees of the Rogue’s Rest Inn and Tavern
wear a gold signet ring with a bed in the background and 3
gold keys across the bed.
Food
Cost
Bread/loaf (includes butter and jam) 2 cp
Rolls 1 cp for 2
Fruit and Cheese Platter 3 sp
Stew (beef, rabbit, lamb, chicken) 3 sp/bowl**
Beef, Lamb, Mutton 5 sp*
Chicken (whole) 7 sp*
Ham 4 sp*
Meat Pie (chicken, beef or mutton) 6 cp/slice
Bacon (4 rashers) 3 cp
Eggs (hardboiled) 3 cp for 2
Soup (vegetable, chicken, beef) 1 sp/bowl**
Cooked Vegetables (carrots, peas, beans) 1 sp
Porridge 2 cp/
bowl****
Tarts (strawberry, blueberry, apple, cherry) 5 cp
Pie (apple, cherry, blueberry) 6 cp/slice
Nut rolls and honey 3 cp for 2
5 Hotcakes and syrup 1 sp***
*Comes with vegetables, bread, cheese and fruit
**Comes with bread and cheese.
***Comes with 4 slices of bacon or one slice of ham
****Comes with bread, 4 slices of bacon or one slice of
ham
2. Stairs – The stairs lead to the second floor of the inn.
3. Back Entryway – This room has a door leading to the
stables, the kitchen and behind the inn.
4. Kitchen – All meals are prepared in here. There’s a large
fireplace, woodstove for baking and a pump for water. What
surprises many is the person in charge of the cooking – Meena
Mauler a female half-orc and former fighter at Aceldama.
5. Verwin Quietleaf’s Office – A desk, bookcase, cupboard,
bench, rug, and table are the furnishings in here. Verwin works
on the books for the inn here, as well as holding meetings
with people who having nothing to do with running an inn.
Verwin had an expert stonemason and a carpenter create
several hiding places in the walls and floor of the office only
large enough for valuables.
Inn 1 st Floor
1. Common Room – This large room comfortably holds
75 people at the tables and bar. The floor is kept clean and
the tables well-scrubbed. All the furniture is in very good
shape since Verwin doesn’t tolerate fights inside. If you
have a dispute with someone, take it out to the stableyard. A
stage built against the east wall of the common room gives a
place for bards to perform. Every evening one of two bards
entertain at the Rogue’s Rest. Corenth and Calenth Goldleaf
are twin brothers and have performed at the inn for the past
five years, and are very popular with the regulars.
6. Private Dining Room – This room can be rented for
private dinners. Anywhere from two to ten people can fit
at the table. The price for renting the room includes a five-
course meal, dessert, and wine from Verwin’s personal wine
cellar. The cost for the meal is 12 gp per person. If two days
advanced notice is given, special dishes can be prepared.
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9. Sitting Room – This room has a table with six chairs, a
couch, and a small bookcase. The stablehands usually have
their meals in here and will dice or play cards when not on
duty or sleeping.
7. Gaming Room – Two four-person tables and two six-
person tables allows patrons to gamble in private. The stakes
for these games aren’t very high. A cupboard holds dice,
cards, draughts, and several chess sets.
8. Gaming Room – Two four person tables are here for
those who want play games of chance for high stakes. The
cupboard in this room contains the same items in room seven.
The benches in the room are for holding platters of bread,
fruits, cheese, and pitchers.
Inn 2 nd Floor
Inn
Room Cost
Pallet in Common Room* 6 cp
Common Room
2 sp
Good Room
8 sp
Private Room
2 gp
*Limited to 3
1. Stairs – These stairs lead to the first floor.
Stable
Item Cost
Stabling* 5 sp/day
Feed 5 cp/day
Paddock* 2 sp/day
* Includes grooming
2. Sitting Area – Guests staying at the inn can sit at these
tables to eat, drink, or gamble.
3. Private Rooms – These rooms are for paying guests. Each
room contains a bed, chest, table with two chairs a cupboard,
and a sleeping pallet under the bed if two people want to
share the room. The price of the room includes the evening
meal, breakfast and four mugs of either ale, beer or cider.
Stable 1 st Floor
1. Stableyard – This area is kept clean and raked regularly.
The entrance to the stable is to the north and there’s an
entrance to the inn from the yard.
4. Bathing Room – Paying guests, stablehands, and head
grooms can take a bath in this room. There are five tubs,
plus shelves to hold a person’s clean clothing and towels.
When Verwin had the inn and stables constructed, he hired
a group of steam gnomes to rig up cisterns on the roof and
pipes to and from the tubs for filling them and draining them.
Pumps fill the tubs with a combination of hot and cold water.
A combination of steam gnome technology and magic heats
the water in two sealed tanks on the roof. Once a month four
gnomes come to the inn to ensure everything is working
properly.
1A. Paddock – This fenced in and gated area is used when
the stables itself is full. There’s a ten-foot overhang offering
protection from the weather.
2. Stalls – The stalls are ten feet by ten feet, allowing the
horses room to move about and for the stablehands or owner
to care for the horse. There’s a bucket for water that’s regularly
cleaned, a bucket for grain and a rack for hay.
3. Storage – Rakes, pitchforks and extra buckets are stored
here. There’s a secret door in the north wall that leads to a
secret room.
5. Linen Closet – Spare sheets, blankets, and pillows are
kept here. There’s also a mop, bucket and broom.
6. Privy – The same gnomes that rigged the pipes for the
bathing room did the same for the privies. By pulling a chain,
water rinses the bowls and pipes carry the waste directly to
the sewer.
4. Secret Room – What most people don’t know, is Rogue’s
Rest has an entrance to the sewers and a secret door that
lets out behind the stable. Certain people find these slip-me-
outs convenient, but Verwin has the only keys to the door
of this room and the other secret doors. Members of Umbra
Incognita can use them whenever they need to, anyone else
has to pay Verwin 500 gp to use the secret exits.
7. Common Room – This room can sleep up to thirteen
people. There are five bunk beds and two cupboards to
store packs and bags in. Guests in this room have breakfast
included in the price. Beneath the three of the bunkbeds are
extra sleeping pallets.
5. Ladder – This ladder leads to the loft where hay, straw,
and grain sacks are stored. A pulley and rope assembly allows
the stablehands to lift and lower sacks of grain and bales of
hay and straw.
8. Good Rooms – These rooms have two bunkbeds, two
cupboards, and spare pallets under the bunkbeds. Guests in
these rooms get the evening meal and breakfast included in
the price, but only one mug of ale, beer, or cider at each
meal.
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Stable 2 nd Floor
1. Ladder – This ladder leads to the first floor of the stable.
Attached to a roof beam above the opening is a pulley and
rope assembly. (See Stable 1 st Floor number 5)
2. Loft – Bales of hay, straw, and sacks of grain are stored
here. Twenty feet from the northwest corner of the loft is a
ladder that leads to a trapdoor in the roof.
3. Stablehands Quarters – Two bunkbeds, four chests, a
table, and two chairs furnish this room. Finnegan McCray,
Markis Harost, Albert Lelton, and Garthan Brell live here.
4. Stablehands Quarters – Two bunkbeds, four chests,
a table with two chairs, and a small bookcase furnish this
room. Artis and Shawn Parsil, Morgan Col and Bernie Drel
live here.
5. Head Grooms’ Quarters – Two beds, two chests, a desk,
two comfortable chairs, and a rug furnish this room. Mason
Frider and Victor Angrist live here.
Regulars:
Torrance Chriseron (merchant)
Lawrence Richmean (shop owner)
Adventure Hooks
A. A guest that argued with Borgan Rockboulder is found
dead in his private room. Borgan was the last one to see him
alive.
B. Cangar the (former) Cutpurse has been leaving threatening
letters on the bar in the Common Room, but he hasn’t been
seen at the Rogue’s Rest since he was fired.
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