d20 Ambient Librum Equitis Volume 2.pdf

(986 KB) Pobierz
904578992.037.png
librum
equitis
A B OOK OF P RESTIGE C LASSES , V OLUME 2
Written by : M Jason Parent
Additional Material by : Mike Downs, Brendan Quinn, Denise Robinson
Designer : M Jason Parent
Editor : Larry Theden
Interior Artwork : Tony ‘Squidhead’ Monorchio
Layout / Typesetting / Cover : M Jason Parent
Dedication
To Denise Robinson, for the support, love, and amazing parties.
T HIS EDITION OF L IBRUM E QUITIS VOL 2 IS PUBLISHED UNDER VERSION 1.0 AOFTHE O PEN G AME L ICENSE AND VERSION 3 OF THE D 20 S YSTEM T RADEMARK L ICENSE , D 20 S YSTEM
T RADEMARK L OGO G UIDE AND S YSTEM R EFERENCE D OCUMENT BY PERMISSION FROM W IZARDS OF THE C OAST . S UBSEQUENT EDITIONS WILL INCORPORATE FINAL VERSIONS OF THE LICENSE ,
GUIDE AND DOCUMENT .
D ESIGNATION OF P RODUCT I DENTITY : T HE FOLLOWING ITEMS ARE HEREBY DESIGNATED AS P RODUCT I DENTITY IN ACCORDANCE WITH S ECTION 1 ( E ) OF THE O PEN G AME L ICENSE , VERSION
1.0 A : A NY AND ALL A MBIENT I NC . L OGOS AND IDENTIFYING MARKS AND TRADE DRESS INCLUDING ALL A MBIENT I NC . P RODUCT AND P RODUCT L INE NAMES INCLUDING BUT NOT LIMITED TO : THE
A MBIENT LOGO , D READ G AZEBO G AMING R ESOURCES , L IBRUM E QUITIS ; ANY LOCATIONS , GODS , HISTORIC EVENTS , ORGANIZATIONS ; AND ANY AND ALL STORIES , STORYLINES , PLOTS , CHARAC -
TERS , THEMATIC ELEMENTS , FICTION AND DIALOGUE ; AND ALL ARTWORK , SYMBOLS , DESIGNS , DEPICTIONS , ILLUSTRATIONS , MAPS AND CARTOGRAPHY , LIKENESSES , POSES , LOGOS , GRAPHIC
DESIGNS , EXCEPT SUCH ELEMENTS THAT ALREADY APPEAR IN THE D 20 S YSTEM R EFERENCE D OCUMENT AND ARE ALREADY OGC BY VIRTUE OF APPEARING THERE . T HE ABOVE P RODUCT
I DENTITY IS NOT O PEN G AME C ONTENT .
D ESIGNATION OF O PEN C ONTENT : S UBJECT TO THE P RODUCT I DENTITY DESIGNATION ABOVE , THE FOLLOWING PORTIONS OF L IBRUM E QUITIS VOL 1 ARE DESIGNATED AS O PEN G AME C ONTENT :
A LL P RESTIGE C LASSES EXCEPT THE P RESTIGE C LASS D ESCRIPTION ( MATERIAL BETWEEN THE NAME OF THE P RESTIGE C LASS AND THE H IT D IE ), ALL FEATS , SPELLS AND MAGIC ITEMS . I TIS
THE EXPRESS INTENT TO RELEASE ALL MATERIAL BASED ON THE SRD AS O PEN G AME C ONTENT INCLUDING THE NAMES OF THE PRESTIGE CLASSES , ALL PRESTIGE CLASS ABILITIES , SPELLS ,
FEATS AND MAGIC ITEMS . S PELL NAMES ARE RELEASED AS O PEN G AME C ONTENT WITH THE EXCEPTION OF THOSE SPELL NAMES LISTED BELOW .
T HE SPELL NAMES “T REMOR ”, “H ANDS OF C LAY AND “E SSENCE OF E ARTH ARE P RODUCT I DENTITY COPYRIGHT 2001 BY A LDERAC E NTERTAINMENT G ROUP FROM THEIR BOOK ‘R OKUGAN
AND ARE USED UNDER LICENSE . T HE SPELL NAMES “M URMUR OF THE E ARTH AND “G UARDIAN OF E ARTH ARE P RODUCT I DENTITY COPYRIGHT BY A LDERAC E NTERTAINMENT G ROUP FROM
THEIR BOOK ‘M AGIC OF R OKUGAN AND ARE USED UNDER LICENSE . T HESE SPELL NAMES ARE NOT O PEN G AME C ONTENT .
S OME OF THE PORTIONS OF THIS BOOK WHICH ARE DELINEATED OGC ORIGINATE FROM THE S YSTEM R EFERENCE D OCUMENT AND ARE © 2000 W IZARDS OF THE C OAST , I NC . T HE FOLLOWING
MATERIAL IS BASED ON O PEN G AME C ONTENT ORIGINATING FROM ‘R OKUGAN AND IS © 2001 A LDERAC E NTERTAINMENT G ROUP ., AND IS USED UNDER THE O PEN G AME L ICENSE , VERSION
1.0 A , ‘C LAY S TEP ’, ‘H ANDS OF C LAY ’, ‘T REMOR ’, ‘E ARTH S D EFENDER AND ‘E SSENCE OF E ARTH ’ ( SPELLS IN CHAPTER 2). T HE FOLLOWING MATERIAL IS BASED ON O PEN G AME C ONTENT
FROM ‘M AGIC OF R OKUGAN AND IS © 2001 A LDERAC E NTERTAINMENT G ROUP , AND IS USED UNDER THE O PEN G AME L ICENSE , VERSION 1.0 A , ‘M OUNTAIN S F ORTITUDE ’, ‘S TONY P URGE ’,
‘W ALL OF E ARTH ’, ‘M URMUR OF THE E ARTH ’, ‘G RANITE S TEEL ’, S WIM THROUGH E ARTH ’, ‘E ARTH S D EFENDER ’, AND ‘G UARDIAN OF E ARTH ’ (S PELLS IN CHAPTER 2). T HE FOLLOWING MATERIAL
IS BASED ON O PEN G AME C ONTENT FROM ‘E NCYCLOPEDIA A RCANE : N ECROMANCY – B EYOND THE G RAVE AND IS © 2001 M ONGOOSE P UBLISHING , AND IS USED UNDER THE O PEN G AME
L ICENSE VERSION 1.0 A , ‘S KULL S NARE ’, ‘S HADOW S HAFT ’, S HRIEKING M ISSILE ’ (F LETCHINGS IN THE B ONE A RCHER P RESTIGE C LASS , CHAPTER 1). T HE FOLLOWING MATERIAL IS BASED ON
O PEN G AME C ONTENT FROM ‘S EAFARER S H ANDBOOK AND IS © 2002 F ANTASY F LIGHT G AMES , AND IS USED UNDER THE O PEN G AME L ICENSE VERSION 1.0 A , ‘C RAFT S YMPATHETIC D OLL
(A BILITY OF THE B OKOR P RESTIGE C LASS , CHAPTER 1). T HE FOLLOWING MATERIAL IS BASED ON O PEN G AME C ONTENT FROM ‘R ELICS &R ITUALS AND IS © 2001 C LARK P ETERSON , AND IS
USED UNDER THE O PEN G AME L ICENSE VERSION 1.0 A , ‘C HAIN P OWER ’ (M ETAPSIONIC FEAT IN CHAPTER 3).
A LL CONTENTS OF THIS PUBLICATION , REGARDLESS OF DESIGNATION , ARE COPYRIGHTED YEAR 2001-2002 A MBIENT I NC . A LL RIGHTS RESERVED . R EPRODUCTION OR USE WITHOUT THE WRIT -
TEN PERMISSION OF THE PUBLISHER IS EXPRESSLY FORBIDDEN , EXCEPT FOR THE PURPOSE OF REVIEW .
T HE MENTION OF OR REFERENCE TO ANY COMPANY OR PRODUCT IN THESE PAGES IS NOT A CHALLENGE TO THE TRADEMARK OR COPYRIGHT CONCERNED .
D 20 S YSTEM AND THE D 20 S YSTEM LOGO ARE T RADEMARKS OWNED BY W IZARDS OF THE C OAST AND ARE USED ACCORDING TO THE TERMS OF THE D 20 S YSTEM L ICENSE VERSION 3. A
COPY OF THIS L ICENSE CAN BE FOUND AT WWW . WIZARDS . COM .
“D UNGEONS & D RAGONS ® AND W IZARDS OF THE C OAST ® ARE R EGISTERED T RADEMARKS OF W IZARDS OF THE C OAST , AND ARE USED WITH P ERMISSION .”
T HIS MATERIAL IS PROTECTED UNDER INTERNATIONAL COPYRIGHT LAWS . A NY REPRODUCTION OR UNAUTHORIZED USE OF THE NON -OGL MATERIAL OR ARTWORK CONTAINED HEREIN IS PROHIBIT -
ED WITHOUT THE EXPRESS WRITTEN PERMISSION OF A MBIENT I NC .
C OPYRIGHT © 2001-2002 A MBIENT I NC .
904578992.038.png 904578992.039.png 904578992.040.png 904578992.001.png 904578992.002.png
librum equitis volume two
table of contents
Chapter 1 - Prestige Classes
Page 1
Bokor
Page 2
Bone Archer
Page 4
Brotherhood of the Golden Blossom
Page 7
Children of the Snake
Page 9
Circle of the Lute
Page 12
Earthbound
Page 14
Elite Cavalry
Page 16
Forge Singer
Page 17
Mad Tailor
Page 20
Mind Thief
Page 24
Order of Cordun
Page 26
Riders of the Duras
Page 28
Sacred Paladin
Page 30
Siege Mage
Page 32
The Society of Heavenly Movements
Page 34
Timer
Page 37
Tribal Berserker
Page 39
Troll Hunter
Page 41
Venomous
Page 43
Weapon Cult Paragon
Page 45
Chapter 2 - Spells
Page 47
New Spell Lists
Page 47
Clerical Domains
Page 47
Spells (alphabetical)
Page 49
Chapter 3 - Psionic Devices of the Duan’Khat
Page 53
Metafragments
Page 53
Dawn Spheres
Page 54
This volume of the Librum Equitis series is my fourth foray into
writing d20 books. My first title, Librum Equitis volume 1, should
be arriving in book stores now in a printed edition, published by
the hoopy froods at Mystic Eye Games.
I have to thank Larry for editing this work on the fly for me. The
prestige classes themselves went through his fine comb, howev-
er much of the flavor material managed to teleport into the docu-
ment after his revisions were done, so errors and glaring omis-
sions therein are entirely my own fault.
But this introduction is about electronic publication. I was first
introduced to electronic games publications four years ago
through a game called StaRPlay: Armageddon; StaRPlay is a
game system written by Phillip McGregor and published by his
one-man company Phalanx Games Design. Phillip McGregor is
one of the authors of the FGU Sci Fi classic "Space Opera" as
well as "The Riggers Black Book" for Shadowrun. The full
StaRPlay game system along with rules for use in the modern
day and the Armageddon rules set (some 380 pages in total) was
made available through what is very probably the first electronic
RPG store, at a very reasonable price. Through electronic gam-
ing storefronts such as RPGnow (one of the pioneers of such e-
commerce sites), new publishers can make their breakthough
into the gaming market without the massive risk and investment
required to jump directly into print publication. This has allowed
companies like Ambient Inc. and several others to release prod-
uct to showcase their writers abilities without having to submit the
material to publisher after publisher for it to see the light of day.
This year we will be releasing at least one more volume in the
Librum Equitis series (most likely two more) and are currently
working on a mega-module entitled “Jungles of the Mind”. Late in
the year, we are planning the release of the deadEarth d20
game, a conversion of the hardcore violent and gritty deadEarth
RPG to the d20 system. This is designed to work both as its own
RPG as well as being quite possible to use as a supplement for
any other post-apocalyptic d20 game. We also have the free Son
of a Portable Hole Full of Beer warming up for an April 1st
release (you can download the original Portable Hole Full of Beer
for free right now for a taste of the strange things to come) as
well as a few other project getting ready for launch in 2003.
Once again, thanks have to go out to my playtesters and to my
gaming groups for the hours of quality play that goes into a good
RPG. I’ve been gaming with some of you for 20 years now, and it
keeps getting better.
Thank you for buying the second book in the Librum Equitis
series, I hope you enjoy it as much as I did creating and using
these classes in my own campaigns.
Don’t forget to check out our site (www.dreadgazebo.com/dnd)
and Mystic Eye Games’ site (www.mysticeyegames.com) for
more information on our upcoming works and releases.
Ambient Inc.
www.DREADGAZEBO.com
904578992.003.png 904578992.004.png 904578992.005.png 904578992.006.png 904578992.007.png 904578992.008.png 904578992.009.png 904578992.010.png
librum equitis volume two
chapter one
prestige classes
Some classes use unusual level progressions throughout this
book, being 5, 7 and 12 level prestige classes. Here is the basis
by which we build the level progressions for our prestige classes.
Welcome to the second volume of Librum Equitis - literally "the
book of cavaliers". This chapter is the core of the book, 20 pres-
tige classes handcrafted from the finest d20 components and
playtested to a hard edge for use in your fantasy d20 campaigns.
Three level prestige classes are minor specializations, almost
always directly tied to another character class or social function,
or employment. They do not define a character, and are most
often taken to specialize in a single aspect of a class ability or a
tangent from a normal class training.
More than likely, not all the prestige classes will be incorporat-
ed into an existing or new campaign. Others will easily find a
home in any campaign, while others may require some amount
of contortion to fit in. Many classes make reference to organiza-
tions, cults and societies that are fairly campaign-specific. These
can be changed to organizations already in a campaign world,
while other GMs may find that there are niches these organiza-
tions can easily fill. Remember that the campaign world you run
your games in is yours to mold and work, and with a little work,
prestige classes appropriate for most organizations, cults, cabals
and guilds can be made from the 40 classes published so far in
these volumes.
Five level prestige classes are generally used for "professional"
prestige classes - those attached to employment, training and
military service. Persons of very high level will normally not
define themselves by a prestige class of this scale, and thus it
cannot make up a majority of his experience levels due to its
small span of levels.
Seven level prestige classes are the middle ground between 5
and 10 level classes. More than a pass-time or a sub-class,
these classes still do not completely redefine the character who
takes it.
Feel free to tweak the classes a little for your campaign. Do
you have a very religious gnomish nation with a large badlands
area? Take the Riders of Duras, rename them to the Tarvin
Zephyrs, give them Knowledge (religion) as a class skill and
change the racial requirements to gnomes and half-gnomes. Add
some text about the mounted patrols of the Tarvin Zephyrs upon
their trained wardogs and you are done.
Ten level prestige classes are generally used for "subclass"
prestige classes. These are prestige classes that can be used to
redefine a character. A high level character in one of these class-
es may well define himself more by his prestige class than his
primary class.
A note on formatting - Just as in Librum Equitis volume 1,
classes are formatted such that each class begins on a new
page. This results in some amount of white space on some
pages, but it also allows for easier printing of the prestige classes
you want to use in your campaigns without printing out chunks of
other prestige classes also. We obviously don’t use this format-
ting style for the print editions of Librum Equitis, but when buying
PDFs you aren’t paying per page, but for content.
Prestige classes with more than 10 levels are seen as career
moves that are as final as becoming a paladin or monk in most
game worlds - these are decisions not taken lightly that will lead
the character down his own path to power, with little left of his
original class or classes when he gets there.
1
Ambient Inc.
www.DREADGAZEBO.com
904578992.011.png 904578992.012.png 904578992.013.png 904578992.014.png 904578992.015.png 904578992.016.png 904578992.017.png 904578992.018.png
librum equitis volume two
of magical training and the "interpersonal" aspects of the
Bokor's pursuits appeal to dark raconteurs. If anything, the
bardic music makes the Bokor more intimidating, granting his
followers additional abilities during ceremonial chants.
Hit Die : d4
Bokor
With a deft cut, the goblin guard was dispatched by Drelga's
knife, his life-blood gushing over her muddied hands and thick,
yellow claws. Not that she liked using it, but quietly killing guards
was not a job for a half-orc warrior with a long spear.
Unfortunately, not all the guards had gone so quietly, and the last
few had been on full alert, making the job significantly more…
challenging. Somewhere in this horrid swamp, someone was
enchanting the Burgomaster with a bleeding disease; one that
that made him vomit blood; one that returned every night, even
after applications of cure disease from the clerics. Drelga and
Sapphire parted the spanish moss hanging from the swamp-wil-
lows - making out the torchlit glow of the goblin shaman's hut not
a hundred feet away.
The hut was quite old; there were holes in the roof, and span-
ish moss draped over it. They approached as quietly as they
could through the black knee-deep waters of the swamp.
Decorating the perimeter were skulls and bones of all shapes
and sizes, mostly other swamp denizens but obviously some
goblin and human skulls in the mix. Pushing through the curtains,
they made their way inside. The inside of the hut well lit and
almost warm, with candles all about, the smell of blood thick in
the air. Obviously, the goblin shaman had heard them coming.
The hut was abandoned, but nailed to the central post by a dark
dagger was a single doll made of burlap and crude stitching,
obviously a caricature of the Burgomaster. Beneath it sat a bowl
of freshly-drawn blood from a dead, black rooster.
Requirements
To qualify to become a Bokor (Bok) a character must fulfill all
the following criteria.
Alignment : Any evil
Intimidate : 5 ranks
Knowledge (arcana) : 6 ranks
Knowledge (religion) : 6 ranks
Spellcraft : 10 ranks
Feats : Craft Wondrous Item
Spellcasting : ability to cast at least two necromancies and
bestow curse .
Class Skills
The Bokor's class skills (and the key ability for each skill) are
Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int),
Diplomacy (Cha), Intimidate (Cha), Knowledge (arcana) (Int),
Knowledge (religion) (Int), and Spellcraft (Int).
Skill Points per level: 4 + Int modifier
Class Features
All of the following are class features of the Bokor prestige
class.
Weapon and Armor Proficiency : The Bokor is proficient in all
simple weapons but with no armor nor with shields. Note that
armor check penalties for armor heavier than leather apply to the
skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently,
Pick Pockets and Tumble.
The Bokor are lords of curses, dark sorcerers of voodoo-esque
arcana. They have sought power from dark forces, and rule
those around them through intimidation and fear of their dark
arts. They are rumored to traffic with devils, to slay people with
strange incantations and then have the slain work for them as
their undead servants. Those living in the same community as a
Bokor usually live in awe and fear of his powers. Many powerful
mages see the Bokor's obsession with intimidation and dark arts
used to such ends as petty, but most Bokor seek not arcane
power, but power over their fellows. Many Bokor are hurtful,
spiteful creatures that revel in their power and dark habits.
Bokor are usually drawn from the ranks of sorcerers and wiz-
ards. Some clerics worship deities who see the path of the Bokor
as suited to their divine agents, and some dark druids have also
taken this path - making their wildernesses something to be
feared by the common man, thus protecting them from their pre-
dations. Bards are also attracted to this class, as the combination
Spellcasting : At the indicated levels, the Bokor gains new
spells per day as if he had also gained a level in the spellcasting
class he belonged to before adding the prestige class. He does
not, however, gain any other benefit a character of that class
would have gained (improved chance of controlling or rebuking
undead, metamagic or item creation feats, hit points beyond
those he receives from the prestige class, and so on), except for
an increased effective level of spellcasting. If a character had
more than one divine spellcasting class before becoming a
Bokor, he must decide to which class he adds the new level for
purposes of determining spells per day. The Bokor also gains
access to a new level 2 spell, minor curse , detailed in the spells
chapter.
Table 1-1: The Bokor Level Advancement
Class Attack
Fort
Ref
Will
Level Bonus
Save
Save
Save Special
Spellcasting
1
+1
+0
+0
+2
Terrifying Presence -1, Poison Use
+1 Spellcaster Level
2
+2
+0
+0
+3
Sympathetic Figure (Enchantment)
+1 Spellcaster Level
3
+3
+1
+1
+3
Sympathetic Figure (Transmutation)
4
+4
+1
+1
+4
Terrifying Presence -2
+1 Spellcaster Level
5
+5
+1
+1
+4
Sympathetic Figure (Abjuration)
+1 Spellcaster Level
6
+6
+2
+2
+5
Sympathetic Figure (Necromancy)
7
+7
+2
+2
+5
Terrifying Presence -3
+1 Spellcaster Level
8
+8
+2
+2
+6
Sympathetic Figure (Evocation)
+1 Spellcaster Level
9
+9
+3
+3
+6
Sympathetic Figure (Conjuration)
10
+10
+3
+3
+7
Terrifying Presence -4
+1 Spellcaster Level
2
Ambient Inc.
www.DREADGAZEBO.com
904578992.019.png 904578992.020.png 904578992.021.png 904578992.022.png 904578992.023.png 904578992.024.png 904578992.025.png 904578992.026.png 904578992.027.png 904578992.028.png 904578992.029.png 904578992.030.png 904578992.031.png 904578992.032.png 904578992.033.png 904578992.034.png 904578992.035.png 904578992.036.png
Zgłoś jeśli naruszono regulamin