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The Bloodfangs
Written by: Justin S. Bow
Editing and Layout: Gareth-Michael Skarka
Introduction
The Hordes series presents a number of Barbarian
tribes for use in your fantasy D20 campaigns. Each
release provides you with information about the tribe,
sample NPCs and a prestige class for use with that
tribe.
In this edition: The Bloodfangs, a vicious band of
half-orc marauders.
Habitat
The Bloodfang tribe is not specific to a particular
climate or landform and can effectively be placed
anywhere in a setting. However, as they are brutal
raiders and sometime cannibals, they are best used
in either a frontier area where the territory is mostly
lawless, or in a poorly controlled portion of a kingdom
like a steep mountain range or thick forest. As written,
the Bloodfang are assumed to be in the foothills of
a border mountain range. With minor tweaking, the
tribe could easily appear in any location the DM wants
them.
History
The Bloodfang tribe is descended from an especially
vicious band of frontier outlaws and an equally vicous
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clan of orcs. Seeing each other as kindred spirits,
the bandits and the orcs allied against civilization,
pillaging any wilderness outpost or lonely homestead
they came across. It was a foundation of brutality
which guides the Bloodfangs to this day. The living
symbols of the orc-human alliance are the tribe’s half-
orcs. It is an alliance built on blood: the mixed blood
of the tribe and the spilt blood of their enemies.
as their own, brain-washing them over time to make
them full members of the tribe. Any adults taken alive
may be sold into slavery if there is a ready market for
the goods, but are more often tortured to death for
sport or killed and eaten in one of the tribe’s many
cannibalistic rituals. Rarely, a Bloodfang warrior will
keep a particularly attractive mate as a chained slave.
These slaves are treated like animals by the tribe, but
any children borne out of such a joining are considered
full members of the Bloodfangs.
Culture
Currently the Bloodfang tribe numbers about 75
individuals including women and children. The
fighting force of men and orcs is around 20 total with
the tribe being fairly evenly split into humans, orcs,
and half-orcs. The overall alignment of the tribe is
Chaotic Evil, with a few Neutral Evil individuals.
Characters of other alignments are generally killed by
the tribe when young, or run away so as to avoid being
murdered.
Bloodfang culture, in keeping with the CE alignment
of the tribe, is exceedingly brutal. The lives of others
are worthless to a true Bloodfang and they strive
to sow chaos, fear, and bloodshed wherever they
can. Strength, stealth, and ruthlessness are the most
admired traits of the Bloodfang and battle prowess
brings the greatest measure of prestige.
Arcane magic is feared, but its practitioners are
shown little respect. While clerics and shamen usually
possess some measure of battle stamina and are
valuable religious leaders (averting the wrath of the
gods), arcane spellcasters are generally physically
weak and spend a lot of time meditating or reading.
Two things which are not thought highly of among
the Bloodfang. Wizards are considered especially
despicable because their powers come from a book;
disgusting for the fact that it is a book and also
because that book can be taken away, rendering the
wizard helpless.
The Bloodfangs would be more numerous if they did
not constantly engage in bloody, low-level warfare
with their tribal neighbors. Orcs find the Bloodfangs
fairly normal, but more aggressive and cunning than
they are used to, while most humans and all good folk,
no matter what race, see the tribe as an abomination.
The Bloodfang tribe is semi-nomadic -- hunting
and gathering over a home territory, but regularly
infringing on the territories of neighboring tribes. They
heavily supplement this simple lifestyle by raiding
pretty much anyone they can get their hands on.
In spite of their callousness towards other people’s
well-being, the Bloodfang are surprisingly careful of
their children. Certainly every child has a few knife
scars or spends half their time swollen-faced from
being knocked around, but they are rarely killed
before adolescence unless they are deemed too “weak”
to live (a term which means they aren’t evil enough).
Children taken in raids are not treated as gently as
native children of the tribe and are, in effect, slaves
until they are fully indoctrinated and old enough to
fight effectively. Then, they are used as fodder to be
thrown at neighboring tribes until their “loyalty” has
been proven.
During winter, the Bloodfangs live in a large cave
in their tribal territory. The cave has access to the
Underdark and the tribe regularly has to fight off
monsters lairing in their home when they begin
their winter residence. Except during winter, the
Bloodfangs live in tents or quickly-constructed brush
hovels.
In addition to their ongoing campaign to obliterate
their tribal neighbors, the Bloodfangs spend a healthy
amount of time attacking settler homesteads and small
villages. The outcome of these attacks is usually a pile
of mutilated bodies and a some burning buildings.
The Bloodfangs take very young human and half-
orc children prisoner on these raids and raise them
Bloodfang males are considered of age when they first
go out and kill another humanoid, bring back its heart
and eat the still-dripping organ raw before the tribe.
It is considered especially auspicious if the warrior is
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strong enough to bring back the whole carcass of his
kill to share with the tribe in a grisly feast.After this
food-taking, the warrior is ritually scarred with a hot
iron on his cheeks, chest, arms, and back.
face of his peers’ envy. This fluidity of relations makes
it difficult to keep accurate track of tribal geneaology;
ensuring sometime (often unknown) interbreeding
between cousins, half-siblings, and siblings.
Bloodfang females come of age after their first period.
They receive a small ritual scar on their belly in the
shape of a crescent moon, but are not expected to hunt
and kill as are Bloodfang men. Soon after this coming
of age, the newly-minted woman is taken from her
family by one of the tribe’s warriors.
As demonstrated by the practice of mate-theft, the
status of women in the Bloodfang tribe is very low.
In many ways they are considered no more than
property. Indeed, prized horses and dogs regularly see
better treatment than Bloodfang women. However,
as difficult as a woman’s life in the Bloodfang may
be, there are two paths to higher status. The first,
and easier, means for a woman to attain status in the
tribe is to be blessed with magical abilities thereby
becoming a shaman of the tribe. It doesn’t matter
whether the shaman is a Cleric, a Sorceror, or an
Adept, spells are spells and fine distinctions in magic
are beyond the understanding of most Bloodfangs. But
one thing every Bloodfang learns at an early age is
respect for power and every spellcaster has that.
Sometimes the acquisition of a mate is accomplished
by stealth, but often it is showy and violent, thus
raising the status of the warrior both by the acquisition
of the woman and by the demonstration of battle
prowess. To differentiate a mate-theft from a more
serious attack on a tribe-member, warriors on a mate-
theft paint red streaks along their faces and both sides
of the chest.
In cases where the parents approve the match, any
resistance to the girl being taken is mostly for show,
with battle ending after first blood is drawn. If the
girl’s father thinks the warrior is weak, combat
may be to the death. Of course, many parents don’t
particularly care what happens to their children and
will let them be taken with little resistance whether or
not they think the mating will result in a worthwhile
alliance for their family.
The more difficult, but more common, means to status
for women is to follow the path of the warrior. A
woman quick and accurate with a blade who matches
the Bloodfang men in viciousness is treated as an
equal among the tribe’s warriors. This is no mean
feat as many male Bloodfang are eager to “test” any
prospective women warriors in combat; seeing them
as a threat to the position of the tribe’s men.
Although much of the respect accorded to female
warriors is due to their killing prowess, there is also
a touch of the sacred about them. Any woman who
becomes a full warrior of the Bloodfang is considered
to be blessed by the spirit of the badger (a tough and
vicious animal) and close to the supernatural.
Although it is fairly uncommon for mate-theft to result
in death, it does happen. Mortal combat is most likely
if the invading warrior happens to break something
valuable in the parents’ dwelling including causing
significant structural damage to the home. This
enrages the prospective father-in-law more than any
theft of family ever could.
Since becoming pregnant would be the next thing
to committing suicide for any woman fighter in this
brutal society, it is common for them to permanently
injure their reproductive organs with crude surgery so
that they are unable to conceive.
Family units in the Bloodfang tribe are fairly fluid,
with mates being shifted between warriors based
primarily on attractiveness of the mate and the
individual combat proficiency of the warrior, but
mates are occasionally used as trade goods. The
accepted terminology for other Bloodfangs that a
warrior claims as mates is wives (or husbands) while
kidnapped people are referred to as dolls. Particularly
attractive mates are often fought over and can change
hands many times until they are acquired by a warrior
skilled and intimidating enough to keep them in the
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Tribal Dress
let alone understand a book. Similarly, personal
discipline is denigrated as foolish nonsense. As such,
it is little surprise that by far the bulk of Bloodfang are
Barbarians with a healthy batch of Warriors among
the “non-combatants” of the tribe. However, since
cunning and stealth are respected nearly as much as
brute strength, it is not uncommon for a Bloodfang to
be a Rogue or, more often, a Rogue/Barbarian multi-
class. Only the most powerful warriors of the tribe
have attained the brutal savagery and skill necessary to
take levels in the Bloody Ravager prestige class.
& Equipment
The Bloodfang are hardly skilled craftsmen. As such,
they dress in poorly cured hides or garments acquired
on a raid. They prefer bright colors; especially reds
and greens. Bloodfang men wear as much jewelry as
they can find room for on their bodies, with gaudy
necklaces and arm bands being the most prized items.
If a Bloodfang woman or child is dressed in anything
other than rags, it is almost always as a display of
wealth on the part of the warrior they belong to.
The Bloodfang are too unfocussed and vicious for
there to have ever been a Ranger in the tribe. They are
far more interested in randomly destroying nature than
in learning how to live in harmony with it.
On raids, the barbaric finery of the warriors is
concealed beneath hides rubbed with charcoal to allow
some measure of stealth.
Bloodfang women, although of low status, are more
than used to combat, fight like hell-cats, and often
have one or more levels of Warrior in addition to any
levels of Commoner they may possess.
Hide or leather armor is worn by young or poor
warriors of the tribe while older, wealthier warriors
prefer to gird themselves in chain shirts. The most
prized armor is the mithral shirt since it is shiny,
provides excellent protection, and its light weight does
not hinder the wearer when he is sneaking up on prey.
Tactics
The Bloodfang can hardly be called military geniuses.
However, they have a bag of standard tactics that have
worked for them in the past and continue to work in
the present.
Perhaps unsurprisingly, the Bloodfang prefer to arm
themselves with axes, especially greataxes. The
brutal weapons chop through bone and homestead
doors with equal ease and make for excellent tools
of intimidation. Poor warriors must settle for using
mauls or great clubs, but hardly any Bloodfang carries
a shield, thinking the defense unmanly and soft. The
tribal philosophy is that it is better to be able to hew
through a man than to deflect a blow.
The most important thing to remember about the
Bloodfang tribe is that while they are brutal killlers,
they prefer not to get into a fair fight. The greatest
delight for a Bloodfang warrior is to see total fear in
the eyes of his victim. When you take that away, battle
loses some of its luster. This is not to say that the
Bloodfang are cowards, because if cornered or facing
surprisingly powerful opponents they will fight like
madmen, only retreating if it becomes clear they are
outmatched.
The average warrior, in addition to his main weapon,
carries a short bow and quiver as well as at least a half
dozen knives of varying sizes. These small blades are
not used only as weapons, but as implements of torture
when there is no time to drag a victim to a safer, more
entertaining location.
If allowed to choose their target, the Bloodfang tend
to attack smaller groups with few or no warriors and
especially go after groups containing women and
children. They have learned their lesson regarding
specifically targeting halflings after some unfortunate
losses to the small folk, and now treat that race with
caution. However, the gnomish reliance on magic and
technology has doomed them to victim status in the
eyes of the Bloodfang.
Common
Classes
Bloodfang culture is centered around personal
strength, cunning, and power. Spellcasters are feared
but rarely respected and it is the rare tribe member
indeed who has enough writing to sign his own name,
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Relations
Bloodfang war-bands commonly raid settled lands,
attacking isolated homesteads, slaughtering most
of the inhabitants, and burning down the buildings.
Occasionally, the entire strength of the tribe will attack
a small thorp or village. They will try to ascertain the
strength and number of the town’s defenders before
attacking.
With Other
Tribes
The Bloodfang exist in what amounts to a state of
constant warfare with all surrounding tribes whether
orc or human. They attack these tribes in the same
kinds of raids they stage against their more settled
neighbors and in turn, those tribes make raids on the
Bloodfang. The Bloodfang have no real allies except
those of convenience and have difficulty working
with others. They restrain themselves when dealing
with traders, but only those who are heavily guarded
enough that the Bloodfang do not think they can easily
kill them.
In cases where the Bloodfang attack a group of
travelers or a homestead, they are unlikely to take
more than one or two captives back to their camp,
handling most of the torture on the spot and taking
only gutted carcasses, children, and sometimes
“mates.”
When a successful attack is made on a village, the
Bloodfang generally try to round up as many live
captives as possible. The purpose of this is twofold;
first, to have live sacrifices for use in their gruesome
rituals and, second, to sell the remainder into slavery
in exchange for weapons, armor, magic, and luxuries.
Religion,
Rituals,&
When the Bloodfang attack, they prefer to do so under
cover of darkness. The large number of orcs and half-
orcs (with darkvision) in the tribe often gives them
an advantage over prey of other races. They sneak as
close to their target as possible, then come bursting
out of the night, screaming like a pack of demons.
Not only does this surprise their foes, buying precious
seconds in which to attack unresisted, but it is just
plain terrifying, a thing the Bloodfang love being.
Passtimes
The Bloodfang worship a pantheon made up
primarily of gods of blood, pain, battle, death, fear,
and darkness. These are gods not to be loved, but
propitiated. Gods to fear and serve. If the campaign
setting already has similar gods in it, assume that the
Bloodfangs follow these gods. Otherwise, have them
worship tribal spirits or another already existing god
of evil and chaos native to the campaign setting.
Bloodfang warriors use ranged weapons in battle only
if the foe is obviously superior. In these instances they
engage in hit and run tactics, but may also resort to
bow-work if they are unable to immediately engage
a foe in melee combat. In the latter case they will fire
arrows while running towards their target, then switch
to melee weapons as soon as possible. The accuracy
in these attacks is terrible, but that doesn’t particularly
bother the Bloodfang.
Prominent among Bloodfang gods is the Hag, also
sometimes called the Crone. The Hag is the Bloodfang
goddess of nature and the natural world. She is usually
depicted as a hideous ancient human or orc female
with clawed hands and a predator’s teeth. Where other
nature gods are associated with bounty and growing
things, the Hag rules over all that is dark and violent
in the natural world; decay, violent death, stalking
predators, freezing cold, blasted wilderness and all
that is dangerous or off-putting about the wild. It is
possible that the Hag is an entirely different entity
than the nature gods that other peoples worship, but
it is also possible that she is an already existing,
probably benevolent, female nature deity twisted by
the Bloodfangs’ vision of life. The Hag is said to be
always hungry for flesh, eating any that is left on the
Other tactics are rarely used by the average Bloodfang
warrior, but particularly cunning members of the tribe
(especially the chief and shaman) will adapt to what
best suits the situation and their goals.
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