d20 Ambient Librum Equitis Compiled.pdf

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librum
equitis
A B OOK OF P RESTIGE C LASSES
Written by : M Jason Parent
Additional Material by : Mike Downs, Brendan Quinn, Denise Robinson
Designer : M Jason Parent
Editor : Larry Theden
Interior Artwork : Tony ‘Squidhead’ Monorchio
Layout / Typesetting / Cover : M Jason Parent
Dedication
To Denise Robinson, for the support, love, and amazing parties.
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ED WITHOUT THE EXPRESS WRITTEN PERMISSION OF A MBIENT I NC .
C OPYRIGHT © 2001-2003 A MBIENT I NC .
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table of contents
Chapter 1 - Prestige Classes
Page 1
Algorites
Page 2
Anam’Glac
Page 4
Blighted Slayer
Page 7
Bokor
Page 9
Bone Archer
Page 11
Bounty Hunter
Page 13
Brotherhood of the Golden Blossom
Page 16
Children of the Snake
Page 18
Chosen Warlord
Page 21
Circle of the Lute
Page 23
Collegiate Bard
Page 25
Corpulent
Page 27
Dark Heart
Page 29
Dark Minstrel
Page 31
Dirty Monk
Page 34
Earthbound
Page 36
Elite Cavalry
Page 38
Feral Ravager
Page 39
Forge Singer
Page 41
Imperial Crossbowman
Page 44
Initiates of Cordun
Page 46
Knight Channeler
Page 48
Longbowman
Page 50
Lord of Sorcery
Page 52
The Lotahm
Page 54
Mad Tailor
Page 56
Military Archer
Page 60
Mind Thief
Page 62
New Treant
Page 64
Order of Cordun
Page 66
Pale Riders
Page 68
Phalanx
Page 69
Practical One
Page 71
Prophet
Page 73
Psychopyretic
Page 74
Raserei
Page 76
Riders of the Duras
Page 78
Sacred Paladin
Page 80
Siege Mage
Page 82
Sniper
Page 84
The Society of Heavenly Movements
Page 85
Swashbuckler
Page 88
Tainted Warlock
Page 90
Timer
Page 92
Tribal Berserker
Page 94
Troll Hunter
Page 96
Two-Fisted Sorcerers of T’Arg
Page 98
Venomous
Page 99
Weapon Cult Paragon
Page 101
Zombie Master
Page 103
Chapter 2 - Spells
Page 105
New Spell Lists
Page 105
Clerical Domains
Page 105
Spells (alphabetical)
Page 107
Chapter 3 - Simple Blight Magic
Page 111
Chapter 4 - Psionic Devices of the Duan’Khat
Page 112
Metafragments
Page 112
Dawn Spheres
Page 113
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chapter one
prestige classes
Some classes use unusual level progressions throughout this
book, being 5, 7 and 12 level prestige classes. Here is the basis
by which we build the level progressions for our prestige classes.
Welcome to the compiled edition of Librum Equitis - literally "the
book of cavaliers". This chapter is the core of the book, 50 pres-
tige classes handcrafted from the finest d20 components and
playtested to a hard edge for use in your fantasy d20 campaigns.
These classes include all the classes included in the original elec-
tronic editions of Librum Equitis volumes 1 and 2 , as well as the
additional class found in the print edition of Librum Equitis volume
1 . We’ve also included several classes from Thee Compleat
Librum ov Gar’Udok’s Necromantic Artes including a class only
found in the print edition of said book, Necromancer’s Legacy .
Finally we have included several new classes that appear here for
the first time.
Three level prestige classes are minor specializations, almost
always directly tied to another character class or social function, or
employment. They do not define a character, and are most often
taken to specialize in a single aspect of a class ability or a tangent
from a normal class training.
Five level prestige classes are generally used for "professional"
prestige classes - those attached to employment, training and mil-
itary service. Persons of very high level will normally not define
themselves by a prestige class of this scale, and thus it cannot
make up a majority of his experience levels due to its small span
of levels.
More than likely, not all the prestige classes will be incorporated
into an existing or new campaign. Others will easily find a home in
any campaign, while others may require some amount of contor-
tion to fit in. Many classes make reference to organizations, cults
and societies that are fairly campaign-specific. These can be
changed to organizations already in a campaign world, while other
GMs may find that there are niches these organizations can easi-
ly fill. Remember that the campaign world you run your games in
is yours to mold and work, and with a little work, prestige classes
appropriate for most organizations, cults, cabals and guilds can be
made from the 40 classes published so far in these volumes.
Seven level prestige classes are the middle ground between 5
and 10 level classes. More than a pass-time or a sub-class, these
classes still do not completely redefine the character who takes it.
Ten level prestige classes are generally used for "subclass" pres-
tige classes. These are prestige classes that can be used to rede-
fine a character. A high level character in one of these classes may
well define himself more by his prestige class than his primary
class.
Feel free to tweak the classes a little for your campaign. Do you
have a very religious gnomish nation with a large badlands area?
Take the Riders of Duras, rename them to the Tarvin Zephyrs, give
them Knowledge (religion) as a class skill and change the racial
requirements to gnomes and half-gnomes. Add some text about
the mounted patrols of the Tarvin Zephyrs upon their trained war-
dogs and you are done.
Prestige classes with more than 10 levels are seen as career
moves that are as final as becoming a paladin or monk in most
game worlds - these are decisions not taken lightly that will lead
the character down his own path to power, with little left of his orig-
inal class or classes when he gets there.
A note on formatting - Just as in the prior volumes that this book
is compiled from, classes are formatted such that each class
begins on a new page. This results in some amount of white space
on some pages, but it also allows for easier printing of the prestige
classes you want to use in your campaigns without printing out
chunks of other prestige classes also. We obviously don’t use this
formatting style for the print editions of Librum Equitis, but when
buying PDFs you aren’t paying per page, but for content.
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appetites, the whole order of the Algor was sacrificed to the
beasts. Those Algorites that survived the night of cold hell struck
back, slaying the magi and closing the gate.
But the remnants of that cold night of hell still haunts the lands.
There are still demons and half-demonic things crawling through
the white arctic snows. And the Algorites, now in their sixth gener-
ation, still hunt these beasts and defend the people of the lands
against them. Some Algorites see themselves as noble defenders,
helpers of those not blessed by the rites of frost that they have
undergone. Others are indeed as cold as their enemies, pos-
sessed and driven hunters who only seek the destruction of the
ice-spawned horrors.
Most Algorites are rangers and barbarians, with a few hardy war-
riors also chosen to defend the lands. Few spellcasters are suf-
fered within their ranks, as there is still bitterness that they were
betrayed by the very magi who gave the Algorites the rites of frost
and their powers.
Hit Die : 1d10
Algorites
Trudging through the hip-deep snow by moonlight was comfort-
ing. The moon lit up the white expanses clearly for miles around,
affording them a sense of security that they were lacking during
the snow-blind days. I could feel the moisture of my breath freez-
ing into the many scarves wrapped about my head, and see the
mist it created sparkle in the crisp night air, the moon just peeking
over the snow bank to our right.
Then the snowbank exploded like a thousand tiny jewels in the
night. Something huge and blue-white came hurtling out of the
snow, leathery wings making a snapping noise like a flag in the
arctic wind. Whatever the beast was, it disappeared into a cloud of
powdered snow, with a hideous crunching sound of bones snap-
ping as it crashed down upon Moerus, the rogue who had been
watching our back through this frozen land. I reached for my scim-
itar, barely able to feel the steel hilt through my heavy gloves.
Beside me, Angelia nocked an arrow to her elven longbow, some-
how already in her hands and ready. As my blade cleared the
sheath, her first arrow went flying into the settling cloud of snow, a
trail of ice crystals behind it.
And the beast came flying out, her arrow jammed into its shoul-
der. Angelia loosed a second arrow at it as it blocked out the glow
of the moon, wings unfurled again like those of a bat, and then it
hurtled down upon her, burying her under its weight in the thick
snow. Jarred into action, I rushed towards the blue-white beast
with scimitar overhead, nearly sliding over the snow that seconds
before I had been trudging through. Into the cloud of thrown snow,
my blade dug deep into the beast's flank, drawing its attention
momentarily from Angelia. Not that she needed the help - her bow
was already aside, and she had already scored home with at least
one of her punch-daggers. As the beast turned its head to me, I
snapped forwards once again, feeling the strength of the ice
around me driving my blade home, at the same moment as
Angelia slammed her left-hand blade into its chest with the sound
of shattering ice.
Requirements
To qualify to become an Algorite (Agt), a character must fulfill all
the following criteria.
Alignment : Any non-evil
Base Attack Bonus : 6+
Base Fortitude Save : 6+
Feats : Endurance, Track
Knowledge (nature) : 5 ranks
Wilderness Lore : 8 ranks
Special : Be chosen by the Algorites to take the Rites of Frost.
Class Skills
The Algorite's class skills (and the key ability for each skill) are
Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Intuit
Direction (Wis), Knowledge (nature) (Int), Knowledge (planes)
(Int), Listen (Wis), Spot (Wis), and Wilderness Lore (Wis). See
Chapter 4: Skills in Core Rulebook 1 for skill descriptions.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are features of the Algorite prestige class.
The Algorites are a secret society of arctic adventurers and
rangers who fight with the strength of the ice about them. Once the
Algorites were the defenders of an order of sorcerers and wizards
based in the northlands, enchanted and enhanced by their icy
magics and eldritch runes. But these same magi betrayed the trust
of the Algorites, crafting a gate of ice through which the coldests
parts of the abyss could be reached. And from these recesses of
the planes came ice demons ferocious and vile, and to satisfy their
Weapon and Armor Proficiency : The Algorite is proficient with
all simple and martial weapons and with light and medium armor,
but not with shields. Note that armor check penalties for armor
heavier than leather apply to the skills Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Pick Pockets and Tumble.
Table 1-1: Algorite Level Advancement
Class
Attack
Fort
Ref
Will
Level
Bonus
Save
Save
Save
Special
1
+1
+2
+0
+0
Icy Footing, Cold Strike 1/day
2
+2
+3
+0
+0
Favored Enemy
3
+3
+3
+1
+1
Cold Strength 1/day, Frozen Step
4
+4
+4
+1
+1
Hard as Ice 1/day
5
+5
+4
+1
+1
Cold Strike 2/day
6
+6
+5
+2
+2
Cold Strength 2/day
7
+7
+5
+2
+2
Favored Enemy
8
+8
+6
+2
+2
Cold Subtype, Hard as Ice 2/day
9
+9
+6
+3
+3
Cold Strength 3/day
10
+10
+7
+3
+3
Cold Strike 3/day
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