debug.txt

(8 KB) Pobierz
====================================
Welcome to Resurrection Engine Version: 0.0.2
Build date: May 31 2004
This log: 28.11.2011 at 15:41
Current dir: E:\GRY\Hairy Harry
Running: Windows XP Dodatek Service Pack 3
CPU Name       : Intel(R) Pentium(R) Dual  CPU  T3400  @ 2.16GHz
CPU Vendor     : GenuineIntel
CPU Identifier : x86 Family 6 Model 15 Stepping 13
Memory leak detection is: ON
====================================
<init_engine>: Hairy Harry Version: 1.0.0
<rsr::Config::Config>: Initializing config driver
<rsr::Timer::Timer>: High performance timer started up.
<rsr::Timer::Timer>: Time per tick: 0.000279365 ms
<rsr::Sys::Sys>: Window class registered.
<rsr::Sys::Sys>: Sys initialized.
<rsr::Images::Images>: DevIL initialized.
<rsr::Images::Images>: Images initialized.
<rsr::BaseRnd::BaseRnd>: Base Renderer initialized.
<rsr::DebugRnd::DebugRnd>: Debug Renderer initialized.
<rsr::Sounds::Sounds>: OpenAL Info: Creative Labs Inc. (EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3), using OpenAL 1.0, Software
<rsr::Sounds::Sounds>: Using 8 voices
<rsr::Sounds::Sounds>: Sounds initialized.
<rsr::Net::Net>: Using: WinSock 2.0
<rsr::Net::Net>: Net initialized.
<rsr::GUI::GUI>: GUI initialized.
<WinMain>: Game version: 1.0.0
<rsr::Sys::create_exclusive_fs_window>: Exclusive win created: 1024x768 (0x0041028E)
<rsr::Sys::set_screenmode>: Switched to fullscreen mode 1024x768x32
<WinMain>: Executions: 139
<rsr::BaseRnd::init_rendering>: Init rendering (0x0041028E)
<rsr::BaseRnd::init_rendering>: Resolution: 1024x768
<rsr::BaseRnd::init_rendering>: Color depth: 32 bits
<rsr::BaseRnd::init_rendering>: Z-Buffer: 0 bits
<rsr::BaseRnd::init_rendering>: Stencil Buffer: 0 bits
<rsr::BaseRnd::init_rendering>: Actual color depth: 32 bits
<rsr::BaseRnd::init_rendering>: Actual Z-Buffer depth: 16 bits
<rsr::BaseRnd::init_rendering>: Actual Stencil Buffer depth: 0 bits
<rsr::BaseRnd::init_rendering>: Board information:
<rsr::BaseRnd::init_rendering>: Version   : 2.0.0 - Build 7.15.10.4977
<rsr::BaseRnd::init_rendering>: Vendor    : Intel
<rsr::BaseRnd::init_rendering>: Renderer  : Intel Cantiga
<rsr::BaseRnd::init_rendering>: Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object 
<rsr::BaseRnd::init_rendering>: OpenGL initialized.
<rsr::Images::load_image>: Image data/font.png loaded, 3 bytes per pixel.
<rsr::BaseRnd::upload_font>: Font uploaded [1] from image 3
<rsr::Images::free_image>: Image data/font.png freed.
<rsr::Images::load_image>: Image data/harry_stand.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_stand.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_stand.png
<rsr::Images::load_image>: Image data/harry_run1.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_run1.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_run1.png
<rsr::Images::load_image>: Image data/harry_run2.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_run2.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_run2.png
<rsr::Images::load_image>: Image data/harry_run3.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_run3.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_run3.png
<rsr::Images::load_image>: Image data/harry_run4.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_run4.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_run4.png
<rsr::Images::load_image>: Image data/harry_body.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_body.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_body.png
<rsr::Images::load_image>: Image data/harry_pupil.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/harry_pupil.png freed.
<Sprite::Sprite>: Sprite loaded: data/harry_pupil.png
<rsr::Images::load_image>: Image data/ball.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/ball.png freed.
<Sprite::Sprite>: Sprite loaded: data/ball.png
<rsr::Images::load_image>: Image data/background.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/background.png freed.
<Sprite::Sprite>: Sprite loaded: data/background.png
<rsr::Images::load_image>: Image data/winner.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/winner.png freed.
<Sprite::Sprite>: Sprite loaded: data/winner.png
<rsr::Images::load_image>: Image data/shadow.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/shadow.png freed.
<Sprite::Sprite>: Sprite loaded: data/shadow.png
<rsr::Images::load_image>: Image data/post.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/post.png freed.
<Sprite::Sprite>: Sprite loaded: data/post.png
<rsr::Sounds::load>: Loaded Sound: data/ball_contact.wav [7728 bytes, 22050 Hz, 1 chan]
<rsr::Sounds::load>: Loaded Sound: data/menu_change.wav [4352 bytes, 22050 Hz, 1 chan]
<rsr::Sounds::load>: Loaded Sound: data/menu_select.wav [5160 bytes, 11025 Hz, 1 chan]
<rsr::Sounds::load>: Loaded Sound: data/whistle.wav [35968 bytes, 18000 Hz, 1 chan]
<rsr::Sounds::load>: Loaded Sound: data/ball_net_contact.wav [35584 bytes, 22050 Hz, 1 chan]
<rsr::Images::load_image>: Image data/background.png loaded, 3 bytes per pixel.
<rsr::Images::free_image>: Image data/background.png freed.
<rsr::Images::load_image>: Image data/hair/punk.png loaded, 3 bytes per pixel.
<Hair::load>: haircount: 221
<rsr::Images::free_image>: Image data/hair/punk.png freed.
<Player::reset>: player reset: MASTER
<rsr::Images::load_image>: Image data/hair/punk.png loaded, 3 bytes per pixel.
<Hair::load>: haircount: 221
<rsr::Images::free_image>: Image data/hair/punk.png freed.
<Player::reset>: player reset: MASTER
<rsr::Images::load_image>: Image data/hair/homer.png loaded, 3 bytes per pixel.
<Hair::load>: haircount: 3
<rsr::Images::free_image>: Image data/hair/homer.png freed.
<Player::reset>: player reset: PLAYER
<game_init>: Singleplayer game init...
<WinMain>: Game init ok.
<Sprite::~Sprite>: Sprite unloaded: data/harry_stand.png
<Sprite::~Sprite>: Sprite unloaded: data/harry_run1.png
<Sprite::~Sprite>: Sprite unloaded: data/harry_run2.png
<Sprite::~Sprite>: Sprite unloaded: data/harry_run3.png
<Sprite::~Sprite>: Sprite unloaded: data/harry_run4.png
<Sprite::~Sprite>: Sprite unloaded: data/harry_pupil.png
<Sprite::~Sprite>: Sprite unloaded: data/harry_body.png
<Sprite::~Sprite>: Sprite unloaded: data/ball.png
<Sprite::~Sprite>: Sprite unloaded: data/background.png
<Sprite::~Sprite>: Sprite unloaded: data/winner.png
<Sprite::~Sprite>: Sprite unloaded: data/shadow.png
<Sprite::~Sprite>: Sprite unloaded: data/post.png
<rsr::BaseRnd::free_font>: Font freed: 1
<rsr::BaseRnd::shutdown_rendering>: Rendering shut down (0x0041028E)
<rsr::Sys::destroy_window>: Switched back to desktop mode.
<rsr::Sys::destroy_window>: Window destroyed (0x0041028E)
<WinMain>: Up: 441.173 seconds.
<rsr::Net::~Net>: Net shut down.
<rsr::Sounds::~Sounds>: Sounds shut down.
<rsr::DebugRnd::~DebugRnd>: Debug Renderer shut down.
<rsr::BaseRnd::~BaseRnd>: Base Renderer shut down.
<rsr::Images::~Images>: DevIL shut down.
<rsr::Images::~Images>: Images shut down.
<rsr::Sys::~Sys>: Window class unregistered.
<rsr::Sys::~Sys>: Sys shut down.
<rsr::Timer::~Timer>: Timer shut down.
<rsr::Config::~Config>: Shutting down config driver
 -- 0 Warning(s), 0 Error(s) --
Shutting down logger (3 sinks left).
Zgłoś jeśli naruszono regulamin