Monster Geographica Marsh & Aquatic.PDF

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Monster
Geographica:
Marsh &Aquatic
Monster Selection and Design: Joseph Browning, and Suzi Yee
Conversion and Editing: Kevin Baase, Eric Jansing,
Joseph Browning, and Suzi Yee
Art: Ravindra Rana
Expeditious Retreat Press
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Alphabetical Listing of Monsters
Marshwillow .............................................56
Marsh Assassin .........................................16
Marsh Babbler ...........................................25
Melboreth...................................................57
Memory Moss............................................49
Merchant’s Bane ........................................57
Mire Horror................................................67
Mire Walker ...............................................10
Mokele M’bembe.......................................90
Morgathrell ................................................94
Morou-Ngou ..............................................67
Mud Elemental...........................................77
Mummy of the Deep..................................39
Mustard Jelly..............................................68
Myrcloud....................................................58
Narwhale....................................................94
Nereid.........................................................58
Night-Blooming Lotus...............................68
Njuzu..........................................................16
Nommo ......................................................78
Northern Sea Dragon ...............................101
Orb Beast ...................................................95
Orcam...........................................................6
Pelagian Makara.........................................10
Piranha Swarm...........................................17
Plague Bringer ...........................................69
Plesiogigan.................................................93
Poisonous Frog Swarm..............................18
Puddle Stalker............................................26
Pumina Snake.............................................78
Quisloi........................................................26
Rakklethorn Toad.......................................11
Ravelly Pad................................................49
Reef Golem................................................84
Renzer (Devilin) .......................................59
Retch Hound ..............................................27
Riptide Horror............................................79
River Temptress ........................................27
Rootbeast....................................................39
Russet Diver...............................................92
Rust Fern ...................................................28
Samebito ....................................................39
Sand Sifter..................................................86
Sanguine Stalker ........................................87
Scalewhale .................................................69
Scuttling Ooze............................................70
Sea Giant.................................................97
Sea Gypsy ..................................................18
Sea Scorned................................................70
Sea Walker .................................................49
Sebrein......................................................28
Serpentine ..................................................28
Sharkman ...................................................40
Shipwreck Ooze.........................................50
Shojo..........................................................11
Sinew Dragger ...........................................50
Skin Wraith ................................................19
Skresh.........................................................51
Skull of the Deep .......................................71
Slaver .........................................................71
Slithervine....................................................4
Sloth Viper .................................................29
Smoke Dragon ...........................................19
Soultrapper.................................................29
Spearisher..................................................30
Spinal Leech...............................................20
Spindleshank..............................................51
Spitting Octopus ......................................100
Stilt Beetle..................................................40
Stinging Grappler.......................................99
Stymphalian Bird.......................................41
Suffocation Jelly ........................................20
Sunset Ooze ...............................................30
Swamp Hellion...........................................79
Swamp Troll...............................................31
Tangleiend ................................................59
Thet............................................................60
Transposer..................................................52
Treell..........................................................87
Tusked Terror.............................................72
Vampiric Ooze ...........................................80
Vendrin.......................................................72
Vine of Decay ............................................60
War Snail..................................................100
War Whale..................................................85
Waterbaby ..................................................52
Waterlight...................................................20
Waterlost ....................................................21
Well Haunt ................................................31
Whipstriker ................................................32
Winterbrood Fury.......................................53
Wish Fish ...................................................11
Adithari......................................................41
Ahlinni (Cackle Bird) ................................32
Aquane.......................................................80
Arageld.........................................................5
Arcanodile .................................................61
Archer Clam...............................................42
Argill..........................................................21
Asrai...........................................................42
Assassin Colony.........................................73
Awabi.........................................................33
Barrow Roach ............................................12
Bayowulf....................................................53
Blackwater Slough.....................................96
Blight Belcher............................................54
Blind Lasher...............................................81
Bloodlust Willow.......................................61
Bloodworms...............................................54
Blood Golem..............................................55
Blood Naga ................................................88
Boalisk .......................................................33
Bog-Spawn.................................................43
Boggart.......................................................62
Bog Beast...................................................43
Bog Creeper...............................................73
Bog Mummy..............................................55
Bog Slain......................................................7
Brine Zombie...............................................7
Brown Pudding ..........................................62
Carp Eater ....................................................8
Cephalarcane..............................................85
Cerebral Stalker .........................................74
Cloud Walker ...............................................8
Coral Snare.................................................44
Corrosion Grub ..........................................12
Crimson Moth............................................88
Crystal Ooze...............................................34
Cuttershark ................................................81
Dank ..........................................................63
Deep Blue Ooze.........................................44
Delusion Hummer........................................6
Devil Bine..................................................22
Devil Fish.....................................................6
Dingonek....................................................45
Dire Piranha.................................................8
Discordant Fiddler .....................................45
Diseased Boar ............................................46
Dragonish..................................................13
Dragonship.................................................86
Drowner Fish ..............................................5
Encephalon Gorger ....................................74
Epicurean ...................................................34
Eyeburn Eel..................................................9
Eye of the Deep..........................................75
Feasting Fratricide .....................................22
Fen Vapor...................................................35
Fen Witch...................................................46
Filth Belcher...............................................13
Filth Gator..................................................35
Firetide Hunter...........................................92
Fisherman...................................................82
Floating Dead.............................................36
Fog Strider .................................................36
Froghemoth................................................93
Fukuranbou................................................47
Fungoid......................................................23
Gator Folk..................................................47
Gharian ......................................................37
Giant Anemone ..........................................76
Giant Bog Turtle ........................................90
Giant Caribe.................................................9
Giant Cone Shell........................................23
Giant Sea Slug............................................91
Giant Slug ..................................................56
Giant Snapping Turtle................................82
Giant Water Beetle.....................................23
Gloomfog...................................................56
Glowing Frog...............................................9
Goldencrest................................................63
Gray Lady ..................................................14
Grethell ......................................................14
Groaning Spirit...........................................64
Growler Lizard ..........................................24
Grumpet .....................................................64
Hook Squid ................................................24
Iridescent Coral..........................................15
Iron Crab....................................................65
Jastra Root..................................................65
Juhivai........................................................89
Kalavij........................................................98
Kari Dragon ...............................................48
Kelp Devil..................................................76
Kelp Stalker ...............................................48
Klorthack Spine .........................................37
Lady-in-Waiting.........................................66
Lake Hag....................................................38
Latch Toad..................................................38
Lau .............................................................98
Leechman...................................................25
Lesser Sea Giant ........................................91
Lightmaw...................................................83
Lightning Ray ............................................66
Littoral Makara ..........................................15
Lost Sailors ................................................77
Lurking Lizard.............................................4
Malamari....................................................83
Mammoth Slug ..........................................84
Mantafai.....................................................10
Marshlight..................................................89
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Monsters By Type
Plant: Slithervine (4),Iridescent Coral
(2), Devil Bine (3), Fungoid (3), Rust Fern (3),
Soultrapper (3), Rootbeast (4), Kelp Stalker (5),
Ravelly Pad (5), Gloomfog (6), Marshwillow (6),
Myrcloud (6), Tangleiend (6), Bloodlust Willow
(7), Jastra Root (7), Night-Blooming Lotus (7),
Assassin Colony (8), Bog Creeper (8), Kelp Devil
(8), Treell (10)
(Psionic): Rootbeast (4), Waterbaby (5), Night-
Blooming Lotus (7), Juhivai (11), Kalavij (16)
(Reptilian): Quisloi (3), Gharian (4), Skresh
(5), Spindleshank (5)
(Shapechanger): Transposer (5), Nommo (8)
(Swarm): Piranha Swarm (2), Poisonous
Frog Swarm (2), Waterlight (2), Myrcloud (6)
Undead: Bog Slain (1), Brine Zombie (1),
Mire Walker (1), Barrow Roach (2), Gray Lady
(2), Skin Wraith (2), Waterlost (2), Well Haunt
(3), Filth Gator (4), Floating Dead (4), Fog Strider
(4), Lake Hag (4), Mummy of the Deep (4), Bog-
Spawn (5), Fukuranbou (5), Sinew Dragger (5),
Waterbaby (5), Bog Mummy (6), Vine of Decay
(6), Groaning Spirit (7), Lady-in-Waiting (7), Sea
Scorned (7), Skull of the Deep (7), Lost Sailors (8),
Vampiric Ooze (8)
Vermin: Delusion Hummer (2),
Corrosion Grub (2), Giant Water Beetle
(3), Spearisher (3), Stilt Beetle (4), Archer Clam
(5), Giant Slug (6), Mammoth Slug (9), Crimson
Moth (11), Giant Sea Slug (12), War Snail (16)
(Water): Njuzu (2), Nereid (6), Mud
Elemental (8), Northern Sea Dragon (20)
Flora and Fauna
Animals: Angler Lizard (87), Benzer’s
Sponge (22), Blood Floater (43), Collector Crab
(27), Comb Jellies (5), Cowish (21), Floatstep
Flower (99), Golomyanka (62), Mudskippers (45),
Rot Plankton (25), Salty Spartina (41)
Features: Barrier Islands (31), Bogs (15),
Brine Lakes (67), Coral Reef (25), Estuaries (33),
Fens (15), Green Iceburgs (4), Kelp Jungles (72),
Lagoons (31), Mangrove Swamps (96), Peatlands
(15), Sargassum (18), Wetlands (15),
Hazards: Doldrums (76), Gas Hydrates (19),
Mud Flats (33), Scurvy (36), Quaking Bog (4)
Plants: Breather Berries (15), Glowbies
(67), Greater Bladderwort (32), Mage Spores (52),
Mermaids Kiss (84), Trollsbane (18)
Aberration: Grethell (2), Feasting Fratricide
(3), Leechman (3), Fen Vapor (4), Klorthack
Spine (4), Coral Snare (5), Boggart (7), Dank
(7), Grumpet (7), Mire Horror (7), Slaver (7),
Cerebral Stalker (8), Encephalon Gorger (8), Eye
of the Deep (8), Aquane (9), Sanguine Stalker (10),
Blood Naga (11), Juhivai (11), Froghemoth (13),
Orb Beast (14), Kalavij (16), Lau (16)
(Air): Smoke Dragon (2), Boggart (7)
Animal: Lurking Lizard (4), Drowner
Fish (3),Dire Piranha (1), Eyeburn Eel (1), Giant
Caribe (1), Piranha Swarm (2), Poisonous Frog
Swarm (2), Giant Cone Shell (3), Growler Lizard
(3), Hook Squid (3), Sebrein (3), Serpentine (3),
Whipstriker (3), Diseased Boar (5), Bloodworm
(6), Scalewhale (7), Tusked Terror (7), Giant
Anemone (8), Pumina Snake (8), Cuttershark (9),
Giant Snapping Turtle (9), War Whale (9), Mokele
M’bembe (11), Spitting Octopus (17)
(Aquatic): Lurking Lizard (4), Drowner
Fish (3), Arageld (2), Devil Fish (2),Brine
Zombie (1), Cloud Walker (1), Dire Piranha (1),
Giant Caribe (1), Glowing Frog (1), Mantafai (1),
Pelagian Makara (1), Wish Fish (1), Dragonish
(2), Littoral Makara (2), Piranha Swarm (2), Sea
Gypsy (2), Suffocation Jelly (2), Waterlight (2),
Waterlost (2), Feasting Fratricide (3), Giant Cone
Shell (3), Giant Water Beetle (3), Hook Squid
(3), Quisloi (3), River Temptress (3), Sebrein
(3), Serpentine (3), Swamp Troll (3), Awabi (4),
Crystal Ooze (4), Klorthack Spine (4), Mummy
of the Deep (4), Samebito (4), Sharkman (4),
Archer Clam (5), Asrai (5), Coral Snare (5),
Dingonek (5), Discordant Fiddler (5), Kelp
Stalker (5), Shipwreck Ooze (5), Spindleshank (5),
Waterbaby (5), Blight Belcher (6), Bloodworm
(6), Melboreth (6), Merchant’s Bane (6), Renzer
(6), Dank (7), Iron Crab (7), Lightning Ray (7),
Morou-Ngou (7), Scalewhale (7), Skull of the
Deep (7), Tusked Terror (7), Vendrin (7), Eye of
the Deep (8), Giant Anemone (8), Kelp Devil (8),
Nommo (8), Pumina Snake (8), Riptide Horror (8),
Aquane (9), Cuttershark (9), Fisherman (9), Giant
Snapping Turtle (9), Lightmaw (9), Malamari
(9), Reef Golem (9), Cephalarcane (10), Sand
Sifter (10), Juhivai (11), Marshlight (11), Mokele
M’bembe (11), Giant Sea Slug (12), Lesser Sea
Giant (12), Russet Diver (12), Firetide Hunter
(13), Morgathrell (14), Narwhale (14), Sea Giant
(15), Kalavij (16), Stinging Grappler (16), Spitting
Octopus (17)
(Chaotic): Devil Fish (2)
(Cold): Northern Sea Dragon (20)
Construct: Blood Golem (6), Reef Golem
(9), Dragonship (10)
Dragon: Smoke Dragon (2), Northern Sea
Dragon (20)
(Earth): Mud Elemental (8)
Elemental: Njuzu (2), Waterlight (2), Mud
Elemental (8)
(Evil): Devil Fish (2), Filth Belcher (2),
Fisherman (9), Malamari (9)
(Extraplanar): Encephalon Gorger (8),
Malamari (9), Blood Naga (11)
Fey: Mantafai (1), River Temptress (3),
Winterbrood Fury (5), Nereid (6)
(Fire): Waterlight(2), Asrai (5)
Giant: Swamp Troll (3), Adithari (5),
Merchant’s Bane (6), Lesser Sea Giant (12), Sea
Giant (15)
Hazard : Spinal Leech (2), Memory Moss (5)
Humaniod: Arageld (2), Orcam (2), Cloud
Walker (1), Quisloi (3), Skresh (5), Spindleshank (5)
(Incorporeal): Gray Lady (2), Well Haunt
(3), Fog Strider (4), Groaning Spirit (7), Lady-
in-Waiting (7), Sea Scorned (7), Blood Naga (11),
Russet Diver (12)
Magical Beast: Glowing Frog (1), Pelagian
Makara (1), Rakklethorn Toad (1), Wish Fish (1),
Dragonish (2), Littoral Makara (2), Puddle Stalker
(3), Retch Hound (3), Sloth Viper (3), Ahlinni
(4), Boalisk (4), Epicurean (4), Latch Toad (4),
Stymphalian Bird (4), Dingonek (5), Discordant
Fiddler (5), Kari Dragon (5), Sea Walker (5),
Bayowulf (6), Blight Belcher (6), Melboreth (6),
Renzer (6), Thet (6), Arcanodile (7), Iron Crab (7),
Lightning Ray (7), Morou-Ngou (7), Vendrin (7),
Riptide Horror (8), Blind Lasher (9), Lightmaw
(9), Cephalarcane (10), Sand Sifter (10), Giant
Bog Turtle (12), Firetide Hunter (13), Morgathrell
(14), Narwhale (14), Stinging Grappler (16)
Monstrous Humanoid: Carp Eater (1),
Shojo (1), Marsh Assassin (2), Sea Gypsy (2),
Argill(3), Marsh Babbler (3), Awabi (4), Gharian
(4), Samebito (4), Sharkman (4), Bog Beast (5),
Fen Witch (5), Gator Folk (5), Plague Bringer (7),
Nommo (8), Swamp Hellion (8), Plesiogigan (13)
(Native): Devil Fish (2), Filth Belcher (2), Njuzu
(2), Waterlight (2), Transposer (5), Mud Elemental
(8), Fisherman (9)
Ooze: Suffocation Jelly (2), Sunset Ooze (3),
Crystal Ooze (4), Deep Blue Ooze (5), Shipwreck
Ooze (5), Brown Pudding (7), Goldencrest (7),
Mustard Jelly (7), Scuttling Ooze (7), Marshlight
(11), Blackwater Slough (15)
Outsider: Devil Fish (2), Filth Belcher (2),
Transposer (5), Fisherman (9), Malamari (9)
Introduction
First, thanks for supporting Expeditious Retreat Press and the Monster Geographica Line. Second,
this is quite a book you’ve got in your hands.
Monster Geographica books compile 200 monsters found in speciic terrains, collected from over
20 different sources into one inexpensive resource. In each Monster Geographica book, up to 50% of the
monsters are from 3.0 sources, updated for a 3.5 game. Arranged by increasing challenge rating with an
alphabetical table of contents and creature listing by type, Monster Geographica books are easy to use
from many different approaches.
Need a CR7 monster? All CR7 monsters are next to each other with challenge rating markers on the
upper corner of each page. Need a CR4 undead? Monsters By Type list all monsters by type and subtype
in ascending challenge rating and list each monster’s CR in parenthesis. Due to its unique organization,
Monster Geographica books are ideal monster supplements for random encounters, adventure building,
and campaign design.
Monster Geographica: Marsh & Aquatic is the second book in the Monster Geographica line,
preceded by Monster Geographica: Underground . As with Monster Geographica: Underground , we
have maintained our no-internal art policy that allows us to offer customers 200 monsters for $20.
For those customers who are interested in visual aids, we are pleased to announce Fiery Dragon
Productions’ Counter Collection: Murky Depths and Slimy Shores , which contains counters for all 200
monsters found in Monster Geographica: Marsh & Aquatic along with other creatures of the wetlands
and water.
Look for Monster Geographica: Forest in April 2005. And don’t forget to pick up Fiery Dragon’s
Counter Collection: Murky Depths and Slimy Shores .
Good Gaming,
Suzi and Joe
P.S. Scattered throughout the book are Flora and Fauna sections which contain information
appropriate to the terrain type. Although some are not strictly lora nor fauna, they help lesh out the
setting for players and game masters alike.
P.P.S. A special thanks to the people at the Creature Catalog Forums at www.enworld.org.
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Lurking Lizard
Slithervine
Tiny Plant
Hit Dice: 1d8 (4 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 19 (+2 size, +5 Dex, +2
natural), touch 17, lat-footed 14
Base Attack/Grapple: +0/-11
Attack: Thorn rake +7 melee (1d3-3)
Full Attack: Thorn rake +7 melee (1d3-3)
Space/Reach: 2-2 ft./0 ft.
Special Attacks: Tear cloud
Special Qualities: Blindsight 60 ft.,
camoulage, plant traits, telepathy
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 20, Con 10, Int 11, Wis
15, Cha 6
Skills: Hide +14, Listen +6, Move Silently
+8
Feats: Ability Focus (tear cloud), Weapon
Finesse B
Environment: Warm marshes and forests
Organization: Solitary or hedge (2-12)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral
Advancement: 2 HD (Tiny); 3 HD (Small)
Level Adjustment:
Tiny Animal (Aquatic)
Hit Dice: 2d8-4 (5 hp)
Initiative: +3
Speed: Swim 5 ft. (1 square)
Armor Class: 11 (+2 size, -1 Dex), touch
11, lat-footed 11
Base Attack/Grapple: +1/-10 (+2 when
attached)
Attack: 2 hooks +0 melee (1d3-3 plus
poison)
Full Attack: 2 hooks +0 melee (1d3-3 plus
poison)
Space/Reach: 2 2 ft./0 ft.
Special Attacks: Attach, poison
Special Qualities: Low-light vision
Saves: Fort +1, Ref +2, Will -2
Abilities: Str 5, Dex 9, Con 6, Int 1, Wis 6,
Cha 2
Skills: Hide +9, Spot +2, Swim +5
Feats: Improved Initiative
Environment: Temperate aquatic and marsh
Organization: Colony (5-10)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 3-4 HD (Tiny); 5-6 HD
(Small)
Level Adjustment:
The sly and slippery slithervine is an
intelligent race of mobile plants created by an evil
wizard in her experimental garden. The slithervine
is rather innocuous looking, consisting of a
collection of green leafy vines and roots, topped
by a short central stalk somewhat resembling an
ear of corn. This stalk really is an ear, and is highly
sensitive to all frequencies of sound. This ability,
coupled with the plant’s inconspicuous appearance
and a limited telepathy, make the slithervine a
highly coveted spy and servant.
A slithervine requires blood from its
master to genetically bond to him. Once bonded,
the slithervine gains the ability to understand
its master’s language, and can communicate
telepathically. Slithervines can be bonded to more
than one master at a time. Other than their master’s
language, slithervines also generally understand
the common tongue, although they cannot
physically speak.
Slithervines not well treated by their
masters often provide incomplete or misleading
information, and may attempt to auction off the
knowledge they absorb to others desirous of it. A
slithervine considers the good life to be lots of sun
and water, rich soil, regular grooming, and plenty
of interesting conversations to overhear.
Combat
A slithervine is not well equipped for
combat. It can defend itself from small predators
with its thorny vines, but against larger foes it is
ineffective. If cornered, the slithervine releases
a cloud of blinding pollen and tries to slip away
in the resulting confusion. Fleeing slithervines
normally head for foliage to hide.
Tear Cloud (Ex): A slithervine can release a
cloud of stinging pollen into the air as a standard
action. Any creature within 15 feet must succeed
on a DC 12 Fortitude save or be blinded for 1d4
rounds. The save DC is Constitution-based.
Blindsight (Ex): A slithervine has no eyes,
but uses heat, sound, and telepathy to view its
surroundings up to a range of 60 feet. Beyond
that range, it is considered blinded. A slithervine
is invulnerable to gaze attacks, visual effects of
spells such as illusions, and other attack forms that
rely on sight.
Camoulage (Ex): Unless a slithervine is
moving, it is unlikely that characters see it as
anything other than an ordinary plant. A character
can recognize a slithervine on a DC 15 Survival or
Knowledge (nature) check.
Telepathy (Su): A slithervine can mentally
record and relay anything it senses directly
into the mind of its master, up to a maximum
range of one mile. Information must be relayed
within 24 hours, or it is lost, and only a general
synopsis can be transmitted. This communication
is only one way unless the plant’s master also is
telepathic. Relaying information is a move action.
Slithervines can also communicate telepathically
with all intelligent creatures up to a range of 60
feet.
Campaign
The slithervine is designed to be a spy for
the campaign’s villains. The creature works best
in an outdoor environment, although it can be used
in cities and dungeons if appropriate places are
arranged for it to hide. Most villains place these
plants on the outskirts of their domains or at key
locations to warn them of intruders. The slithervine
also makes a good double agent. If discovered, it
may offer up its master’s secrets in return for
sparing its life. It’s also possible for the PCs to
employ these vines for their own protection.
The lily pad shifts upon the pond’s surface,
revealing itself to instead be a kind of enveloping
hood for a tiny lizard-like animal. The creature
pokes its head above water and looks around with
deep sapphire-blue eyes as brilliant as jewels. Its
coloring goes from the pale green of its head and
hood to a dark, greenish-black lower body and
tail.
Combat
The lurking lizard kills its prey through a
combination of suffocation and poisoning. Its
hood constricts around its prey with surprising
strength, and inward-curving hooks dig deep into
the lesh, injecting poison and making escape for
the victim that much harder. Finally, the creature
uses its powerfully muscled tail to pull itself
deeper underwater, hopefully drowning the victim
if the poison is not suficient for the task.
The lurking lizard stings its prey with poison
hooks that contain a powerful paralytic toxin.
Attach (Ex): If a lurking lizard hits with
both hook attacks, it uses them to latch onto the
opponent’s body. An attached lurking lizard is
effectively grappling its prey, and holds on with
great tenacity, dealing hook and poison damage
each round. Lurking lizards have a +12 racial
bonus on grapple checks (already igured into the
Base Attack/Grapple entry above).
An attached lurking lizard can be struck with
a weapon or grappled itself. To remove an attached
lurking lizard through grappling, the opponent
must achieve a pin against the lurking lizard.
Poison (Ex): Injury, Fortitude DC 9, initial
and secondary damage 1d2 Dex. The save DC is
Constitution-based.
Skills: A lurking lizard has a +8 racial bonus
on any Swim check to perform some special action
or avoid a hazard. It can always choose to take 10
on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided
it swims in a straight line.
Flora and Fauna
Quaking Bogs: These bogs form when a lake basin slowly ills in from above as layer after layer
of sphagnum moss falls to the lake loor. Eventually large loating mats of moss completely cover large
pools of water, creating a death trap for any unlucky or foolish creature.
Green Iceburgs: When a glacier moves over seawater, forming an ice shelf, bits of seawater rich
in organic material freeze onto the underside of the shelf. When an iceberg calves off of the ice shelf, it
usually lips, exposing part of the green underside. Most ice shelves contain no green ice.
4
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1/2
1/3 Drowner Fish
Arageld
Arageld, 1st-Level Warrior
Medium Humanoid (Aquatic)
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 30 ft. (6 squares), swim 20 ft. (4
squares)
Armor Class: 12 (+2 leather armor), touch 10,
lat-footed 12
Base Attack/Grapple: +1/+0
Attack: Spear +0 melee (1d8-1/x3) or claw +0
melee (1d3-1) or javelin +1 ranged (1d6-1)
Full Attack: Spear +0 melee (1d8-1/x3) or 2
claws +0 melee (1d3-1) or javelin +1 ranged
(1d6-1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Amphibious adaptation,
darkvision 60 ft., freshwater sensitivity,
light sensitivity
Saves: Fort +2, Ref +0, Will +2
Abilities: Str 9, Dex 11, Con 10, Int 12, Wis 11,
Cha 10
Skills: Disable Device +5, Listen +2, Open
Lock +4, Search +3, Spot +2, Swim +9
Feats: Iron Will
Environment: Temperate aquatic
Organization: Solitary, squad (2-4), lock
(11-24 plus 2 3rd-level wizards and 1 leader
of 3rd-6th level), or shoal (20-120 plus 150%
noncombatants plus 1 3rd-level wizard per 10
adults, 5 5th-level lieutenants, and 3 7th-level
clerics)
Challenge Rating: 2
Treasure: Standard
Alignment: Often neutral
Advancement: By character class
Level Adjustment: +0
Tiny Animal (Aquatic)
Hit Dice: 1d8-1(3 hp)
Initiative: +0
Speed: Swim 60 ft. (12 squares)
Armor Class: 12 (+2 size), touch 12, lat-
footed 12
Base Attack/Grapple: +0/-8 (+4 when
attached)
Attack: Bite +2 melee (1d3)
Full Attack: Bite +2 melee (1d3)
Space/Reach: 2 2 ft. /0 ft.
Special Attacks: Improved grab, sink
Special Qualities: Low-light vision
Saves: Fort +1, Ref +2, Will -1
Abilities: Str 10, Dex 10, Con 9, Int 1,Wis 9,
Cha 4
Skills: Hide +16, Listen +3, Spot +3, Swim
+8
Feats: Alertness
Environment: Temperate aquatic
Organization: Solitary or school (3-6)
Challenge Rating: 3
Advancement: 2 HD (Tiny); 3 HD (Small)
Alignment: Always neutral
Level Adjustment:
This freshwater ish is a dark grayish-brown
in color, dificult to see against the muddy river
bottom. It is long and thin, roughly almost a foot and
a half in length. Its large mouth expands horizontally
as it rises from the depths to engulf its prey.
Combat
The drowner ish’s method of attack is simple
and quite effective, with it acting as a millstone
and dragging a victim to a watery grave. Its jaws
are mostly cartilage, making them highly elastic,
yet quite strong and very dificult to remove once
they have closed around a hand or foot. To make
matters worse, a thrashing victim often attracts
other drowner ish in the area, hoping for a meal of
their own.
Attach (Ex): If a drowner ish hits with its
bite attack, it latches onto the opponent’s body. An
attached drowner ish is effectively grappling its
prey, and holds on with great tenacity. Drowner
ish have a +12 racial bonus on grapple checks
(already igured into the Base Attack/Grapple
entry above).
An attached drowner ish can be struck with
a weapon or grappled itself. To remove an attached
drowner ish through grappling, the opponent must
achieve a pin against the drowner ish.
Sink (Ex): A drowner ish that gets a hold
begins to swell, effectively doubling its body
weight each round, and propel itself downward. A
creature so held must succeed on a DC 10 Swim
check each round, or begin to sink down with the
pull of the drowner ish. The check DC has a -1
penalty in the irst round, and the penalty doubles
each round until it reaches a maximum of -8. This
penalty is cumulative with any other penalties that
normally apply for swimming.
Skills: A drowner ish has a +8 racial bonus
on Hide checks. A drowner ish has a +8 racial
bonus on any Swim check to perform some special
action or avoid a hazard. It can always choose
to take 10 on a Swim check, even if distracted
or endangered. It can use the run action while
swimming, provided it swims in a straight line.
Aragelds are isolationist sea-dwellers with
waiish, humanoid bodies, and avian limbs and
heads. Their skin is pale blue, and their arms and
legs end in three-clawed talons. Series of short,
curved bones run down their spines, starting at
the napes of their necks. Their heads are mainly
composed of their beaks and mossy crests, and their
large blue or yellow eyes sparkle with light. They
usually wear simple, earth-toned clothing and the
occasional piece of jewelry. Even dried and on land,
it is dificult for aragelds to rid themselves of the
smell of salt water.
Aragelds normally eat small ish and other
aquatic creatures, but can adapt to a diet of fruit and
vegetation. They are egg-layers, considered mature
at the age of ifteen and able to live almost two
centuries. Aragelds speak their own language. Many
also speak Aquan and Celestial. The above statistics
are for an average 1st-level arageld warrior.
Combat
Most aragelds are poor soldiers, with their
combat experience limited to hunting and mounting
defenses against melboreths (page 112) and sahuagin.
They throw javelins at opponents from afar, until
forced to close and use their spears in melee. While
their talons are sharp, aragelds rarely attack with
them. Many aragelds learn to use repeating or hand
crossbows, but only carry them on land.
Amphibious Adaptation (Ex): Aragelds can
survive out of the water for 1 hour per 2 points of
Constitution (after that, refer to the drowning rules
on page 33). However, an arageld who spends 2
hours a day out of water for two or more weeks
adjusts to breathing air normally. These aragelds
can survive in water for 1 hour per 2 points of
Constitution, and can readjust to breathing water by
reversing the process.
Freshwater Sensitivity (Ex): An arageld
fully immersed in fresh water must succeed on a
DC 15 Fortitude save or become fatigued. Even on
a success, it must repeat the save attempt every 10
minutes it remains immersed.
Light Sensitivity (Ex): Aragelds are dazzled in
bright sunlight or within the radius of a daylight spell.
Skills: An arageld has a +2 racial bonus on
Disable Device and Open Lock checks.
An arageld has a +8 racial bonus on any Swim
check to perform some special action or avoid a
hazard. It can always choose to take 10 on a Swim
check, even if distracted or endangered. It can use
the run action while swimming, provided it swims in
a straight line.
Aragelds as Characters
Arageld characters possess the following.
• +2 Intelligence, -2 Strength.
• Medium size.
• An arageld has the aquatic subtype.
• An arageld’s base land speed is 30 feet. An
arageld also has a swim speed of 20 feet.
• Darkvision out to 60 feet.
• Racial Skills: Aragelds have a +2 racial bonus
on Disable Device and Open Lock checks.
• Racial Feats: An arageld gains feats according
to his or her class levels.
• Natural Weapons: 2 claws (1d3).
• Special Qualities (see above): Amphibious
adaptation, freshwater sensitivity, and light sensitivity.
• Automatic Languages: Common and Arageld.
Bonus Languages: Aquan, Auran, Celestial,
Draconic, and Undercommon.
• Favored Class: An arageld’s favored class is
wizard, but many aragelds are experts.
Flora and Fauna
Comb Jellies: These creatures look similar to their jellyish cousins, except that comb jellies have
few if any tentacles. Comb jellies are known for their bioluminescent glow, which make them a popular
light source among aquatic races. When used as a light source, the comb jelly is usually pierced with a
bone ring and tied to a stand or post Comb Jellies used in this manner illuminate a ten-foot radius around
them for up to a week before they perish. They are worth an equivalent of 5sp to most aquatic races,
and do not function out of the water. When encountered in the wild they form packs that number in the
hundreds and span dozens of feet across. Movement through a pack is reduced by half, and any attacks
made suffer concealment penalties. Recognizing a comb jelly requires a Survival check (DC 10). Large
areas of light often attract predators when encountered away from areas populated by aquatic races.
5
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