***************************************************************** The Elder Scrolls III MORROWIND: Texture Fix 1.8 By Slartibartfast ***************************************************************** Index: 1. Description 2. Installation 3. Known Issues 4. Version History 5. Credits 6. Permissions ***************************************************************** 1. DESCRIPTION ***************************************************************** This plug in gets rid of numerous seams that occur when landscape textures fail to merge correctly due to the Morrowind engine being incapable of seamlessly blending more than two types of land texture, resulting in the transitions between different landscape types appearing as abrupt lines and giving the landscape an unnatural appearance. The plugin alters land textures in 982 exterior cells across the whole of Vardenfell in an attempt to tidy up the landscape whilst the number of seams removed runs well into 4 figures (3 - 5,000 is perhaps a fair guess).Texture fix removes seams created by your Morrowind ESM but does not repair seams created by other peoples land altering mods. Texture Fix will be best appreciated by anyone using replacement land textures as contrasts tend to be profound and seams stand out like a sore thumb, whilst anyone using Bethesdas original fuzzy low-resolution textures may find it difficult to identify seams and may find little benefit from using 'Texture Fix'. Before reporting problems with 'Texture Fix' please ensure that any seams you encounter are not being created by any town expansion, house mod, or other land altering mod in the vicinity of any seams that you find. Thankyou. ***************************************************************** 2. INSTALLING THE PLUGIN ***************************************************************** 1. Copy the Texture Fix 1.8.esm into the 'Morrowind/Data' files directory 2. From the Morrowind Launcher, select Data Files and enable 'Texture Fix 1.8.esm'. 3. Start playing! If upgrading from an earlier version of Texture Fix there will be an error message when you attempt to play a save game but this will disappear once you have saved your game with a new version of this mod installed or if you decide not to use this mod anymore then the error message will disappear once you have saved without any version installed. Version 1.8 is a standalone product that supersedes earlier versions of this mod, all fixes to date are included and older versions of this mod are not required and may be discarded. ***************************************************************** 3. KNOWN ISSUES ***************************************************************** The land tile co-ordinates and elevations in 'Texture Fix' are the same as in the Morrowind Esm, for this reason it is important that 'Texture Fix' loads before any land altering mod to ensure that any alterations over write the references in 'Texture Fix'.The mod is provided in esm format to help ensure that 'Texture Fix' loads before all land altering esp's. If you are using a land altering mod in esm format then you will need to ensure that 'Texture Fix' appears higher in the load order else there will very likely be compatibiltiy issues such as holes in the landscape appearing, and/or you will have static items floating in the air or partially/fully submerged in the ground. Installing replacement textures and/or land altering mods (including Texture Fix) will very likely cause your maps to reset. This is because Morrowind stores snapshots of your maps showing areas you have explored but cannot adjust them if you change the shape or appearance of the landscape and so it resets the maps and commences to record the areas you explore with the new landscape data/textures you have newly installed. Other than that i have been using variations of this mod for well over 1 year now, and in conjunction with many other mods including several popular town expansion, housing and other land altering mods. Providing that this mod loads BEFORE other land altering mods, then there are no other problems that i am aware of. ***************************************************************** 4. VERSION HISTORY ***************************************************************** 1.0 Cleared a few thousand seams from across the whole of Vvardenfell removing the majority of the most obvious seams from the game. All areas had received a great deal of repair work and considerable checking using the construction set as well as many hours of playtesting, though nowhere could be considered finalised and completely seam free. 1.1 The esm file is simply an enhanced version of the 1.0 esm, eliminating approximately 70 additional seams overlooked in version 1.0, Most of the repair work in version 1.1 was done along the western coastal areas as i am in the process of finalising each region with the Bitter Coast being the first region to have been rechecked and the first to offer something like completely seam free adventuring.In addition there have been many subtle alterations mostly to improve the diversity of textures used and also to improve the overall appearance in the general area of Balmora and East of Seyda Neen.Gnisis has also had a significant repaint with most of the scrub textures in town being replaced by dirt road textures which i felt were more appropriate for a frontier town. 1.2 Version 1.2 completely supersedes earlier versions of this mod,altering a few hundred land tiles and eliminating around 60 additional seams mostly in the Ascadian Islands region and some in the Bitter Coast as well as a few elsewhere as i attempt to finalise the mod, region by region. Both the Bitter Coast and the Ascadian Islands regions should now offer something very close to seam-free adventuring, whilst in all other regions this mod drastically reduces the number of seams that you will encounter on your travels. 1.3 Version 1.3 takes up where 1.2 left off. Another 50 seams (approx) were removed from the West Gash region which means that you should now be able to enjoy near/total seam free adventuring in the Ascadian Islands, Bitter Coast and West Gash regions. In addition another 50 seams or so were removed from the mountain regions in the general vicinity of Ghostgate (more work there required) and a few seams were removed from the Ashlands,mostly along the border with West Gash. 1.4 Around 50 seams were removed from the Ashlands to add it to The Bitter Coast, Ascadian Islands and West Gash as regions that offer something very close to completely seam free adventuring. In addition, more than 100 seams were removed from the Molag Amur region in preparation for playtesting and finalisation.Approximately a dozen seams were removed from the Caldera mine area and a similar amount removed from the border areas of the Grazelands,Azuran Coast and Sheogorad which i noticed whilst working on the Ashlands and Molag Amur. 1.5 Version 1.5 incorporates my attempt to finalise the 5 outstanding regions not completed by version 1.4 which should mean that with this mod installed you should now be able to enjoy near seam free adventuring across the whole of Vvardenfell. In excess of 200 additional seams were located and removed, primarily from the Molag Amur,Azura Coast, Sheogorad and Grazelands regions, in addition 20 more were removed from the Red Mountain region as well as a few in other regions, some i found whilst re-checking previously completed areas and some were brought to my attention by Xenomorph.net which i subsequently repaired. 1.6 Just a small update in my quest for perfection.Version 1.6 gets rid of a few seams, mostly in the Ascadian Islands Region. There has been a minor reworking of landscape textures just south of the bandit cave in Seyda Neen to rid the area of a seam reported by Telesphoros, a large seam beneath the bridge from the mainland to Vivec's foreign quarter has gone, two prominant seams a short distance SW of Pelagiad have been fixed, two seams North of pelagiad (one on the lake shore and one underwater) have been repaired.A seam at the side of the southernmost building in the Dren Plantation, and another on the shorebank slightly NE of Dren have both gone, and a seam in the sea due west of Hlorramoren has also gone. 1.7 Tweaks and Fixes by region. Bitter Coast; Texture fix now fixes seams in muck ponds that occur because the scum meshes were never correctly aligned, even if using seamless scum textures,seams were still visible due to the misalignment. 6 ponds in the region have so far been found with this problem though the majority were ok. In the Seyda Neen area a seam has been fixed on the island due north of the lighthouse and another on the road heading east towards Vivec. A seam concealed beneath a scum mesh, causing the neighbouring land tiles to appear discoloured has been fixed(thanks to Telesphoros for pointing it out), and a seam in the most northern point of the region has also gone. Ascadian Islands; Several alterations to the area near Pelagiad. To the south of the town the diversity of textures used was improved by introducing another sand texture in and on shores of the lake there and a seam also removed, several coastal rock textures were replaced by grass to help make the area around the lake look a little more natural. West gash; A seam that was mostly concealed by rocks was fixed by the East wall ...
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