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Cover
Dedications
For James and Amy Wyatt.
Sometimes new friends are the best friends.
- William W. Connors
This book is dedicated to my friend Christian Rojas.
Words cannot express my loss.
- Cindi Rice
Credits
Designers
: William W. Connors & Steve Miller
First Edition Setting Designers
: Andria Hayday & Bruce Nesmith
Editors
: Miranda Horner & Cindi Rice
Cover Illustrators
: David Martin & Henry Higginbotham
Interior Illustrators
: Marik Nelson, Arnie Swekel, Val Mayrik, Scott Johnson, Peter White & Paul Carrick
Typographer
: Angelika Lokotz
Cartographer
: Rob Lazzaretti
Graphic Designer
: Matt Adelsperger
Creative Director
: Thomas M. Reid
Art Director
: S. Daniele
Proofreaders
: Steven Brown, Michele Carter. David Eckelberry, Duane Maxwell, Kim Mohan,'Bill Olmesdahl, Jon
Pickens, John D. Rateliff, Keith Francis Strohm, Sue Weinlein Cook, Skip Williams, & David Wise
Special Thanks
Steven Brown, Doug Carter, Scolt Douglas (and his RPGA Network thugs), David Gross. Harold Johnson, Steve Kurtz,
Angelika Lokotz, Colin McComb, DawniMurin. John Rateliff. Thomas M. Reid, Lisa Smedman. Skip Wiltiams, Jeremy
Winstanley, Steve Winter, David Wise. James Wyalt, slade, and countless others.
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Cover
Table of Contents
Chapter One:
The Demiplane of Dread
The Nature of the Demiplane
Entrances...
...and Exits
The Border Ethereal
Doctrines of the Darkness
The Dark Powers
Common Understanding
Scholars and Sages
Defining the Dark Powers
The Domain Lords
Magnitudes of Evil
Beyond Redemption
The History of Ravenloft
The Time Before
Turning Points
Ravenloft Timeline
Geography
Realms of Horror
Domain Evolution
Cultural Levels
Definitions
Chapter Six:
Fear, Horror, and Madness
Definitions
What is Fear?
What is Horror?
What is Madness?
Note on Fear and Horror
Fear Checks
When to Make a Fear Check
How to Make a Fear Check
The Effects of Failure
Recovering From Fear
Role-Playing the Fear Check
Horror Checks
When to Make a Horror Check
How to Make a Horror Check
The Effects of Failure
Recovering From Horror
Role-Playing the Horror Check
Madness Checks
When to Make a Madness Check
How to Make a Madness Check
The Effects of Failure
Recovering From Madness
Role-Playing the Madness Check
Chapter Two:
Domains of the Core
An Overview of the Core
Politics of the Core
The Domains in Detail
The Northern Core
Lamordia
Adam
Victor Mordenheim
Dementlieu
Dominic d'Honaire
Necropolis
Falkovnia
Vlad Drakov
Keening
Tristessa
Tepest
The Three Hags
The Southern Core
Mordent
Chapter Seven:
Power Checks
What is a Powers Check?
When to Make a Powers Check
How to Make a Powers Check
Determining the Chance of Failure
Special Considerations
Role-Playing the Powers Check
The Effects of Failure
The Road to Destruction
Descent Into Darkness
Changes
Redemption
Terror Tracks
Chapter Eight:
The Path of the Priest
The Absence of Power
Lord Wilfred Godefroy
Valachan
Baron Urik von Kharkov
Richemulot
Jacqueline Renter
Verbrek
Alfred Timothy
Sithicus
Lord Soth
Invidia
Gabrielle Aderre
Malocchio Aderre
Borca
Ivana Boritsi
Ivan Dilisnya
Barovia
Count Strahd von Zarouich
Kartakass
Harkon Lukas
Forlorn
Tristen ApBlanc
Hazlan
Hazlik
Nova Vaasa
Sir Tristen Hiregaard/Malken
The Western Sea
The Sea of Sorrows
Captain Pieter van Riese
Markovia
Frantisek Markov
The Eastern Sea
The Nocturnal Sea
Meredoth
Vechor
Easan the Mad
Cooperative Magic
Faith Magic
Quest Spells
Summoning
War
Altered Priest Spells
First-Level Spells
Second-Level Spells
Third-Level Spells
Fourth-Level Spells
Fifth-Level Spells
Sixth-Level Spells
Seventh-Level Spells
Quest Spells
New Priest Spells
Chapter Nine:
The Way of the Wizard
Of Magic and Magicians
Conjuration and Summoning
Necromancy
Elementalists
Metamagicians
Wild Mages
Altered Wizard Spells
First-Level Spells
Second-Level Spells
Third-Level Spells
Fourth-Level Spells
Fifth-Level Spells
Sixth-Level Spells
Seventh-Level Spells
Eighth-Level Spells
Ninth-Level Spells
New Wizard Spells
Chapter Ten:
Mazes of the Mind
Errata and Clarifications
Psionics and the Undead
Altered Sciences and Devotions
Clairsentience
Psychokinesis
Psychometabolism
Psychoportation
Telepathy
Metapsionics
Chapter Tree:
Islands of Terror
The Nature of the Islands
Bluetspur
Illithid God-Brain
G'Henna
Yagno Petrovna
I'Cath
Tsien Chiang
Kalidnay
Thakok-An
Nosos
Chapter Eleven:
Malus Sceleris
Odiare
Maligno
Souragne
Anton Misroi
Vorostokov
Gregor Zolnik
Forged of Darkness
Conversions and Considerations
Planar Travel
Summoning
Divination
Powers Checks
Frequency of Magic and Treasure
Intelligent Weapons
Artifacts and Relics
Altered Magical Items
Chapter Four
Clusters and Pockets
Clusters
The Amber Wastes
Har'Akir
Anhktepot
Pharazia
Diamabel
Sebua
Tiyet
The Burning Peaks
Cavitius
Vecna
Tovag
Kas the Destroyer
Zherisia
Paridon
Sodo
Timor
The Hive Queen
Pockets
Davion
Davion the Mad
The House of Lament
The Nightmare Lands
Scaena
Lemot Sediam Juste
Chapter Twelve:
The Wispered Evil
Types of Curses
Spellcaster's Curses
Self-Induced Curses
Curses of Vengeance
Creating a Curse
Phrasing the Curse
Invoking the Curse
Tailoring the Curse
Constant and Triggered Effects
Escape Clauses
Strength of the Curse
Powers Checks for Cursing
Resolving the Curse
Curses Laid by Player Characters
Chapter Thirteen:
Tenets of Terror
Fantasy Horror
The Gothic Tradition
The Role of Fantasy
Scenarios and Campaigns
Designing a Ravenloft Scenario
Designing a Ravenloft Scene
Designing a Ravenloft Campaign
Chapter Five
Secret Societies
Game Use
Ultimate Goals
Cells
Good Secret Societies
The Keepers of the Black Feather
The Green Hand
The Circle
Neutral Secret Societies
The Church of Ezra
The Vistani
Carnival
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