3dsmax6_techspec.pdf

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technical
specifications
Image courtesy of Juan Siquer
Image courtesy of Blur Studio
New Version 6 Features Include
– Schematic View
– Particle Flow
–Vertex Paint
mental ray ® 3.2
reactor ® 2 stuntman dynamics
– Dynamic Shader UI
– Network Region Render
– Spline/Patch Modeling
– Relax UV’s
– Mirror Skin Weights
– Edit Vertex Normals
– Shell Modifier
– Consolidated rendering workflow
– Render Presets
– Autodesk VIZ ® Render Support
– Layer Manager
– Command Line Rendering
– HDRI Support
– “Blobmesh” metaballs
3ds max ® 6 , the world’s most widely used professional 3D modeling,
animation and rendering solution, offers the ultimate professional 3D
tools required for creating eye-catching visual effects, cutting-edge
games, and distinct design visualizations.
Animation
Unique, weighted Animation Controller Subsystem allows for multiple
algorithms to drive any animation channel, including custom expressions
Curve Editor and Dope Sheet control every animated parameter, with
extensive filtering to isolate relevant data
Character tools include volumetric Skinning with hierarchies or spline,
spring-based secondary animation, Progressive Morphing, and FFD lattices
reactor ® 2 allows full interaction of keyframed and dynamically-
simulated objects including new Virtual Stuntman dynamics and
improved fracture collection
Modeling
Enhanced Spline/Patch workflow eliminates excess Modifier Stack
operations, and includes intuitive cross-section functionality, reset patch
tangents, and default filtering of interior edges
Editable Poly improvements include the integration of Meshsmooth
and a new Isoline Display mode that keeps the artist focused on building
good model topology without having to view every resulting polygon
in the viewport
Shell Modifier adds depth to any selection of faces by building new
polygons based on vertex or face normals—the perfect tool for adding
“Mech” elements to any character or vehicle
Blobmesh is a metaball compound object that works as a modeling tool or
in conjunction with Particle Flow for organic surfaces and cohesive fluids
 
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Texture Mapping
Unwrap UV Modifier has extensive tools for editing mapping
coordinates up to 99 channels, and includes the ability to use differing
unwrapping algorithms and direct manipulation of texture coordinates
to dramatically decrease texturing time
The Relax Modifier makes it simpler and easier to even out existing
mapping coordinates for textures
Rendering
Fast, film-quality hybrid scanline renderer includes global illumination
and photorealistic lighting tools, plus unlimited distributed network
rendering—network rendering includes split scanlines option for
distribution of high resolution still image rendering
Command line rendering enables batch operations using text files and
commands from the prompt including image resolution, anti-aliasing,
super-sampling, raytracing parameters, environment settings, file
output control, layers, and network rendering
Region Net Render allows portions of an image to be deployed across
a network, ideal for large format and print size frames
High Dynamic Range Imaging (HDRI) files (.hdr, .pic) can be loaded
and saved with 3ds max 6 renders for the new artistic approach to
realistic rendering
mental ray rendering is now integrated within and as part of each
3ds max license as a powerful new rendering option
Lighting
Photometric lighting support. This allows customers to download
industry standard IES files from manufacturers to simulate real world
lighting effects
2D Lighting Data Exporter saves lighting analysis as Radiance
Picture Files or .TIF format
Surface level lighting control with seperate ambient, diffuse, and
specular attenuation and decay
Pseudo Color Rendering with legends for lighting analysis. MAXScript
access to Radiosity information, so the users can query the lighting
level of any point anywhere in the scene
Games
Vertex Paint Modifier functions as a paint layer, with Photoshop ® -style
blending modes, interactive painting of color and attribute information
over 99 vertex channels
Dynamic Shader UI creates artist-friendly UI components for HLSL
Shaders, based on the parameters in the DirectX .FX file
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Edit Vertex Normals, available as a modifier and as a base mesh
property, has a suite of tools for manually editing normals
Channel Info Editor allows for viewing and editing of per-vertex
channel information in a spreadsheet-style view
Cameras
Unlimited number of cameras using industry-standard parameters
for accurate real-world camera matching and results
Interactive clipping plane, dolly, FOV, grid overlay, orbit, roll, vertigo
zoom, zoom and safe frame display
Image courtesy of KDLAB
Precise alignment with either horizontal, vertical, or diagonal field-of-
view measure, plus support for orthogonal projection
Extensive Depth of Field and Motion Blur controls also include a
viewport preview mode to speed up the iterative process
Materials and Mapping
Combine unlimited number of textures to give ultimate control
over materials
Shading algorithms include Anisotropic, Blinn, Oren-Nayar-Blinn, Phong,
Metal, Multi-layer, and Strauss with independent sampler options
Material/Map Browser portrays hierarchies with thumbnails and
drag-and-drop assignment
Image courtesy of Grad3
Viewport Interaction
WYSIWYG viewport environment with multi-textures per face, blended
true transparency, Phong highlights, procedurals, and display of Pixel
and Vertex shaders
Multiple coordinate systems like View, Screen, World, Local, Chosen
Object, Grid, or Parent space for flexible manipulation of any object type
Interactive axis constraints and modeless keyboard entry supported
Selection methods include pick, fence, rectangular, lasso, and circle
with object class filters, select-by-name, named selection sets, mesh
extents, backface exclusion, polygon boundary, smoothing, material
ID, and face normal angle architecture
Original Game © SEGA © Smilebit/SEGA, 2002
Multi-threaded processing throughout 3ds max 6 software for superior
performance and scalability
Supports OpenGL ® and Direct3D ® hardware acceleration, and Heidi
software acceleration for any Windows ® display
Plug-in architecture provides extensibility for nearly any system
component
Image courtesy of Creo Post Production, director David Lynch
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www.discreet.com
MAXScript™
MAXScript object-oriented scripting language mirrors SDK to provide
access to plug-in parameters
Scripts can be called from 3ds max 6 interface or embedded into
.max file
Scripts can be appended to other plug-ins, generate alternative inter-
faces, or can be treated as a plug-in class to 3ds max 6
Visual MAXScript generates interactive interface elements like
Sliders, Dropdown lists, Check boxes, buttons, Color pickers and
more to any object, modifier or material—a great time-saver for
scripting artists
Image courtesy of Ubi Soft Entertainment
Software System Requirements
– Primary Operating Systems: XP Professional (SP1),
Windows 2000 (SP4), and XP Home (SP1)
– Internet Explorer 6
– DirectX 9 Recommended (DirectX 8.1 Minimum)
– OpenGL
Workflow
Schematic View, a node-based scene graph, offers access to object
properties, materials, controllers, modifiers, hierarchy, and non-visible
scene relationships such as wired parameters and instancing
File management utilities such as the MAX File Finder, IFL Manager,
Increment On Save, Auto-backup, the Resource Collector, Dynamic
Texture Reloading, and Log Files manage daily use and transfer of
3ds max 6 data between file iterations, users, and locations
Hardware System Requirements
– Intel ® PIII or later Processor or AMD ® running at 300Mhz
minimum (Dual Intel ® Xeon or dual AMD Athlon
system recommended)
– 512 MB RAM and 500 MB swap space minimum (1GB RAM
and 2GB swap space recommended)
– Graphics card supporting 1024 x 768 16-bit color with 64MB
RAM (OpenGL and Direct3D hardware acceleration
supported; 3D graphics accelerator 1280 x 1024 24-bit color
with 256MB RAM preferred)
– Windows-compliant pointing device
(Microsoft Intellimouse ,Wacom Intuos or similar pressure
sensitive tablet recommended)
– CD-ROM drive
– Optional: sound card and speakers; cabling for TCP/IP-
compliant network; 3D hardware graphics acceleration;
video input and output devices; joystick; midi-instruments;
3-button mouse
The Layer Manager is a floating table of contents, allowing for quick
switching of focus on the various parts of a character, model or scene
Load and Save Render Presets enables studios to share rendering
settings between artists, reducing scene setup times and ensuring
consistency across the entire production for most rendering parameters
Discreet, a division of Autodesk, Inc.
10 rue Duke, Montréal, Québec, Canada H3C 2L7
United States/Canada 1.800.869.3504
International 1+514.393.1616
www.discreet.com
Product information and specifications are subject to change without notice. This publication may contain in advertent technical
inaccuracies or typographical errors. Autodesk, Inc., provides this information "as is," without warranty of any kind, either express
or implied, including any implied warranties of merchantability or fitness for a particular purpose (this exclusion may not apply to
you as some jurisdictions do not allow the exclusion of implied warranties).
Discreet is a division of Autodesk Inc. Autodesk, Discreet and 3ds max are either registered trademarks or trademarks of
Autodesk, Inc./Autodesk Canada Inc., in the USA and/or other countries. All other brand names, product names, or trade-
marks belong to their respective holders. ©2003 Autodesk, Inc. All rights reserved.
 
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