Corona.SDK.Mobile.Game.Development.Beginners.Guide(1).pdf

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Corona SDK Mobile
Game Development
Beginner's Guide
Create moneized games for iOS and Android with
minimum cost and code
Michelle M. Fernandez
BIRMINGHAM - MUMBAI
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Corona SDK Mobile Game Development
Beginner's Guide
Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmited in any form or by any means, without the prior writen permission of the
publisher, except in the case of brief quotaions embedded in criical aricles or reviews.
Every efort has been made in the preparaion of this book to ensure the accuracy of
the informaion presented. However, the informaion contained in this book is sold
without warranty, either express or implied. Neither the author, nor Packt Publishing,
and its dealers and distributors will be held liable for any damages caused or alleged
to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark informaion about all of the
companies and products menioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this informaion.
First published: April 2012
Producion Reference: 1170412
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-188-8
www.packtpub.com
Cover Image by Raphael Pudlowski ( r.pudlowski@gmail.com )
Credits
Author
Michelle M. Fernandez
Technical Editors
Manasi Poonthotam
Manali Mehta
Ankita Shashi
Manmeet Singh Vasir
Reviewers
Mitch Allen
Nicholas C. Golden
Alan Grace
Clement Ho
Steve Hofman
Predrag Pedja Končar
Walter Luh
Edgar Miranda
Jordan Schuetz
Jayant Varma
Copy Editor
Laxmi Subramanian
Project Coordinator
Alka Nayak
Proofreader
Lisa Brady
Indexer
Rekha Nair
Acquisiion Editor
Robin de Jongh
Producion Coordinator
Prachali Bhiwandkar
Lead Technical Editor
Chris Rodrigues
Cover Work
Prachali Bhiwandkar
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About the Author
Michelle M. Fernandez is a mobile game developer for iOS/Android devices and
co-founder of MobiDojo ( http://www.mobidojo.com ). She is also a mentor for aspiring
arists and programmers trying to break into the game industry. Ater experimening with
several game engines over the years, she was introduced to Corona SDK in late 2010 and
has been an avid user of the program ever since. She enjoys creaing tutorials and new
game frameworks for others to learn from. When Michelle is not developing games, she is
spending ime with friends and family, playing video games, basketball, singing, or baking
delicious pastries.
I would like to thank irst and foremost my family and friends for their
love and encouragement throughout the producion of this book. To my
dear friend and partner, Ed Ho, thanks for introducing me to Corona SDK.
You have genuinely been my support throughout this project and always
challenged and pushed me to succeed. To April Quileza and Yanglyn Ou,
you guys have always been there for me to help review my work and
become my personal cheerleaders when things got hecic. I would like to
acknowledge the founders of Ansca Mobile, Carlos Icaza and Walter Luh
for giving Corona developers an amazing plaform to work with. Big thanks
to David Barnes, Robin de Jongh, Chris Rodrigues, Alka Nayak, Manasi
Poonthotam, Steven Wilding, the reviewers, and the rest of the Packt staf
for giving me this opportunity to share my love and knowledge of mobile
game development in this book.
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