Walter Jon Williams - Incarnation Day.rtf

(97 KB) Pobierz

INCARNATION DAY, by Walter Jon Williams

It's your understanding and wisdom that makes me want to talk to you, Doctor Sam. About how Fritz met the Blue Lady, and what happened with Janis, and why her mother decided to kill her, and what became of all that. I need to get it sorted out, and for that I need a real friend. Which is you.

Janis is always making fun of me because I talk to an imaginary person. She makes even more fun of me because my imaginary friend is an English guy who died hundreds of years ago.

"You're wrong,” I pointed out to her, “Doctor Samuel Johnson was a real person, so he's not imaginary. It's just my conversations with him that are imaginary."

I don't think Janis understands the distinction I'm trying to make.

But I know that you understand, Doctor Sam. You've understood me ever since we met in that Age of Reason class, and I realized that you not only said and did things that made you immortal, but that you said and did them while you were hanging around in taverns with actors and poets.

Which is about the perfect life, if you ask me.

In my opinion Janis could do with a Doctor Sam to talk to. She might be a lot less frustrated as an individual.

I mean, when I am totally stressed trying to comprehend the equations for electron paramagnetic resonance or something, so I just can't stand cramming another ounce of knowledge into my brain, I can always imagine my doctor Sam—a big fat man (though I think the word they used back then was “corpulent")—a fat man with a silly wig on his head, who makes a magnificent gesture with one hand and says, with perfect wisdom and gravity, All intellectual improvement, Miss Alison, arises from leisure.

Who could put it better than that? Who else could be as sensible and wise? Who could understand me as well?

Certainly nobody I know.

(And have I mentioned how much I like the way you call me Miss Alison?)

We might as well begin with Fahd's Incarnation Day on Titan. It was the first incarnation among the Cadre of Glorious Destiny, so of course we were all present.

The celebration had been carefully planned to showcase the delights of Saturn's largest moon. First we were to be downloaded onto Cassini Ranger, the ship parked in Saturn orbit to service all the settlements on the various moons. Then we would be packed into individual descent pods and dropped into Titan's thick atmosphere. We'd be able to stunt through the air, dodging in and out of methane clouds as we chased each other across Titan's cloudy, photochemical sky. After that would be skiing on the Tomasko glacier, Fahd's dinner, and then skating on frozen methane ice.

We would all be wearing bodies suitable for Titan's low gravity and high-pressure atmosphere—sturdy, low to the ground, and furry, with six legs and a domelike head stuck onto the front between a pair of arms.

But my body would be one borrowed for the occasion, a body the resort kept for tourists. For Fahd it would be different. He would spent the next five or six years in orbit around Saturn, after which he would have the opportunity to move on to something else.

The six-legged body he inhabited would be his own, his first. He would be incarnated—a legal adult, and legally human despite his six legs and furry body. He would have his own money and possessions, a job, and a full set of human rights.

Unlike the rest of us.

After the dinner, where Fahd would be formally invested with adulthood and his citizenship, we would all go out for skating on the methane lake below the glacier. Then we'd be uploaded and head for home.

All of us but Fahd, who would begin his new life. The Cadre of Glorious Destiny would have given its first member to interplanetary civilization.

I envied Fahd his incarnation—his furry six-legged body, his independence, and even his job, which wasn't all that stellar if you ask me. After fourteen years of being a bunch of electrons buzzing around in a quantum matrix, I wanted a real life even if it meant having twelve dozen legs.

I suppose I should explain, because you were born in an era when electricity came from kites, that at the time of Fahd's Incarnation Day party I was not exactly a human being. Not legally, and especially not physically.

Back in the old days—back when people were establishing the first settlements beyond Mars, in the asteroid belt and on the moons of Jupiter and then Saturn—resources were scarce. Basics such as water and air had to be shipped in from other places, and that was very expensive. And of course the environment was extremely hazardous—the death rate in those early years was phenomenal.

It's lucky that people are basically stupid, otherwise no one would have gone.

Yet the settlements had to grow. They had to achieve self-sufficiency from the home worlds of Earth and Luna and Mars, which sooner or later were going to get tired of shipping resources to them, not to mention shipping replacements for all the people who died in stupid accidents. And a part of independence involved establishing growing, or at least stable, populations, and that meant having children.

But children suck up a lot of resources, which like I said were scarce. So the early settlers had to make do with virtual children.

It was probably hard in the beginning. If you were a parent you had to put on a headset and gloves and a body suit in order to cuddle your infant, whose objective existence consisted of about a skazillion lines of computer code anyway ... well, let's just say you had to want that kid really badly.

Especially since you couldn't touch him in the flesh till he was grown up, when he would be downloaded into a body grown in a vat just for him. The theory being that there was no point in having anyone on your settlement who couldn't contribute to the economy and help pay for those scarce resources, so you'd only incarnate your offspring when he was already grown up and could get a job and help to pay for all that oxygen.

You might figure from this that it was a hard life, out there on the frontier.

Now it's a lot easier. People can move in and out of virtual worlds with nothing more than a click of a mental switch. You get detailed sensory input through various nanoscale computers implanted in your brain, so you don't have to put on oven mitts to feel your kid. You can dandle your offspring, and play with him, and teach him to talk, and feed him even. Life in the virtual realms claims to be 100% realistic, though in my opinion it's more like 95%, and only in the realms that intend to mimic reality, since some of them don't.

Certain elements of reality were left out, and there are advantages—at least if you're a parent. No drool, no messy diapers, no vomit. When the child trips and falls down, he'll feel pain—you do want to teach him not to fall down, or to bang his head on things—but on the other hand there won't be any concussions or broken bones. There won't be any fatal accidents involving fuel spills or vacuum.

There are other accidents that the parents have made certain we won't have to deal with. Accidental pregnancy, accidental drunkenness, accidental drug use.

Accidental gambling. Accidental vandalism. Accidental suicide. Accidentally acquiring someone else's property. Accidentally stealing someone's extra-vehicular unit and going for a joy ride among the asteroids.

Accidentally having fun. Because believe me, the way the adults arrange it here, all the fun is planned ahead of time.

Yep, Doctor Sam, life is pretty good if you're a grownup. Your kids are healthy and smart and extremely well educated. They live in a safe, organized world filled with exciting educational opportunities, healthy team sports, family entertainment, and games that reward group effort, cooperation, and good citizenship.

It all makes me want to puke. If I could puke, that is, because I can't. (Did I mention there was no accidental bulemia, either?)

Thy body is all vice, Miss Alison, and thy mind all virtue.

Exactly, Doctor Sam. And it's the vice I'm hoping to find out about. Once I get a body, that is.

We knew that we weren't going to enjoy much vice on Fahd's Incarnation Day, but still everyone in the Cadre of Glorious Destiny was excited, and maybe a little jealous, about his finally getting to be an adult, and incarnating into the real world and having some real world fun for a change. Never mind that he'd got stuck in a dismal job as an electrical engineer on a frozen moon.

All jobs are pretty dismal from what I can tell, so he isn't any worse off than anyone else really.

For days before the party I had been sort of avoiding Fritz. Since we're electronic we can avoid each other easily, simply by not letting yourself be visible to the other person, and not answering any queries he sends to you, but I didn't want to be rude.

Fritz was cadre, after all.

So I tried to make sure I was too busy to deal with Fritz—too busy at school, or with my job for Dane, or working with one of the other cadre members on a project. But a few hours before our departure for Titan, when I was in a conference room with Bartolomeo and Parminder working on an assignment for our Artificial Intelligence class, Fritz knocked on our door, and Bartolomeo granted him access before Parminder and I could signal him not to.

So in comes Fritz. Since we're electronic we can appear to one another as whatever we like, for instance Mary Queen of Scots or a bunch of snowflakes or even you, Doctor Sam. We all experiment with what we look like. Right now I mostly use an avatar of a sort-of Picasso woman—he used to distort people in his paintings so that you had a kind of 360-degree view of them, or parts of them, and I think that's kind of interesting, because my whole aspect changes depending on what angle of me you're viewing.

For an avatar Fritz's used the image of a second-rate action star named Norman Isfahan. Who looks okay, at least if you can forget his lame videos, except that Fritz added an individual touch in the form of a balloon-shaped red hat. Which he thought made him look cool, but which only seemed ludicrous and a little sad.

Fritz stared at me for a moment, with a big goofy grin on his face, and Parminder sends me a little private electronic note of sympathy. In the last few months Fritz has become my pet, and he followed me around whenever he gets the chance. Sometimes he'd be with me for hours without saying a word, sometimes he'd talk the entire time and not let me get a single word in.

I did my best with him, but I had a life to lead, too. And friends. And family. And I didn't want this person with me every minute, because even though I was sorry for him he was also very frustrating to be around.

Friendship is not always the sequel of obligation.

Alas, Doctor J., too true.

Fritz was the one member of our cadre who came out, well, wrong. They build us—us software—by reasoning backwards from reality, from our parents’ DNA. They find a good mix of our parents’ genes, and that implies certain things about us, and the sociologists get their say about what sort of person might be needful in the next generation, and everything's thrown together by a really smart artificial intelligence, and in the end you get a virtual child.

But sometimes despite all the intelligence of everyone and everything involved, mistakes are made. Fritz was one of these. He wasn't stupid exactly—he was as smart as anyone—but his mental reflexes just weren't in the right plane. When he was very young he would spend hours without talking or interacting with any of us. Fritz's parents, Jack and Hans, were both software engineers, and they were convinced the problem was fixable. So they complained and they or the AIs or somebody came up with a software patch, one that was supposed to fix his problem—and suddenly Fritz was active and angry, and he'd get into fights with people and sometimes he'd just scream for no reason at all and go on screaming for hours.

So Hans and Jack went to work with the code again, and there was a new software patch, and now Fritz was stealing things, except you can't really steal anything in sims, because the owner can find any virtual object just by sending it a little electronic ping.

That ended with Fritz getting fixed yet again, and this went on for years. So while it was true that none of us were exactly a person, Fritz was less a person than any of us.

We all did our best to help. We were cadre, after all, and cadres look after their own. But there was a limit to what any of us could do. We heard about unanticipated feedback loops and subsystem crashes and weird quantum transfers leading to fugue states. I think that the experts had no real idea what was going on. Neither did we.

There was a lot of question as to what would happen when Fritz incarnated. If his problems were all software glitches, would they disappear once he was meat and no longer software? Or would they short-circuit his brain?

A check on the histories of those with similar problems did not produce encouraging answers to these questions.

And then Fritz became my problem because he got really attached to me, and he followed me around.

"Hi, Alison,” he said.

"Hi, Fritz."

I tried to look very busy with what I was doing, which is difficult to do if you're being Picasso Woman and rather abstract-looking to begin with.

"We're going to Titan in a little while,” Fritz said.

"Uh-huh,” I said.

"Would you like to play the shadowing game with me?” he asked.

Right then I was glad I was Picasso Woman and not incarnated, because I knew that if I had a real body I'd be blushing.

"Sure,” I said. “If our capsules are anywhere near each other when we hit the atmosphere. We might be separated, though."

"I've been practicing in the simulations,” Fritz said. “And I'm getting pretty good at the shadowing game."

"Fritz,” Parminder said. “We're working on our AI project now, okay? Can we talk to you later, on Titan?"

"Sure."

And I sent a note of gratitude to Parminder, who was in on the scheme with me and Janis, and who knew that Fritz couldn't be a part of it.

Shortly thereafter my electronic being was transmitted from Ceres by high-powered communications lasers and downloaded into an actual body, even if it was a body that had six legs and that didn't belong to me. The body was already in its vacuum suit, which was packed into the descent capsule—I mean nobody wanted us floating around in the Cassini Ranger in zero gravity in bodies we weren't used to—so there wasn't a lot I could do for entertainment.

Which was fine. It was the first time I'd been in a body, and I was absorbed in trying to work out all the little differences between reality and the sims I'd grown up in.

In reality, I thought, things seem a little quieter. In simulations there are always things competing for your attention, but right now there was nothing to do but listen to myself breathe.

And then there was a bang and a big shove, easily absorbed by foam padding, and I was launched into space, aimed at the orange ball that was Titan, and behind it the giant pale sphere of Saturn.

The view was sort of disappointing. Normally you see Saturn as an image with the colors electronically altered so as to heighten the subtle differences in detail. The reality of Saturn was more of a pasty blob, with faint brown stripes and a little red jagged scrawl of a storm in the southern hemisphere.

Unfortunately I couldn't get a very good view of the rings, because they were edge-on, like a straight silver knife-slash right across a painted canvas.

Besides Titan I could see at least a couple dozen moons. I could recognize Dione and Rhea, and Enceladus because it was so bright. Iapetus was obvious because it was half light and half dark. There were a lot of tiny lights that could have been Atlas or Pan or Prometheus or Pandora or maybe a score of others.

I didn't have enough time to puzzle out the identity of the other moons, because Titan kept getting bigger and bigger. It was a dull orange color, except on the very edge where the haze scatters blue light. Other than that arc of blue, Titan is orange the same way Mars is red, which is to say that it's orange all the way down, and when you get to the bottom there's still more orange.

It seemed like a pretty boring place for Fahd to spend his first years of adulthood.

I realized that if I were doing this trip in a sim, I'd fast-forward through this part. It would be just my luck if all reality turned out to be this dull.

Things livened up in a hurry when the capsule hit the atmosphere. There was a lot of noise, and the capsule rattled and jounced, and bright flames of ionizing radiation shot up past the view port. I could feel my heart speeding up, and my breath going fast. It was my body that was being bounced around, with my nerve impulses running along my spine. This was much more interesting. This was the difference between reality and a sim, even though I couldn't explain exactly what the difference was.

It is the distinction, Miss Alison, between the undomesticated awe which one might feel at the sight of a noble wild prospect discovered in nature; and that which is produced by a vain tragedian on the stage, puffing and blowing in a transport of dismal fury as he tries to describe the same vision.

Thank you, Doctor Sam.

We that live to please must please to live.

I could see nothing but fire for a while, and then there was a jolt and a CrashBang as the braking chute deployed, and I was left swaying frantically in the sudden silence, my heart beating fast as high-atmosphere winds fought for possession of the capsule. Far above I could just see the ionized streaks of some of the other cadre members heading my way.

It was then, after all I could see was the orange fog, that I remembered that I'd been so overwhelmed by the awe of what I'd been seeing that I forgot to observe. So I began to kick myself over that.

It isn't enough to stare when you want to be a visual artist, which is what I want more than anything. A noble wild prospect (as you'd call it, Doctor Sam) isn't simply a gorgeous scene, it's also a series of technical problems. Ratios, colors, textures. Media. Ideas. Frames. Decisions. I hadn't thought about any of that when I had the chance, and now it was too late.

I decided to start paying better attention, but there was nothing happening outside but acetylene sleet cooking off the hot exterior of the capsule. I checked my tracking display and my onboard map of Titan's surface. So I was prepared when a private message came from Janis.

"Alison. You ready to roll?"

"Sure. You bet."

"This is going to be brilliant."

I hoped so. But somewhere in my mind I kept hearing Doctor Sam's voice:

Remember that all tricks are either knavish or childish.

The trick I played on Fritz was both.

I had been doing some outside work for Dane, who was a communications tech, because outside work paid in real money, not the Citizenship Points we get paid in the sims. And Dane let me do some of the work on Fahd's Incarnation Day, so I was able to arrange which capsules everyone was going to be put into.

I put Fritz into the last capsule to be fired at Titan. And those of us involved in Janis’ scheme—Janis, Parminder, Andy, and I—were fired first.

This basically meant that we were going to be on Titan five or six minutes ahead of Fritz, which meant it was unlikely that he'd be able to catch up to us. He would be someone else's problem for a while.

I promised myself that I'd be extra nice to him later, but it didn't stop me from feeling knavish and childish.

After we crashed into Titan's atmosphere, and after a certain amount of spinning and swaying we came to a break in the cloud, and I could finally look down at Titan's broken surface. Stark mountains, drifts of methane snow, shiny orange ethane lakes, the occasional crater. In the far distance, in the valley between a pair of lumpy mountains, was the smooth toboggan slide of the Tomasko Glacier. And over to one side, on a plateau, were the blinking lights that marked our landing area.

And directly below was an ethane cloud, into which the capsule soon vanished. It was there that the chute let go, and there was a stomach-lurching drop before the airfoils deployed. I was not used to having my stomach lurch—recall if you will my earlier remarks on puking—so it was a few seconds before I was able to recover and take control of what was now a large and agile glider.

No, I hadn't piloted a glider before. But I'd spent the last several weeks working with simulations, and the technology was fail-safed anyway. Both I and the onboard computer would have to screw up royally before I could damage myself or anyone else. I took command of the pod and headed for Janis’ secret rendezvous.

There are various sorts of games you can play with the pods as they're dropping through the atmosphere. You can stack your airfoils in appealing and intricate formations. (I think this one's really stupid if you're trying to do it in the middle of thick clouds.) There's the game called “shadowing,” the one that Fritz wanted to play with me, where you try to get right on top of another pod, above the airfoils where they can't see you, and you have to match every maneuver of the pod that's below you, which is both trying to evade you and to maneuver so as to get above you. There are races, where you try to reach some theoretical point in the sky ahead of the other person. And there's just swooping and dashing around the sky, which is probably as fun as anything.

But Janis had other plans. And Parminder and Andy and I, who were Janis’ usual companions in her adventures, had elected to be a part of her scheme, as was our wont. (Do you like my use of the word “wont,” Doctor Sam?) And a couple other members of the cadre, Mei and Bartolomeo, joined our group without knowing our secret purpose.

We disguised our plan as a game of shadowing, which I turned out to be very good at. It's not simply a game of flying, it's a game of spacial relationships, and that's what visual artists have to be good at understanding. I spent more time on top of one or more of the players than anyone else.

Though perhaps the others weren't concentrating on the game. Because although we were performing the intricate spiraling maneuvers of shadowing as a part of our cover, we were also paying very close attention to the way the winds were blowing at different altitudes—we had cloud-penetrating lasers for that, in addition a constant meteorological data from the ground—and we were using available winds as well as our maneuvers to slowly edge away from our assigned landing field, and toward our destined target.

I kept expecting to hear from Fritz, wanting to join our game. But I didn't. I supposed he had found his fun somewhere else.

All the while we were stunting around Janis was sending us course and altitude corrections, and thanks to her navigation we caught the edge of a low pressure area that boosted us toward our objective at nearly two hundred kilometers per hour. It was then that Mei swung her capsule around and began a descent toward the landing field.

"I just got the warning that we're on the edge of our flight zone,” she reported.

"Roger,” I said.

"Yeah,” said Janis. “We know."

Mei swooped away, followed by Bartolomeo. The rest of us continued soaring along in the furious wind. We made little pretense by this point that we were still playing shadow, but instead tried for distance.

Ground Control on the landing area took longer to try to contact us than we'd expected.

"Capsules six, twenty-one, thirty,” said a ground controller. She had one of those smooth, controlled voices that people use when trying to coax small children away from the candy and toward the spinach.

"You have exceeded the safe range from the landing zone. Turn at once to follow the landing beacon."

I waited for Janis to answer.

"It's easier to reach Tomasko from where we are,” she said. “We'll just head for the glacier and meet the rest of you there."

"The flight plan prescribes a landing on Lake Southwood,” the voice said. “Please lock on the landing beacon at once and engage your autopilots."

Janis’ voice rose with impatience. “Check the flight plan I'm sending you! It's easier and quicker to reach Tomasko! We've got a wind shoving us along at a hundred eighty clicks!"

There was another two or three minutes of silence. When the voice came back, it was grudging.

"Permission granted to change flight plan."

I sagged with relief in my vac suit, because now I was spared a moral crisis. We had all sworn that we'd follow Janis’ flight plan whether or not we got permission from Ground Control, but that didn't necessarily meant that we would have. Janis would have gone, of course, but I for one might have had second thoughts. I would have had an excuse if Fritz had been along, because I could have taken him to the assigned landing field—we didn't want him with us, because he might not have been able to handle the landing if it wasn't on an absolutely flat area.

I'd like to think I would have followed Janis, though. It isn't as if I hadn't before.

And honestly, that was about it. If this had been one of the adult-approved video dramas we grew up watching, something would have gone terribly wrong and there would have been a horrible crash. Parminder would have died, and Andy and I would have been trapped in a crevasse or buried under tons of methane ice, and Janis would have had to go to incredible, heroic efforts in order to rescue us. At the end Janis would have Learned an Important Life Lesson, about how following the Guidance of our Wise, Experienced Elders is preferable to staging wild, disobedient stunts.

By comparison what actually happened was fairly uneventful. We let the front push us along till we were nearly at the glacier, and then we dove down into calmer weather. We spiraled to a soft landing in clean snow at the top of Tomasko Glader. The airfoils neatly folded themselves, atmospheric pressure inside the capsules equalized with that of the moon, and the hatches opened so we could walk in our vac suits onto the top of Titan.

I was flushed with joy. I had never set an actual foot on an actual world before, and as I bounded in sheer delight through the snow I rejoiced in all the little details I felt all around me.

The crunch of the frozen methane under my boots. The way the wind picked up long streamers of snow that made little spattering noises when they hit my windscreen. The suit heaters that failed to heat my body evenly, so that some parts were cool and others uncomfortably warm.

None of it had the immediacy of the simulations, but I didn't remember this level of detail either. Even the polyamide scent of the suit seals was sharper than the generic stuffy suit smell they put in the sim.

This was all real, and it was wonderful, and even if my body was borrowed I was already having the best time I'd ever had in my life.

I scuttled over to Janis on my six legs and crashed into her with affectionate joy. (Hugging wasn't easy with the vac suits on.) Then Parminder ran over and crashed into her from the other side.

"We're finally out of Plato's Cave!” she said, which is the sort of obscure reference you always get out of Parminder. (I looked it up, though, and she had a good point.)

The outfitters at the top of the glacier hadn't been expecting us for some time, so we had some free time to indulge in a snowball fight. I suppose snowball fights aren't that exciting if you're wearing full-body pressure suits, but this was the first real snowball fight any of us had ever had, so it was fun on that account anyway.

By the time we got our skis on, the shuttle holding the rest of the cadre and their pods was just arriving. We could see them looking at us from the yellow windows of the shuttle, and we just gave them a wave and zoomed off down the glacier, along with a grownup who decided to accompany us in case we tried anything else that wasn't in the regulation playbook.

Skiing isn't a terribly hazardous sport if you've got six legs on a body slung low to the ground. The skis are short, not much longer than skates, so they don't get tangled; and it's really hard to fall over—the worst that happens is that you go into a spin that might take some time to get out of. And we'd all been practicing on the simulators and nothing bad happened.

The most interesting part was the jumps that had been molded at intervals onto the glacier. Titan's low gravity meant that when you went off a jump, you went very high and you stayed in the air for a long time. And Titan's heavy atmosphere meant that if you spread your limbs apart like a skydiver, you could catch enough of that thick air almost to hover, particularly if the wind was cooperating and blowing uphill. That was wild and thrilling, hanging in the air with the wind whistling around the joints of your suit, the glossy orange snow coming up to meet you, and the sound of your own joyful whoops echoing in your ears.

I am a great friend to public amusements, because they keep people from vice.

Well. Maybe. We'll see.

The best part of the skiing was that this time I didn't get so carried away that I'd forgot to observe. I thought about ways to render the dull orange sheen of the glacier, the wild scrawls made in the snow by six skis spinning out of control beneath a single squat body, the little crusty waves on the surface generated by the constant wind.

Neither the glacier nor the lake is always solid. Sometimes Titan generates a warm front that liquifies the topmost layer of the glacier, and the liquid methane pours down the mountain to form the lake. When that happens, the modular resort breaks apart and creeps away on its treads. But sooner or later everything freezes over again, and the resort returns.

We were able to ski through a broad orange glassy chute right onto the lake, and from there we could see the lights of the resort in the distance. We skied into a big ballooning pressurized hangar made out of some kind of durable fabric, where the crew removed our pressure suits and gave us little felt booties to wear. I'd had an exhilarating time, but hours had passed and I was tired. The Incarnation Day banquet was just what I needed.

Babbling and laughing, we clustered around the snack tables, tasting a good many things I'd never got in a simulation. (They make us eat in the sims, to get us used to the idea so we don't accidentally starve ourselves once we're incarnated, and to teach us table manners, but the tastes tend to be a bit monotonous.)

"Great stuff!” Janis said, gobbling some kind of crunchy vat-grown treat that I'd sampled earlier and found disgusting. She held the bowl out to the rest of us. “Try this! You'll like it!"

I declined.

"Well,” Janis said, “If you're afraid of new things..."

That was Janis for you—she insisted on sharing her existence with everyone around her, and got angry if you didn't find her life as exciting as she did.

About that time Andy and Parminder began to gag on the stuff Janis had made them eat, and Janis laughed again.

The other members of the cadre trailed in about an hour later, and the feast proper began. I looked around the long table—the forty-odd members of the Cadre of Glorious Destiny, all with their little heads on their furry multipede bodies, all crowded around the table cramming in the first real food they've tasted in their lives. In the old days, this would have been a scene from some kind of horror movie. Now it's just a slice of posthumanity, Earth's descendants partying on some frozen rock far from home.

But since all but Fahd were in borrowed bodies I'd never seen before, I couldn't tell one from the other. I had to ping a query off their implant communi...

Zgłoś jeśli naruszono regulamin