TSR 9323 HR2 Charlemagne's Paladins.pdf
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1
Charle
ne’s
Paladins
Campaign Sourcebook
I
by Ken
Rolston
and His Paladins
..
Chapter
2:
A
Survey of Carolingian History
.
,
4
Chapter
3:
Character Design
..............
11
Chapter
4:
The Setting
....................
25
Chapter
5
Equipment and Treasure
........
52
Appendix: Predesigne
Credits
Editing: Mike Breault
Additional Editing: Don ”the Barbarian” Watry
Illustrations: Roger Raupp
Typography: Gaye OKeefe
Cartography: John Knecht
Playtesting: Paul Harmaty, Anna Harmaty, Henry
Monteferrante, Dana Swain, Richard
Garner, Brian Cummings
ISBN 1-560763930
Special Thanks Alan Kellogg
CHAPTER
I
One of the greatest challenges facing a DM is
to create a detailed, dramatic, and plausible
campaign setting for role-playing. Adapting
a
historical setting like the Carolingian period of-
fers some spectacular advantages for meeting
this challenge. The historical and legendary per-
sonalities and events of Charlemagne’s time pro-
vide a wealth of epic themes for a role-playing
campaign.
We suggest you choose one of the following
three strategiesto develop an AD&D@role-play-
ing campaign set in the time of Charlemagne. As
you read this book and consider how to use it in
your campaign, keep the following three options
in mind.
The Fantasy Campaign
This type of campaign mdds a weak-magic
AD&D fantasy campaign with various historical
and legendary elements associated with Charle-
magne and his times. Except for some restric-
tions on player characters md magical items,
players are expected to
usg
their PCs pretty
much like they would in any pther AD&D game
setting.
The big advantage of this is that the players
get all the abilities they are accustomed
to,
while
the DM has access to abunda it campaign setting
detail to adapt for fantasy scenarios (many his-
torical books are available at the public library).
The Historical Campaign
This type of campaign should be held to the
same standards for accuracy as a historical novel
or
film. Such standards vary greatly, especially
in the action-adventure genre. Often we forgive
inaccuracies
so
long as the tale is dramatic, but a
careless disregard for detail ruins
our
pleasure in
the historical setting. Most significant for
AD&D game players, the visible effects
of
magic
in a historical world must be far more subtle
than those found in a more typical AD&D cam-
paign.
Great differences exist
west, north and south, i
t be true of an-
The Legendary Campaign
This type of campaign exploits the legends of
Charlemagne and his Paladins as recounted in
late Medieval tales. Unfortunately, certain as-
pects of these legends (plate armor, jousting, chi-
valric romance, and others) are historically
inaccurate. However, the sorcerers, magical
swords and rings, and marvelous fairy king-
doms should be retained and adapted to the Car-
olingian setting. They can enhance
or
expand
any campaign.
In a legendary campaign, the restrictions
on
spellcasters and spellcasting are somewhat re-
laxed. Encounters with mythical creatures, such
as hippogriffs and pegasi, and with sinister
sor-
cerers are standard fare. Though spells and mag-
ical effects are somewhat restricted, a legendary
campaign is considerably closer to the standard
ADVANCED DUNGEONS
&
DRAGONS@
game than is a historical campaign.
As your research pr
realize that we don’t kn
in the Dark Ages. You
what you’ve learned fr
sessed with facts. Your m
2
Chapter One
I
I
I
Introduction
3
istory
"Illustrious race
of
the Franks, instituted by
God himself, courageous in war,
in
pea&
con-
stant.
. .,
of noble stature, brilliant whiteness of
skin, exceptional beauty, daring, swift, and har-
dy, converted
to
the Catholic faith free of her-
esy.
. . .
Long live Christ, who loves the Franks."
-From
Saxons.
the prologue to a compilation
of the laws of the Franks
The greatest king
of
this fortunate race of
Franks, Charlemagne
(or
Charles the Great,
Carolus Magnus), by the grace of God, by
boldness in war, and by mercy and enlighten-
ment in peace, brought the Dark Age barbarian
peoples of Europe together under one rule in
the Carolingian Empire. Great in history and
legends, Charlemagne and his Paladins became
symbols of the struggle to rise from the vio-
lence, disorder, ignorance, and paganislr
.-(
the
Dark Ages toward the noble, heroic, just, and
enlightened society idealized in chivalric Medi-
eval romances.
comes emperor.
884:
Carolingian empi
time under Charles the
ited for the last
Timeline
7ll:
The conquest of Spain begun by Muslims
of North Africa.
714:
Charles Martel (1st Carolingian) inherits
effective rule as Mayor of the Palace under a
weak Merovingian king.
c. 725
Probable composition of Beowulf.
732:
Charles Martel defeats Muslims at Battle of
Poitiers.
751:
Pepin, son of
nently partitioned.
911:
Carolingian line c
ny; Charles the Simple
an
end in Genna-
Charles Martel, crowned
King of Franks.
768
Pepin
dies and Charlemagne is crowned
king.
773:
Charlemagne invades Lombard Italy.
774:
Charlemagne defeats Lombards and makes
himself their king.
778:
Charlemagne's Spanish campaign fails; Ro-
land is killed at the Pass of Roncesvalles.
782:
Alcuin, Anglo-Saxon scholar, joins
Charlemagne's court and becomes head of pal-
ace school.
789:
Anglo-Saxon chronicles record first Viking
attack in-England.
797:
Irene becomes Empress of Byzantine Em-
pire amidst doubts that a woman can legally rule
the empire.
tian dynasty.
Chapter
Two
4
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