GURPS (3rd ed.)-Traveller-Star Mercs.pdf

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GURPS Traveller
The ofticial alternate universe for Traveller, the premier
science~fiction roleplaying game.
Explore the universe of the Third Imperium, where
Emperor Strephon rules 11,000 worlds and adventure is
around every corner. Travel to unknown worlds, open trade
routes across the rift, fight Vargr corsairs or drop from orbit
in a meteoric assault on a pirate base. If yOll can conceive
it, GURPS Traveller lets you play it.
III
GURPS Traveller: Behind the Claw
Together in one place: All the new Il.lles thar have
been added to the GURPS character-creation system
since the CURPS Basic Set, Third Edition, was released
in 1988. Hundreds of advantages, disadvantages, skills
and other mles for character creation, all in one compact,
easy-to-use volume.
GURPS Traveller: Alien Races I
Design. build and play robots! From the tiniest
nanobots to the mightiest megabols, CURPS Robots'
detailed rules have it covered: cyborgs, androids, artiticial
intelligences, battlesuits and even biomorphs - deadly
fluid-metal machines that can take any shape!
Use the advanced-design rules (fully compatible
with GURPS Vehicles, Second Edition) to customize your
creations. Thi11y completely worked-out sample robots
are included to help you get st311ed.
GURPS Ultra-Tech and Ultra-Tech 2
Two sourcebooks of hard-core, hard-wired hardware
ready to use in your campaign.
Today's science hints at the technological marvels just
beyond the horizon - Ultra-Tech delivers. These books are
brimming with near- and far-future lechnology; whether
you need a wonder device that kills, heals. protects,
entertains or just makes life easier - you'll find it here.
These books are invaluable companions for any game
set in the future or incorJ?orating fururistic technology.
Don't be left behind!
, ,
\N\N\N. sjgames. comA~~~~®
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By
MARTIN JI. DOUGHERTY
AiND NEIL A. FlRIER
'Baseil on the award-winning
Traveller science:fiction universe by
MARC MILEER
Edited by LOREN K. WISEMAN
AND GENE SEABOLT
GURPS System Design I STEVE JACKSON
Chief Operations Officer I GENE SEABOLT
GURPS Line Editor I SEAN PUNCH
Design and Typography I JACK ELMY
Production I ALAIN H. DAWSON, S. JOHN ROSS
and GENE SEABOLT
Print Buying I MONICA STEPHENS
Art Director I ALAIN H. DAWSON
GURPS Errata Coordinator I HUNTER JOHNSON
Vehicles, Additional Weapons Design and Fact Checking:
AERRON WiNSOR, ANTHONY JACKSON, DAVID PULVER AND
CHRISTOPHER THRASH
Cover by DOUG CHAFFEE
Illllstrated by ROB CASWELL, GLENN GRANT,
JOHN GRIGNI, JOHN LUCAS AND TOM PETERS
Additiollallllustratiolls by KENT BURLES,
JOSE CORPUZ, C. BRADFORD GORBY, DAVID MONETTE,
JOEY ROBINSON, JASON WALTRIP,
JOHN WALTRIP AND MIKE WORLEY
GURl'S and the all-seeing pyramid are registered trademarks of Steve JaekMln Games
Incorporated. GUMS Trav~/f~r Star M~rt:S, Pyramid and Illuminati Onliue and the
name~ of all products published by Steve Jackson Games IneorpoTlued arc registcred
trademarks or trademarks of Steve Jackson Games Incorporated, or used under
license. GURPS 1'rovlIllllr Star Mllrcl is copyright 0 1999 by Steve lack__ ~on Games
Incorpor:Hcd. All right.S resen·ed. Printed in me U.S.A. Tro.'eller is 3 registered
tr.tdemark of Far Future Enterpriscs, and is IIscd under license.
Pfuyllwer.f: John Macpherson, Bryan Borich.
David Sman, Steven Anderson. Shawn Fisher,
Pctcr V. Dcll'Ono, Chri~tian Friberg, David Summers,
Hans Ro.l1ckl: ... and our thanks to Ihe d01.en!\ of gre:lt folk who
helped out on the Pyramid playleSI.
ISBN 1--55634--364-7
1 2 3 4 5 6 7 8 9
10
STEVE .JACKSON GAMES
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INTROOUCTION
4
Deep Space Ship Crews
37
Aerospace Warriors
37
Ahout CURPS
4
Resolving Missions
38
1. COMBAT IN THE
57TH CENTURy
Preparalion
38
Choose Aggression Level
39
5
Determine ORS
40
The Nature of Warfare
5
ORS Modifiers
40
Categories of Warfare
5
Defensive Modifiers
40
Resources
5
Other ORS Modifiers
41
Send the Marine.f
6
Detennine GOS
41
Types ofCombal..
7
Outcome Modifiers
41
7
Close Combat
Outcome Charts
42
The Nature of
Mercenaries
42
Operating Costs
8
Using the Compelldium II Mass-
Combat System
R&R
8
44
Ground Forces
9
An/i-Tank
9
2. RUNNING A
MERCENARY
CAMPAIGN
10
Sniper
.
Ambush....................
.
II
25
FightC1" Jocks...........
.
II
Deep Space..............
.
12
Recruiting
25
13
Obtaining Recruits
25
Tucljc~'
Aerospace Warriors
Vi/alii Milirmy Traditions
25
14
Bodyguard
14
Tile Icetina Conflict I:
Hiring-On
15
25
Surrender
3. IN5TRUMENTS OF
POLICY •••••••••••••••••• 45
Introduction
Combat Drop
16
Mercenary RecnJiting Centers
25
28
The Mercenary Contract
Imperhd Intervention
17
45
The Icelina Conflict 2:
Going to War
18
Mi~·~·iun
28
Using This Chaptcr
45
The lmperial Mode of Warfare
19
Unit Sizes
45
The Big Players
19
Training
29
Import Policy
46
A ChoiceofMercs
19
Basic Training
29
Glossary: A
46
Boarding Party
19
The lcetina Conflict 3:
Jumping In
Tech Levels and Tactics
47
Imperial Marines
20
28
48
Glossary: 11
Special Forces -TIle Elite
20
Orientation Training
30
Glus~·afy: C
48
A Cold Nighl on Joycusc
20
The Icetina Conflict 4:
Hitting the Gmund
20
30
Weapons Systcms by TL
48
Security
Early TL5
48
The Imperial Rules of War
20
Mercenary Unit Organizatiun
31
The Imperial Marine
Commandos
Late 11..5
49
Tile leetinG Conflict 5:
Close Combar
Glossmy: D
49
21
3l
Early TL6
50
Sylean Rangers
22
Organizational Components
31
S-3 Scouts
24
Glossary: E
50
Tile leerillG Conflict 6:
Objective Reached
Glossary: F
50
32
GIO.l"sary: G
50
Deep Space Organizalions
33
Glossary: H
51
Idle lJands are the Devil's
Playground
Late TI..6
52
34
Glossary: I
52
Aerospace Organizalions
35
Gfossaly: L
52
Identification
35
Glos.mry: M
53
Gadgets VefSlfs Guts
35
TL7
54
36
Legal and Admin
54
Glossary: N
Mission Types
36
54
Glossary: P
Ground Pounders
36
54
Glossary: R
2
CONTENTS
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Glossaly: S
55
Medic 85
NCO 85
S. SAMPLE TICKETS .. BS
Ground Missions
TL8
56
Glossary: T
56
Glossary: W.......................
.. 56
86
Children GruWIl ulrge
57
SpecialistlIndividual Missions
86
TL9
58
Small Unit Missions
88
After Actiml Reports
58
CompanylBatlalion Missions
93
TLlO
59
Deep Space Missions
96
Medics
59
Single Vessel Missions
96
TLII.......................................
.60
Aerospace Mission
101
TLI2
60
Improvised Ami-Vehicle
lVeapoll ·
Puller-Class 3OO-ton Assault Ship
(TL 12) 72
Erinyes-Class 200-ton Assault Rider
(TL (2) 72
YOllllR-Class Assault Rider Carrier
(TL 12)
60
73
Vehicles
74
Utility Grav Sled (TL9)
74
Imperial Mesnn Sled
(TLl2)
74
Imperial Astri/l-Class Grav APC
(TLI2) 75
Imperial Intrepid-Class Grav Tank
(TLI2)
75
Grav APC (TLlO)
76
7. UNITS ANO
PERSONALITIES
Air/Space Defense (TLlO)
77
Instcllanns Light Gmv Tank
(TLlO)
102
77
4. IRONMONGERY S 1
Combat Equipment 61
Commando Battledress (TLl2) 61
Righl Pack (TLI2) 62
Drop Capsule (TLI2) 62
Decoy Capsule (TL12) 62
Weapons 63
Small ArnIs 63
Support Weapons 63
Heavy Weapons 63
Vehicle Weapons 63
Cmuolidared Weapons Tables 64
2cm Californium Rounds 66
Consolidated Ammunition Lists .. 66
Bombs and Mines
Units
102
Instellarms Medium Grav Tank
(TLIO)
Squad-Sized Units
102
78
Platoon-Sized Unils
103
Instellanns Heavy Grav Tank
(TLIO)
Company-Sized Units
106
79
Battalion-Sized Units
109
Olher Equipmenl
80
Deep Space
112
Aerospace Units
114
5. CHARACTER
Imperial Marines
116
TEMPLATES
81
Personalities
118
"Rifleman" Kern Valsaii.
118
Infantry
81
Lieutenant-Colonel "Bulldozer"
Muncy
Cavalry
81
119
Armor
82
Grouv'voug
120
Artillery
82
Heavy Weapons Spccialist..
83
Jile Korrigii,
the "Psycho Prof'
66
Sniper
83
120
Devlin Meree
122
Starships and Spaceships
67
Assault Trooper
83
Design Adaptations
67
Combat Engineer, Pioneer,
Sapper
Sebastian Arvaughn
122
Broadsword-class 800-ton
mercenary cruiser deek plans ... 68
Sergeant Alex Peller
123
84
Military Police. Provost
85
Flight Officer Tanya Edri
124
Private-Recruit
James Laughan
125
Lieutenant-Colonel Sleven Bond,
SR Rangers
126
INOEX
127
3
CONTENTS
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