Rolemaster Classic - Spell Law.pdf
(
5425 KB
)
Pobierz
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
S
PELL
L
AW
TM
1
Iron Crown Enterprises
2007
C
REDITS
Cover Art:
Jason Engle;
Interior Art:
Peter Bergting, David
Bezzina, Joel Biske, John Dollar,
Jesper
Ejsing, Craig Henderson,
Mike Jackson,
Jeff Laubenstein, Pat Ann Lewis, Larry
MacDougall, Kent McDaniel, Jennifer
Meyer, Cara Mitten, Christophe Swal,
Carisa
Swenson, Colin Throm, Keirston Vande
Kraats, Peter Villumsen, Jonathan White,
Kieran Yanner;
Art Direction:
Jeff Laubenstein;
Project Specific Contributions:
Editor:
Tim Dugger, Heike Kubasch,
Marc Rosen;
Cover Graphics:
Jeff Laubenstein;
Pagemaking:
Sherry Robinson;
Proofreading:
Monica Wilson,
Tim Dugger, Heike Kubasch, Sherry
Robinson, Thom Jones & the RMC Team;
Manuscript Enhancements:
RMC Team;
Original New Material:
Cormac Doyle,
Tim Dugger, Matt Hanson, Allen Maher
Andrew Ridgeway, and Marc Rosen;
RMC Team:
Marc Rosen (LordMiller -
Team Leader) ; Neil de Carteret (Ned);
Cormac Doyle (Cormac Doyle); Ryan
Fuerst (Eiseg); Michael Garcia (Maikeru);
Matt Hanson (Vroomfogle); Brent Knorr
(Ob1knorrb); Allen Maher (allenrmaher);
Marian Münch (munchy); Andrew
Ridgway (Ictus);
Special Thanks To:
The ICE Forum
moderators;Nicholas H.M. Caldwell,
Robert J. Defendi, Thom Jones, Jay Moran;
ICE Staff:
President:
Heike A. Kubasch;
CEO:
Bruce Neidlinger;
Editing, Development, & Production
Staff:
Heike A. Kubasch, Bruce Neidlinger,
Tim Dugger:
Web Mistress:
Monica L. Wilson;
Corporate Mascots:
Gandalf T. Cat,
Rajah T. Cat, Phoebe T. Cat, Matsi T. Cat,
Ember T. Cat;
ICE Cheering section & Moral Support:
Karl & Helga Kubasch, John Seal, Claudia,
Alexandra, Annie & Emil Aulum, Elke
Lübbert, Inge Bendfeldt, Peggy, Christoph,
Helen & Rickmar Bendfeldt, Judy &
Hasmukh Shah, Dax Foster, Tim & Genii
Williams, Bob & Sally Kuntz, John Ross,
Brad Williams, Brent Knorr, Jonathan Dale,
Mario Butter, Robert J. Defendi, Nicholas
M. Caldwell, and the Guild Companion
(www.guildcompanion.com
)
, Ken-ichi
Futaba the RMC crew and all ICE fans
everywhere: Thanks for keeping the faith!
Original Spell Law Design:
S. Coleman
Charlton, Peter C. Fenlon Jr., Terry K.
Amthor;
Original Spell Law Playtesting &
Special Contributions:
Mike Allen, Terry K.
Amthor, Kevin Barret, Deane Begiebing,
James Blevins, Brian Bouton, Steven Bouton,
Richard H. Britton, Chris “The Culpeper
Kid” Christensen Leonard “Swamp” Cook,
Bill Covert, Robert Lawson Davis, Bill
Downs Kurt H. Fischer, Charles P. Goforth
Jr., Joy Hatchette, Judy Hnat, Howard
“Hotline” Huggins, , Sam “Manwe” Irvin,
Roger Jarrett, Olivia H. Johnston, Heike
Kubasch, Mike Lazar, Chuck “Is it live or is
it Memorex?” Moran, Bruce R. Neidlinger,
Jessica Ney, Ted Pfaltz, Carl Pitt, Sheldon
Price, Terry Pryde, Kurt Rasmussen, John
David Ruemmler, Bruce “Cool Guy” Shelley,
Larry “Rogue” Simms, Ruth Sochard, Brenda
G. Speilman, Gary Stipe, Mark &Polly
Strovink, David Wagner Mitch Walker,
James D. Walter, Tommy “Honest, I Won’t
Work Today” Williams, The Design Group.
2
Copyright © 2007 by Aurigas Aldeberon LLC. All rights reserved. No reproductions without
permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises
112 Goodman St, Charlottesville, Virginia, 22902. Stock #6503 ISBN 1-55806-621-7
T
ABLE
OF
C
ONTENTS
1.0 Introduction ................ 5
Spell Lists ........................... 5
General Guidelines ............ 6
Introduction from the
RMC Team .................... 6
1.2 Rolemaster ....................... 7
1.3 Die Rolling Conventions .. 7
Percentile (”1-100“) Rolls ...... 8
Non-“1-100” Rolls .............. 8
Unmodified Rolls (UM) .... 8
1.4 Definitions ...................... 9
2.0 Magical Basics ........... 11
2.1 History of Magic ............. 11
Proto-Magic ....................... 11
Ritual Magic ...................... 11
Arcane Magic ..................... 11
2.2 Realm Magic .................. 12
Channeling ........................ 12
Essence ............................... 12
Mentalism ......................... 13
Hybrid Magic ................... 13
Future Magic ..................... 14
Arms ................................... 14
2.3 Spell List Classifications ... 14
Classifications ................... 14
Base Spell Lists .................. 14
Closed Spell Lists .............. 14
Open Spell Lists ................ 14
Evil Spell Lists ................... 14
2.4 Spell User
Classifications ............ 15
Pure Spell Casters ............. 15
Hybrid Spell Casters ........ 16
Semi-Spell Users ............... 16
Evil Spell Casters .............. 17
Non Spell Casters ............. 18
3.0 Spell Basics ................ 19
3.1 Developing Skill Ranks For
Spell Lists .................... 19
The Spell Gain Roll (SGR) ...... 20
3.2 Learning A “Portion Of
A List” ........................... 21
The Learnable Portions ....... 21
Restrictions .......................... 21
Extra Base Lists ................... 22
3.3 Spell Casting ................. 25
Casting Requirements ........ 25
Casting Level .................... 25
3.4 Power Points ................. 27
Hybrid Power Points ....... 28
Miscellaneous .................. 29
3.5 Time Required To
Cast A Spell ................ 29
3.6 Casting Styles ............... 30
Channeling ....................... 30
Essence .............................. 30
Mentalism ......................... 31
Hybrids .............................. 31
Spell Visibility .................. 32
3.7 Magic Items .................. 32
Bonus Items ...................... 32
Imbedded Spell Items ..... 34
3.8 Extraordinary
Spell Casting .............. 34
4.0 Resolving Spell Effects ... 37
4.1 Non-Attack Spells (Base
Casting Roll: BCR) ...... 37
Spell Failure ...................... 37
4.2 Base Attack Spells ......... 37
Base Attack Rolls (BAR) ... 38
Unmodified Rolls ............ 38
Modifications To The Base
Attack Roll .................. 38
Effects Of The Base
Attack Roll .................. 38
Resistance Rolls ............... 39
Modifications To The
Resistance Roll ........... 39
The Resistance Roll Table 40
4.3 Elemental Attack Spells 40
Elemental Attack Rolls
(EAR) ........................... 40
Caster Modifications To
The EAR ....................... 41
Target Modifications To
The EAR ....................... 41
Area Spells ........................ 42
Result Determination ...... 42
4.4 Critical Strikes .............. 42
4.5 Critical Strike Results .. 43
Overall Guidelines ........... 43
Large And Super-Large
Creatures .................... 43
Large Creature Critical
Strikes ......................... 44
Super-Large Creature
Critical Strikes ............. 44
Slaying Criticals ............... 44
Immune Creatures ........... 44
4.6 Critical & Fumble
Result Key ................... 44
4.7 Spell Types .................... 45
Defensive Spells ............... 45
Force Spells ...................... 45
Healing Spells .................. 45
Informational Spells ........ 46
Phantasm & Illusions ...... 47
Utility Spells .................... 48
Directed Spells ................. 49
Ball Spells ......................... 49
Mind/Mental
Attack Spells ............... 49
Subconscious Spells ........ 49
4.9 Definitions Of Spell
Terms .......................... 49
The Spell Description Key .. 50
Abbreviations ................... 50
Spell Classes ..................... 50
Special Spell Codes .......... 50
Duration (D:) .................... 50
Range (R:) ........................... 51
5.0 Magical Research &
Item Creation ............... 52
5.1 Spell Research ............. 52
Limitations ....................... 52
Requirements For
Spell Research ............. 53
Successful Research .......... 53
5.2 Item Creation ................ 54
Creating The Base Item .... 54
Base Items ......................... 54
Enchanting An Item ........ 55
Intelligence and Will ....... 55
Bonuses ............................ 57
Special Enchantment ....... 58
Imbedding Spells ............ 58
Normal Imbedding ......... 58
Charged Items: Wands,
Rods, Staves ............... 58
Daily Items ....................... 59
Constant Items ................. 59
Researching Imbed Spells . 59
5.3 The Cost Of Making
Magic Items ............... 60
Time Cost .......................... 60
Required Spell
Casting Costs ............. 62
Material And Money ....... 62
Making “Artifacts” ........... 62
5.4 Lord Research ............... 62
5.5 Special Item Creation ... 63
6.0 Gamemaster Notes ... 64
6.1 Spells and Personal Aura . 64
6.2 Magic and Skills .......... 64
Channeling ....................... 64
Transmitting Power Points . 65
Transmitting Spells .......... 65
Burnout Due to Channeling . 66
Directed Spells ................. 66
Lore, Magical .................... 67
Meditation ....................... 67
Runes (SM) ....................... 67
Spell List (Spell List
Acquisition Skill) ......... 68
Spell Mastery ................... 68
Staves and Wands
(Attunement) .............. 68
6.3 Adding Flavor to Magic69
Casting .............................. 70
Form .................................. 70
Sound ............................... 70
Feel .................................... 70
6.4 Criticals For
Non-Attack Situations . 70
6.5 Healing ......................... 70
7.0 Expanded Spell Notes72
7.1 Elemental Spells ............ 72
Criticals ............................ 72
Specific Elements ............. 74
7.2 Attacks against Items and
Material Integrity ...... 76
Breaching ......................... 77
Special Spell Effects ......... 78
Cracks Call ....................... 78
Weapon Breakage ............ 78
Heating and
Cooling Items ............ 78
7.3 Invisibility ..................... 80
7.4 Dreams: Symbols,
Sources and Locales .... 81
Realm Source and Dreams . 81
Location and Dreams ...... 82
3
7.5 Entities (Demons,
Elementals, Spirits, etc.) ... 82
Summoning ..................... 82
Contacts ............................ 83
7.6 Good, Evil, Dark & Light ..... 83
7.7 Miscellaneous Spell Notes .. 83
Alchemist Base Lists ......... 83
Bard Spells ....................... 83
Canceling a Spell ............. 84
“Changing” Spells ............ 84
Combining Spell Effects . 84
Conflicting Spell Effects . 84
Curses and Diseases ........ 84
Death And Lifegiving ...... 84
Encumbrance Limits For
Movement Spells ....... 85
Fatal Channeling Projections 85
Haste and Speed Spells ... 86
Herb & Plant Spells ......... 86
Multiple Targets ............... 86
“Path” Spells ...................... 86
Permanent Spells ............. 87
Repeated Spell Attempts . 87
Slaying Criticals For Spells ..... 87
“Sticky” Elemental &
Phantasm/Illusion Spells . 87
Stun Relief And
Awakening Spells ...... 87
Variability of
Spell Duration ........... 87
Variability of Spells of the
same name .................. 88
Wall and similar spells .... 88
8.0 Of Channeling .......... 89
Open Spells ...................... 90
Closed Spells .................. 100
Animist Base .................... 110
Cleric Base ....................... 116
Healer Base ...................... 122
Ranger Base ..................... 128
Astrologer Base ............... 133
Evil Cleric Base ................ 139
9.0 Of The Essence ........ 144
Open Lists ........................ 145
Closed Lists ..................... 155
Alchemist Base ................ 165
Illusionist Base ................. 171
Magician Base ................. 177
Monk Base ...................... 183
Sorcerer Base ................... 188
Evil Magician Base ........ 194
10.0 Of Mentalism ........ 199
Open Lists ....................... 200
Closed Lists ..................... 210
Lay Healer Base .............. 220
Mentalist Base ................ 226
Seer Base ......................... 232
Bard Base ........................ 238
Mystic Base ..................... 243
Evil Mentalist Base ........ 249
11.0 Tables ...................... 254
I
NDEX
OF
O
PTIONAL
R
ULES
Option 1.1: Evil Spell Users As Unique Pure Caster Professions ......................................................... 17
Option 1.2: Evil Spell Users As Non-Archetype Pure Caster Professions .......................................... 17
Option 1.3: Evil Spell Users As Hybrid Spell Caster Professions ........................................................ 17
Option 1.4: Evil Spell Users As Semi-Spell Caster Professions ........................................................... 18
Option 1.5: Evil Spell Users As Non Spell Caster Professions ............................................................ 18
Option 2.1: Non Random Spell Acquisition By List Portions ............................................................ 22
Option 2.2: Non Random Spell Acquisition By Individual Spells .................................................... 22
Option 2.3: Limits On Spell List Availability ....................................................................................... 22
Option 2.4: Expanded List Availability ................................................................................................ 23
Option 2.5: Complete List Availability ................................................................................................. 24
Option 3.1: Base Spell Casting Level Based On Power Points Used ................................................... 26
Option 3.2: Elemental Spell Casting Level Based On Power Points Used ......................................... 26
Option 4: Base Power Points ................................................................................................................. 29
Option 5.1: Faster Instantaneous Spells ............................................................................................... 30
Option 5.2: Quick Instantaneous Spells .............................................................................................. 30
Option 5.3: Taking extra time ................................................................................................................ 30
Option 6: Flamboyant Gestures ............................................................................................................. 31
Option 7: Flamboyant Incantations ...................................................................................................... 31
Option 8: All Spells Have Visible Casting Effects ...............................................................................32
Option 9.1: Faster Casting from Items .................................................................................................. 34
Option 9.2: Instant Casting from Items ............................................................................................... 34
Option 10.1: Known Spells Give ESF Bonus ........................................................................................34
Option 10.2: Spell Mastery Ranks Give ESF Bonus ............................................................................ 35
Option 10.3: ESF Penalty For Casting Spells Not Normally Learned ............................................... 35
Option 10.4: ESF For Overcasting Spells ............................................................................................. 35
Option 10.5: ESF For Rushed Spell Casting ........................................................................................ 35
Option 10.6: ESF For Casting in Armor ............................................................................................... 36
Option 10.7: ESF For Casting in a Helm .............................................................................................. 36
Option 10.8: ESF For Casting While Carrying Prohibited Amounts of Equipment ......................... 36
Option 10.9: ESF For Exceeding Weight Limits on Transport Spells ................................................ 36
Option 10.10: ESF For Casting With No Free Hand ........................................................................... 36
Option 11: Illusion As An Art Form ....................................................................................................... 48
Option 12: Controlled Subconscious .................................................................................................... 49
Option 13.1: Charge Depletion Roll ...................................................................................................... 58
Option 13.2: Limits On Magical Rings ................................................................................................. 59
Option 13.3: Imbedded Spell Casting Time .......................................................................................... 60
Option 14.1: Limiting Alchemy .............................................................................................................. 63
Option 14.2: Creation Of Items By Non Spell Users ........................................................................... 63
Character Law Option 15: Channeling Burnout When Using Spell Law ........................................... 66
Character Law Option 16: Power Point Development (SP) .................................................................. 67
Option 15.1: Spell Mastery And Similar Spells .................................................................................... 68
Option 15.2: Spell Mastery And Lists ................................................................................................... 68
Option 16: Limiting Spell Combinations By Spell Class .................................................................... 84
4
Plik z chomika:
siemszak
Inne pliki z tego folderu:
ICE 1530 - Rolemaster - Alchemy Companion.pdf
(12967 KB)
Rolemaster Classic - Character Law.pdf
(5171 KB)
Rolemaster Classic - Express Additions 2.pdf
(1220 KB)
Rolemaster Classic - Express Additions 6.pdf
(694 KB)
ICE 1001 - Rolemaster - Combat Screen.pdf
(46290 KB)
Inne foldery tego chomika:
Adventure Modules (1st Edition)
Campaign Settings (1st Edition)
Citadels (2nd Edition)
Cities (1st Edition)
Fortress Modules (1st Edition)
Zgłoś jeśli
naruszono regulamin